OUT OF CHARACTER INFORMATION
- Intent: Expanding the lore on what's already there on wiki for use in world building rp
- Image Credits: https://lotr.fandom.com/wiki/Minas_Tirith, https://www.thiagoklafke.com/blog/portfolio/throne-room-temple-of-utu/ , https://www.renderosity.com/mod/gallery/kings-landing-market/2715426/
- Canon: https://starwars.fandom.com/wiki/Vossport
- Permissions: N/A
- Links: N/A
- City Name: Vossport
- Classification: Capital City
- Location: Weik
- Affiliation: Trades Guild
- Population: Moderate (150,000)
- Demographics:
- Wealth: High. As the Capital City of Weik, Vossport holds most of Weik's wealth. It is the trading center of the planet.
- Stability: Medium. The Vossport City Guard and Paladins keep the peace, but there is still a criminal element in the lower levels. War has been known to come to Vossport's walls as well. Outsiders or off-worlders are rare and not trusted, especially with their vast technology.
- Freedom & Oppression: Weik is in itself a feudal society. There are warlords in the other continents that fight over the trade routes for more of the planet's wealth. Vossport is the Capital, where the Trades Guild Masters govern those trade routes and dictate who has permission to travel where. They rule in the Guild Hall high above the city. The Vossport City Guards and Paladins keep the peace and try to keep a handle on crime. The general population work in the trades, markets and the docks. There is a general sense of freedom except for during times of war.
- Description: As a white stone city, Vossport stands tall at the edge of the Rimesea and the Ordan Spine Mountain range. It's walls protect the city from the harsh waves of the sea during bad weather. But on a good day both the ports and the markets are lively with activity and music. Primitive in Galactic standards, their technology is very limited to primarily electric lights. There are no hovercraft or spacecraft of any kind. There are no holonet or datapads or commlinks either. The people are oblivious to the Galaxy around them and the struggles out there.


Dockands: (LordWexford) The Docklands are the market hub of Vossport. Windships dock to unload and load many wares from across the planet. It is the one part of Vossport that never sleeps and is always under guard by the Paladins as well as the Vossport City Guard. Most of the city's population work here either for someone else or having their own goods to trade. There are also many restaurants, gambling houses and pubs.
SECURITY
High.
-Vossport City Guards (NPC sub will be made in the future)
- Paladins
-Nearly unscaleable thick stone walls
-Patrol wind-ships (sub will be made in the future)
HISTORICAL INFORMATION
Vossport was build using pieces scavenged from the remains of a colony ship that crashed on Weik thousands of years ago. Isolated from the rest of the Galaxy, their technology level dropped once fuel and energy consumption was depleted. The elements were harsh, yet life still flourished. The colonies expanded to the other continents and as other ships crashed, their parts were scavenged as well. Soon trade became the biggest commerce, with the Imperial and Republic credits becoming all but a faded memory.
Vossport was in the most temperate continent of Weik, so it was no surprise that it was picked to become the Capital City and house the Guild Hall where trade routes, trade and commerce were decided. It was also where some wars were started, derived from Trades Guild Masters being unable to agree on certain matters.
A vibrant port city, windships from across the planet dock to deliver and pick up goods for trade. They also bring in people. The Docklands is the center of Vossport that never sleeps and is always under patrol to try to catch illegal activities and goods.. The Paladins also patrol the city, keeping an eye out for the elusive Lucites that like to cause terror among the citizenry.
As the years wore on and the rest of the Galaxy grew in tech and war, Vossport and Weik remained the same, almost content in itself that there was nothing else out there beyond them. All of the conflict that they needed was right there, along with all of the commerce, treasures and people.
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