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Centenarian Mandate

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Vandemar

Mandate of Justice

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M


vandemarsigil2.png



Equality has a price.
Stability has a price.
Justice has a price.



Are you willing to pay it?










SILVER: #C0C0C0
GOLD: #DAA520
RED: #8B0000
BLUE: 6699CC
 
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Mandate of Justice

Guest
M
OUT OF CHARACTER INFORMATION[/FONT]
  • Intent: To create the standard warship of the Classis Imperialis of the Imperivm Vandemarivm.
  • Image Source: SWTOR
  • Canon Link: Eternal Fleet Warship Link 1 and Link 2
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Artificum Mechanicum
  • Affiliation: Imperivm Vandemarivm
  • Market Status: Closed-Market
  • Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn’t be appropriate, such as a custom walking stick, put ‘N/A’ for ‘Not Applicable’.)
  • Production: Minor
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry)
TECHNICAL SPECIFICATIONS
  • Classification: Heavy Cruiser
  • Length: 800 meters
  • Width: 435 meters
  • Height: 760 meters
  • Armament: High
    • Twin Long Range Heavy Megamasers
    • Twin Heavy Turbolasers
    • Proton Torpedo batteries
  • Defenses: Low
  • Hangar Space: Very Low: 2
  • Hangar Allocations:
    • Starfighters: 1 squadrons
    • Support Craft: 1 squadrons
  • Maneuverability Rating: Low
  • Speed Rating: Extreme
  • Hyperdrive: Primary Class 0.3, Backup Class 2.0
STANDARD FEATURES
  • (Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
ADVANCED SYSTEMS
  • Sun Generators
  • Cloaking Device
  • Boarding Pods
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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OUT OF CHARACTER INFORMATION
  • Intent: Vandemar will be the intended homeworld of a new and different faction, starting as Warlord-status in the New Imperial Order, and intending to grow it beyond.
  • Image Credit: Sources are at the individual pictures.
  • Canon: N/A
  • Permissions: N/A
  • Links: Vandemar, Aurelian Sigismund
GENERAL INFORMATION
  • Planet Name: Vandemar
  • Demonym: Vandemarian
  • Region: Unknown Regions
  • System Name: Olympian System
  • System Features:
    • Olympia: G-Type main sequence star, white-yellow dwarf, sun of the Olympian System.
    • Vandemar: Capital world of the Olympian System.
    • Aresus: Moon of Vandemar, restricted military zone, controlled by the Vandemarian Legions. Stronghold and fleet base.
    • Ring of Mordia: Three semi-circle space stations around Vandemar, orbitting the planet. Military and civilian use, docks and trade centers.
    • Gothica: Gas giant, various fuel refining stations, no trade stations.
    • Magnesia: Training world of the Legions, restricted military zone. Planet has most climate zones present.
    • Gergus & Mergus: Moons of Magnesia.
    • Cingulum:Asteroid field, rich of ores, mining stations, no trade stations.
      • Sagittar: Main naval dockyards inside an asteroid, restricted military zone.
  • Location:
  • Submission-location.png
  • Major Imports: Food
  • Major Exports: Art, Marble, Gold, Auromidium
  • Unexploited Resources: Auromidium, Alusteel, Mullinine
GEOGRAPHIC INFORMATION
  • Gravity: x 1.06
  • Climate: Cold - Temperate
  • Primary Terrain: Mountains, Grasslands, Hills, Forests, Oceans
  • Atmosphere: Type I
  • Radius: 7.125,71km
  • Circumference: 44.768km
  • Surface area: 637.939.658,22km²
  • Rotation period: 24 hours
  • Orbital period: 363 days
LOCATION INFORMATION
  • Capital City: Hohenlautern
  • Planetary Features: The world is precisely settled and has urban centers where it is economically useful or militarily reasonable, even mixing. Large parts of the most northern continent are empty, reserved for military maneuvres. There are very few huge metropolitan regions, vast lands covered in fields for grain or livestock, horizon spanning industrial complexes but also a lot of untouched nature like the oceans where some smaller cities are located which dedicated themselves to fishing and similar economic aspects. Often cities are built at or around mountains or hills to provide natural defensive positions. Spread around the world, in vital areas as well as in very remote and dangerous areas, are bastions of the Legion, housing the elite soldiers for training or guard duty.
  • Major Locations:
    • Hohenlautern: The capital city of Vandemar, carved into the feet of the Arx Tyrannis mountains. The first settlers arrived here roughly four-thousand years ago, Zakuulans all together and laid the foundation of the current civilisation. Their ruler, Aurelian Sigismund, cut the simple opulence and decadence of the Zakuulan society out and moved it to a symbiosis with pragmatism and militarism. The city itself is planned by military engineers and raised to be defendable, hence why there are strict population controls and forced migration to other parts of the planet. The city seems to cozily hug a small valley at the mountain side, a steep inclination can be felt when walking the broad, paved streets, originally a river ran through it. The city itself is mainly coated in white marble with blue and green roofs, using arches, domes and columns as primary pillars of their architecture. Amphitheatres, forums and gardens spread around the city to provide cultural and social places as well as economic ones. The city was divided into four rings with each representing a step higher into the rock of the Arx Tyrannis mountains.
      • First Ring: Protected by a thirty meter high and fifteen meters thick wall of duracrete, alusteel and duranium, three gates, heavy artillery and heavy aa mounts in wall-integrated bunkers. Local shield emitters. The first ring houses the majority of the population, mainly workers and soldiers. All buildings stop fifty meters in front of the second ring, a cleared space. Streets are in zig-zag scheme. (Altitude: 731 meters)
      • Second Ring: Protected by a thirty-six meter high and sixteen meters thick wall of duracrete, alusteel and duranium, two gates, heavy aa mounts in wall-integrated bunkers. Local shield emitters. The second ring houses the majority of the industry and economy as well as markets and a civil spaceport. (Altitude: 760 meters)
      • Third Ring: Protected by a forty meter high and eighteen meter thick wall of duracrete, alusteel and duranium, one gate, heavy aa mounts in wall-integrated bunkers, local shield emitters. The third ring houses all barracks, armories and forges, most vital parts are below the surface in a bunkers as well, protecting the martial aspect of the city, it also hosts the military spaceport and hangars of the city. (Altitude: 802 meters)
      • Fourth Ring: Protected by a forty meter high and twenty meter thick wall of duracrete, alusteel and duranium, one gate, heavy artillery and heavy AA batteries in wall-integrated bunkers, local shield emitters. The fourth ring is home to House Sigismund and the Golden Keep, the palace of planetary government and administration. It holds one of the two land based accesses to Highcastle, a passage directly carved into the foundations of stone in the mountain. More hangars are located deep in the rock of the mountains. (Altitude: 900 meters)
    • Highcastle: The home and birthplace of the Vandemarian Legions. Carved into the highest peak of the Arx Tyrannis mountain range, Highcastle stands with its highest tower more than six thousand meters high, mounting up to an altitude difference of eight thousand meters with the lowest dungeon. Its walls are the mountains itself, yet its cliffs and rocks are protected by hidden AA batteries, hangars and even some sally ports. While the lower city supports majorly the military forces of the planet, the Vandemarian Grenadier Guards, Highcastle hosts the Vandemarian Legions. Soldiers modified and bred for war, technologies and science refining the process over centuries. Now the Legion thrones over the capital city, watching and guarding it as well as looking up to consolidate their place among the stars. It holds barracks, training halls, meditation rooms, hangars, armouries, communication centers and the supreme command posts for the Vandemarian military. Furthermore it has the control center for the entire planetary defence.
      • Hall of Heroes: The central and biggest hall in Highcastle, the only place where opulence is tolerated. White and grey marble cover most of the hall, its architecture brilliant to the very last corner. Two hundred columns hold the high ceiling, they are used to inscribe the names of the fallen legionnaires. It is rumored that the High Imperator knows every single name. Banners hang from the high ceiling, cover the walls, magnificent windows of coloured glass depict scenes of valor and glory, a huge mosaic of fine, flawless gems is on the floor, showing the history of Vandemar.
      • Olympus Vulcanus: The name was given to it by one of the first Forgelords of Vandemar to the industrial smithing and forging manufactories in Highcastle, dedicated to deliver the best equipment to the Legions, they work day and night, drawing their resources from the planet as well as trade. Through swift and heavy lifts, ores and parts are quickly lowered into the depths of the mountain.
    • Altaeviar: The industrial hub of the planet, Altaeviar is both a megapolis as well as the ore-rich region around it. Dedicated to the mining and refinement of ores, Altaeviar is the beating heart of the military industry of Vandemar. The factories there also hold the monopoly on the mightiest warmachines of the Legions. The region itself is on the same continent as Hohenlautern, but is home to nearly 500 million people, all employed in the factories, refineries or transport services. It is one of the Exarchies of Vandemar and thire Exarchs are usually from the industrial families.
    • Hiperias: The city of Hiperias shares a similar devotion as Altaeviar, but mainly supplies the Grenadier Guards, with the exception that it is the biggest mining hub for Auromidium, which is refined and then in its entirety send to Highcastle. This Exarchy is controlled by nobility.
    • Iarvaeth Magna: The giant urban area called Iarvaeth Magna is the capital of the southern continent, the warmest zones on the planet. While the northerners often look down upon the 'softness' of the southern people, they are not very different and provide a vital contribution to the worlds economy and survival. All food is produced here as well as consumer goods as well as a large portion of the marble quarries can be found here. The Exarchy is usually controlled by the local nobility.
    • Maelpereia Prime: One of the smaller cities on Vandemar, it is nevertheless one of the most visited and important hubs of trade, exchange and diplomacy. Located on an island between the two continents, it is a city built for the purpose of appeal. It is magnificent, but not decadent, beautiful but not opulent. Attractive to merchants, traders, diplomats and even tourists it has some of the most beautiful amphitheatres, circuses and hotels as well as a residence solely for official diplomatic delegations. Its Exarch is usually a high ranking diplomat and picked by the High Imperator himself.
    • Ring of Mordia: Not on Vandemar, but in its orbit, the Ring of Mordia is the home to the Vandemarian Navy, the chariots of the Legions. Dockyards, drydocks wharfs and trade centers are located on the three semi-circles which rotate in a stable orbit around the world. Extensive defensive measures are included from weapons to shield systems. They move above the planetary shield.
    • The Exarchies: Exarchies are the fiefs of Vandemar, governed by an Exarch who is a selected individual, accepted by the local population and approved by the High Imperator, they are his hand in government and administrative matters as well as local military commanders.

POPULATION
  • Native Species: Grazer, Horranth, Kath hound, Manka cat, Orobird, Thune, Ruping, Voritor lizard, Vorn tiger, Uxibeast, Menagerie Dragons, Basiliskan
  • Immigrated Species: Human, Arkanian, Echani, Thyrsian, Anomid, Zabrak
  • Population: Heavy (5.7 billion)
  • Demographics: 57% Humans, 21% Zabrak, 11% Thyrsian, 5% Echani, 4% Arkanian, 2% Anomid
    • Vandemar was originally colonised by humans only, but due to the strict control its overlord enacted, he was able to bring in species he wanted to have in. Therefore over the centuries and even millennia bringing more voluntary colonists onto his planet to give it exactly the population he wanted and which would suit his needs. Racism or xenophobia are absolutely unknown, the people living together in harmonic symbiosis and accepting off-worlders, even though they are rare due to the strict travelling conditions of non-Vandemarians.
  • Primary Languages: High Galactic, Galactic Basic
  • Culture:
    • Daily Life & Society: Vandemarians are very focused and dedicated individuals, minimalistic but enjoying the pleasures of security, stability and order as well as culture. The very meritocratic society allows for a skill and work based education and careers in the fields the realm focuses on. People follow their work, children go to the schools, teenagers to specialised academies. Everyone is bound to enter a twenty-eight month period of mandatory military service with life-long reserve duties in Primary, Secondary or Tertiary Reserve assignment depending on the gravity of their daily jobs and overall education. Art and culture are widely promoted, just as vacation and free travelling. Cities feature beautiful gardens, amphitheaters or hotels to accommodate those tired of work.
    • Arts: Especially architecture, statures and gold works are considered to be a speciality of Vandemarians, though they truly excel at technology for military matters. Their marble and busts are famous to be sold all over the Galaxy, just as their gold and gem works.
    • Religion: With technocratism being the predominant ideology, atheism is omnipresent, with a strong touch to oppose the religions of the Force and the Force and its wielders especially.
    • Sports: The most viewed sports events are the great tournaments in the arenas and circuses, chariot races, gladiatorial fights and additionally a very dedicated fan-culture for rugby and pazaak.
GOVERNMENT & ECONOMY
  • Government: Constitutional Empire (de jure), Absolute Empire (de facto)
  • Affiliation: Vandemar
  • Wealth: Wealthy. A world constructed and populated by plan, selected after carefully reviewing its potential, the regions and locations were picked to offer a maximum of growth. Despite featuring ever more heavy travelling restrictions for off-worlders, trade was always booming in the system and its many trade hubs and outposts. The exports of highly valuable and quality goods gave it a solid foundation to grow successful and therefore wealthy.
  • Stability: High. A population selected and bred under a controlled environment, though not denying personal freedom and space combined with a high military presence in culture, daily life and physically plus the free pursuit of culture and arts, allowing a lot of muse and promoting hobby and free-time put the popularity of the government and ideology to a peak. People are protected by a constitution, workers by laws and nobility is defined through service and achievement, not heritage.
  • Freedom & Oppression: Every single person is born free on Vandemar, there is no slavery tolerated nor allowed by law. There is no outlawing of any species even though none other than those selected will get a permission to stay or citizenship. Theoretically the population is split into two categories, maior and minor. The former having passed mandatory military service, the latter not attending it. But it is near impossible to live on the world as minor, both due to the culture which developed, dutiful, but also because minors are known to be simply moved, deported, and forjudged at free reign of the Exarchs. Religion is a strongly restricted topic and while being topic in school, it is condemned and enlightenment, technocratism and atheism are primary pillars on which the ideology rests. By addition it is passively taught that Force sensitives are a little minority who impose their wills on the majority of the Galaxy which is not Force sensitive. Force sensivity is frowned upon and will be reported to the officials as soon as apparent. It results in many Force users suppressing their connection or the people 'disappearing', being send to off-world facilities of the High Imperator where they are taught and trained as officers of the Legions.
MILITARY & TECHNOLOGY
  • Military: Vandemar can be described as a fortress and forge world, dedicated to a military purpose yet beautiful to look at.
    • Military Units
      • Vandemarian Grenadier Guards:The Grenadier Guards are the standing army of the planet, any Vandemarian is conscripted into it and can choose to pursue a military career. They are dedicated heavy infantry, believing in the doctrines of mobile warfare and armored spearheads. Carrying battle-armors, riding on tanks and air transportation, they are bringing the fight directly to the enemy, appearing at its throat and cutting it. They are organised in the different districts, the Exarchies, and are equally deployed for police and security duties as well as support of infrastructure. The main unit is the Corps, an operational formation consisting of various divisions and in itself operationally independent. They are under the administrative command of their respective Exarchy.
        • [*]
          Armor-3.jpg
          Source
      • Vandemarian Carabiniers:The Carabiniers are the global law-enforcement organisation, answering to the Castellan of Highcastle instead of the individual Exarchies, showing the real power of the Legions and the rule of Vandemar. Carabiniers are law-enforcers with a mandate which, if fully used, equals that of an inquisition, but is rarely used. They are more equipped like an army than a police force and are meant to be capable to deal with the local Exarchies military forces. That is the measurement the local strength is based on, being able to deal with rebellions and uprisings. They are known to be particularly dutiful and obedient to the Legions demands and wishes.
      • Vandemarian Legions: The pinnacle of warfare and purest expression of dedicated warfare. Vandemarian Legions have their origins in the ancient Eternal Empire where experiments on the most loyal Knights of Zakuul peaked in unrivaled enforcers, the Exarchs. Lesser results were Cyborg Knights. Over the millennia, the formula has been refined and fitted for mass-production. After going through an extremely tough, insanely demanding and challenging and in 82% lethal process, the aspirant is being given to the Forgelords of Highcastle, to be transformed into a super-human being, improved senses, strength, speed, fitted with the best and deadliest equipment, the idea being the Legions is to counter Force sensitives. They receive, secretly, the infamous inhabitor chips of the Clone Wars, guaranteeing their loyalty and increasing their comradeship. They are sworn to fight for the High Imperator, adore him like a godly father. Their might is unparalleled. Even though the Galaxy only felt a brief touch yet, in form of the Rim-Guard Order, Vandemar is ready to unleash its entire potential. They are fitted with tanks, air force and navy to fulfill their goals.
  • Technology: Only two directions of technology are noteworthily more advanced than the average galaxy, the military technology, especially in regards to the gene-modified soldiers and the technologies researched and applied in regards to countering environmental-pollution. Vandemar is being kept very clean and kinda harmonic despite its extreme industrial output.
HISTORICAL INFORMATION
With the collapse of the Eternal Empire and the outbreak of open war between Republic and Sith Empire, the last hope of order and stability seemed gone. Remnants rallied to the Eternal Alliance or the reformed government on Zakuul, but neither was able to prevail or achieve any long-lasting effects.

The Zakuulan Exarch Aurelian Sigismund had his own ideas. In the light and example of the Benevolent Eternal Emperor Valkorion, Sigsimund started to build his own realm on the remote world of Vandemar. Not secluded, without decadence and without Force sensitives. The initial followers he had, units of Overwatch, Zakuulan Knights and other soldiers who had flocked to his side, were settling on the world. Even though the Knights presented a violation of his idea, they were fierce and loyal and he would make use of them until one by one they would die out and their memory replaced by the new laws and new ideas.

The colony was small and initially human only, but that was intended. They settled in a narrow valley and their first settlement was called Hohenlautern. Unknown to the settlers, Sigismund had already established a fortress in the rocks behind the settlement. The birthplace of the legions and citadel of Vandemar, Highcastle, would only be revealed centuries later to the population. Aurelian Sigismund ruled over the colony as absolute leader, the immortality in regards to age, granted him a long vision few could understand.

Expansion was planned long ahead, so was the bringing of new colonists and settlers from more worlds, and of different species. Under the control of Aurelian Sigismund the population grew how and where he wanted, forming both a healthy relationship with the planet as well as a functional society devoted to technocratism, militarism and a greater good.

The founding of the worlds military dates very early, but is, now known, foreshadowed by the development of the legions. The former Exarch of Zakuul wants warriors who are capable of conquering worlds and most importantly, compete with Force sensitives. Not head on head, but in a manner that mass and discipline overcome individual martial prowess.

The world was populated in strategically important areas, where resources are and which could be easily defended. All urban areas were strictly planned and feature major defenses, little room was given for natural spread as migration policies were actively pursued to watch and control the increase of productivity and stability.

Wealth was deemed a value of the greater good, not of the individual, education made available to everyone, military service mandatory to gain the Vandemarian citizenship. Slowly but steadily through subtle adjustments and teaching curriculums, daily propaganda, stories of heroism and villainy spread the seeds of alienation towards the Force. Science and simple pleasures are promoted. Despite the heavy fortifications, rarely you will find as balanced cities in the Galaxy, featuring beautiful architecture and refreshing gardens.

With the martial aspect taking a big portion of the daily life, fighting is considered an art. Especially the Echani and Thyrsian communities promoted this, therefore arenas which show great gladiatorial fights are one of the main cultural attractions to the population, they are not savagely brutal or fights for freedom, it is a demonstration of martial and entertaining skills.

Vandemarians have learned to love their world, many thanks go to rich core-worlds which developed technology preventing environmental pollution, but under the guidance of House Sigismund, it reached higher echelons. Despite serious industrial output, the air is kept clean, the waters kept pure and the landscape largely unharmed. Most industrial complexes are in the ground, both for aesthetical reasons as well as military reasons, thick duracrete protecting from bombardment. The planned expansion aimed exactly for this balance and maintains it, keeping it a well armed paradise.
Therefore the people of the world are very likely to travel in their vacations, visiting the sea or going into the mountains, enjoying beautiful resorts of peace and muse, away from tanks, factories and production demands.

Freedom is a word which is always and ever connected to the words of stability, order, security and protection. There is rarely any uproar against the regime, its apparatus of PR and long-term planning preventing any issues long before they appear. People are content, they are happy, they are protected by laws and a constitution, welfare is given to those who deserve it, wealth is not gathered by few individuals, but by the greater community, the crime rate is very low.

At some point Aurelian Sigismund knew that a single ruler would be eyed warily due to the spreading and dominance of the Republic values in the Galaxy, therefore he installed House Sigismund, a dynasty, not born but chosen to rule over the world. The noble-sounding title is just a synonym for the worlds administration, the Council of Exarchs, Senate and High Command of the Legion. Despite everyone ultimately serving the High Imperator, every major decision being his or coming from him, he is rarely portrayed as the sole ruler or origin, giving immense credit to the representatives and only coming into action when he is required.

Since the emergence of the Legions, a revealing which was received as positive as it could, seeing the pinnacles of military science being put to use of an entire planet and its vision. A vision which was ultimately dictated by a single man over millennia, the Castellan of Highcastle became the de facto ruler of Vandemar. A trusted companion of the High Imperator, he holds court over the Council of Exarchs, the Senate and needs of the population.

The Vandemarian Senate was founded in addition to the Council of Exarchs, a chamber with dedicated ministers to take care of various matters of daily governing and administrating. Composed of educated specialists in their various fields of expertise, the Senate advises the Exarchs in their government and is able to enforce an edict if it is approved by the Castellan. It is a simple and effective system, decreasing bureaucracy and increasing the feeling of serving a greater good.

Vandemar never took a side in any of the conflicts of the greater galaxy, nor was an occupation be attempted. The Old Republic opposed forceful takeover, the Confederacy saw a campaign as too costly, the Galactic Empire shared the view, though maintained a much more close contact and relationship with the single system. The lack of expansion and involvement kept Vandemar always far from the stage and only being a patient observer. Yet military prowess does not come from parading.

The strong and fierce military reputation of Vandemar was founded by careful placed propaganda as well as a great many expeditions into the Unknown Regions and the former Eternal Empire holdings. Regions which fell into disarray and decay after their ruler ceased to exist. Vandemarians have a long tradition of venturing out to test their military, to defeat enemies and return with spoils of war and hero-tales. They never did it for pride though, they were preparing, never loosing their target . . . .
 
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Mandate of Justice

Guest
M
OUT OF CHARACTER INFORMATION
  • Intent: To create the flagship and homebase of the Vindicators.
  • Image Source: Battlefleet Gothic: Armada 2
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly. For Manufacturing limitations on who can make what, please see For more details see the Star Ship rules)
  • Affiliation: Ashlan Crusade
  • Market Status: Closed-Market
  • Model:
  • Production: Unique
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry)
TECHNICAL SPECIFICATIONS
  • Classification: Planetary Assault Ship
  • Length: 5,000 meters.
  • Width: 2,100 meters.
  • Height: 1,950 meters.
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer.Armament Ratings provide only basic weaponry (ex. turbolasers, ion cannons, concussion missiles. laser cannons, etc) unless the ship also has a description of weapons. Please link to all Factory subs used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel a Defense Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Hangar Space: (Please provide the amount of fighters/support craft this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )
5000m [Base: 5 | Very Low: 12 | Low: 20 | Average: 28 | High: 35 | Very High: 42 | Extreme: 50]
  • Hangar Allocations: (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
    • Starfighters: x squadrons
    • Support Craft: x squadrons
  • Maneuverability Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
  • Speed Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.)
  • Hyperdrive: (Does this ship have a hyperdrive? If this ship has a hyperdrive how fast is it? The lower the number, the faster the ship is, you may choose decimals. Any speed below 1.0 requires the hyperdrive to be added to the ship's strengths and accordingly balanced with weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
STANDARD FEATURES
  • (Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
ADVANCED SYSTEMS
  • (Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 

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