Star Wars Roleplay: Chaos

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Work In Progress VE/VA-013 Avarice-Class Mine

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VE/VA-013 | Avarice-Class Mine

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  • Intent: To create a new ordinance to be manufactured and sold by Valnora Enterprise.
  • Image Source: CGTrader | Edits and Dividers made by Jorik Valnora Jorik Valnora
  • Canon Link: N/A
  • Primary Source: N/A
  • Permission(s): N/A

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  • Classification: Mine | Ordinance
  • Size: Average
  • Weight: Average
  • Explosive Type: Baradium Charge
  • Delivery Method: Placed
  • Effective Range: Personal
  • Area of Effect: Average
  • Damage Output: Very High

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  • Cluster Mine: The Avarice-class Mine is designed to be deployed as a cluster unit of anywhere from 5-10 individual mines that have the ability to work in sync with each other for the most effective area of effect detonation to occur. If deployed in a cluster configuration, all mines in cluster will detonate simultaneously.
  • Homing In: The mines themselves are built with limited maneuverability thrusters incorporated into their design allowing for limited changes in positioning, including the ability to home in and pursue a target for a brief stint.
  • Variable Frequency: Each cluster of mines operates on a set frequency to ensure a synchronous execution. This frequency of intra-communication is variable and shifts routinely for the purpose of protection against jamming effects.
  • Proximity Effect: The mines do not require a direct impact in order to detonate. Instead proximity sensors allow for them to detail the environment immediately around each triggering the detonation of a singular mine, or cluster, if threat is identified in the effective range of the unit.
  • Lay and Wait: The mines only activate and arm when adversary target has been identified, making it so that their signature while before arming is little to none, incredibly difficult to locate and/or identify.

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  • Strength in Numbers: While an individual mine itself packs a decent punch on its own, it was designed to be deployed in a cluster unit. When deployed in this fashion, the cluster's damage is multiplied, allowing it to produce enough concussive and ballistic force to potentially stop a number of ships of various sizes in their path.
  • No Target, No Kill: Because their signature provided on scans is extremely weak while not armed (similar to that of an astromech or protocol droid), it is hard to discern and quantify a threat level appropriate to them from an unsuspecting adversary and carry the likelihood to be looked over as a non-threat.
  • What Frequency Was It: Because of the nature of the constantly shifting frequencies used in a cluster in order for the mines to sync together with each other, it is made increasingly more difficult to hack into or jam the ordinance.
  • Course Correction: The maneuverability thrusters incorporated into the design of the mines allows them to migrate or adjust their positioning if necessary.
  • BOOM: As with any explosive ordinance, when detonated, the mine has an area of effect, allowing more than a single target to be effected if each is within proximity of the detonation.

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  • Frequency Lock: While the constantly varying frequencies of a cluster make the mines increasingly more difficult to hack into or jam, they are not impervious to such attempts. Since they stay on a frequency for a set period of time, it is possible to hack into or jam prior to the frequency shift.
  • Defenseless: These mines have very little physical/energy durability and can be destroyed relatively easily if they can be identified and targeted appropriately.
  • Sloth: While the mines have the ability to reposition and move on their own, their propulsion is limited and rather slow.
  • Stay Very Still: Using the onboard maneuverability thrusters to reposition increases the energy signature of the mines, making them more easily identifiable for what they are.
  • Vacuum: The effectiveness of these mines is limited to space and cannot be used planet-side nor within a planet's atmosphere.

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WIP
 
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