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Approved Starship Verd-class Battleship (DTMN Type 1)

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OUT OF CHARACTER INFORMATION
Intent: To make a pretty, pretty internet spaceships.
Image Source: Starship Troopers Franchise, Transport Corvette,
Canon Link: NA
Primary Source: NA

PRODUCTION INFORMATION
Manufacturer: Clan Dem'adas Corp of Engineers
Model: Verd-class Battleship (DTMN Type 1)
Affiliation: Closed Market / Dar'tome Mando'ade
Modularity: Limited
Production: Minor
Material:
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TECHNICAL SPECIFICATIONS
Classification: Cruiser
Length: 800 meters
Hyperdrive: Average
Hangar: Very Low (2 Squadrons)
  • Starfighters: 0 Squadrons
  • Support Craft: 2 Squadrons
Speed: Low
Maneuverability: Low
Defense: High
Armament: High
  • Heavy Mass Driver / Missile Launcher Batteries
  • "Vulcan" Gatling Mass Driver Flak Cannons
  • Shield Leech Weapons
  • Point Defense Flak Cannons
  • Point Defense Gatling Slugthrowers
  • MH EM Field Generator Turrets
  • Anti-Starfighter Homing Cluster Nano-Missile Launchers
  • Heavy Tractor Beam Emitter Batteries
  • Heavy Pressor Beam Emitter Batteries
SPECIAL FEATURES
Strengths:
  • Optimized for point-blank "brawling" style of combat
  • Ridiculous Anti-Missile and Anti-Starfighter capabilities when utilizing flak ammunition in main batteries
  • Advanced Hull Design leads to impressive Structural Integrity
  • Impressive resistance to exotic forms of attack, such as ionic, electromagnetic, radioactive, sonic, exc
  • Thick, double layered armor plating requires high caliber and/or armor piercing weaponry to penetrate
  • Powerful shields capable of stopping Solar Ionization Weapons and able to shrug off lighter caliber weaponry
  • Advanced power distribution and propulsion technology allows for adjustable performance profiles
Weaknesses:
  • Highly Ammo Dependent
  • No Long Range Weapon Capabilities
  • When utilizing flak ammunition in primary weapons, weapons are ineffective against heavily armored capital ships
  • Slow shield regeneration
  • Light aft armament
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DESCRIPTION

Part of the latest generation of Clan Dem'adas warships, the Verd-class Battleship is built to the same standards as the rest of the Dar'tome Mando'ade fleet and incorporates a large assortment of advanced electronics, electrical systems, and structural elements. Many of these elements are holdover technology retained from records of Mandal Hypernautics' previous designs. The rest of these elements are new innovations learned by necessity after years of combating numerous alien forces, or are borrowed technology taken from those same alien forces.

Where most other ships built by Clan Dem'adas are designed with void operations in mind, the Verd-class of Battleships is a singular exception. Intended primarily to operate in and near atmosphere, the Verd Battleships specialize in troop transport, deployment, and ground support. It does the latter of which with an expanded ventral armament and a sensor systems specialized for use around intense electromagnetic fields, with a greater emphasis on high detail imaging over long range detection. To facilitate the transport of ground armies above all else, the Verd-class forgoes the sustainable warfare suite common to most other ships made by Clan Dem'adas and instead devotes much of the ship's internal space to vast bays for holding ground vehicles, legions of Bes'verd Battle Droids, and all the assorted supplies required to sustain a ground invasion. And in regard to deployment, the Verd-class Battleship forgoes the drop pod bays of other Dar'tome Mando'ade warships in favor of a structurally reinforced ventral side and massive, retractable legs for landing directly on a planet's surface. Similarly, where most Dar'tome Mando'ade ships focus heavily on maintaining swarms of starfighters, the Verd-class Battleship focuses on ground support with hangars fully focused upon the launch and recovery of various shuttles, dropships, and other landing craft.

Like the other ships made by Clan Dem'adas, the primary armament of the Verd-class takes the form of batteries of turrets equipped with twin Mass Driver Cannons of a high caliber. These magnetic rail cannons accept a wide range of ammunition and can also be used as Assault Grade Flex-Tube Launchers, enabling the fire control officer to switch between a withering barrage of armor-piercing solid projectiles or a wide range of large ordnance options. These weapons can utilize a number of ammunition types and are often used with Armor Piercing, HE, and time delayed Flak rounds. And can be utilized to launch Assault Concussion Missiles, Ram'or Assault Missiles, (knockoff) ACS Breacher Boarding Torpedos, Homing Cluster EMP Detonation Missiles, Advanced Homing Cluster Missiles, Homing Heavy Intruder Missiles, ID-84 Interdiction Missiles, Collapsium Warhead Missiles, Empion Warhead Missiles, and a number of other options.

Supporting this primary armament are a number of massive "Vulcan" Gatling Mass-Driver Flak Cannons that fire much smaller projectiles at an incredible rate of fire. These weapons can also utilize Armor Piercing, HE, or time delayed Flak ammunition, but takes a considerable amount of time to swap ammo. Numerous secondary point defense emplacements supplement these massive flak cannons to an excessive degree, making the ship capable of projecting devastating fields of fire to protect herself and other nearby ships from hostile starfighter and missile attacks. Also included in the ship's defensive arsenal are a number of MH EM Field Generator Batteries which can create areas of electromagnetic interference around the ship to help defend her from missiles, torpedoes, and hostile starfighters.

Like most of the Dar'tome Mando'ade warships, the Verd-class incorporates a number of advanced power management and propulsion systems. These include an 'Unbreakable Engine System', a Weapon Power Converter, a Power Loop Capacitor, the Mandal Hypernautics designed Overdrive Engine, Maneuvering Thrusters, and Emergency Vector Thrusters, as well as a SLAM system. With these components and the high quality power conduits running through the ship, the Verd-class is capable of redistributing power among various ship systems to dramatically alter the performance of the vessel, although only two of these components may typically be active at any given time.

Propulsion System

SLAM: Doubles the effects of active Overdrive Engines (+2 Speed / -2 Maneuverability total)
MHOE: -1 Maneuverability Rating for +1 Speed Rating
MHMT: -1 Offensive (or) Defensive Rating for +1 Maneuverability
Power Management System

UES: -1 Speed Rating for +1 Defensive Rating
PLC: -1 Offensive Rating for +1 Defensive Rating
WPC: -1 Speed Rating for +1 Offensive Rating
Shield Leech Weapon

SLW: +1 Offensive Rating while draining enemy shields
 
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