◈ B A S I L I S K ◈

PROTECT YOUR LUNGS, PROTECT YOUR LIVER
DON'T LET THEM IN, DON'T LET THEM WITHER
OUT OF CHARACTER INFORMATION
- Intent: To design an effective bio-weapon to be utilized in small or large scale scenarios
- Image Source: Arcane [X] | G.I Joe: Rise of Cobra [X]| Valorant [X]
- Canon Link: N/A
- Permissions: N/A
- Primary Source:

PRODUCTION INFORMATION
- Manufacterer: Shego Striga
- Affiliation: Black Sun Syndicate
- Market Status: Closed-Market
- Model: V.E.N.O.M | Variable Emission Neurotoxic Ordnance Mechanism
- Modularity: Yes
- Production: Unique
- Material: Synthetic Chemical
- Classification: Exotic Toxin
- Size: Variable
- Weight: Small

V.E.N.O.M SPECIAL FEATURES
Variable Emission Neurotoxic Ordnance Mechanism
Unlike most chemical agents, VENOM is not a singular compound but a reactive lattice of isotopic toxins suspended within a proprietary liquid medium. It exists in a metastable state until introduced into atmosphere through a dispersal unit. The structural novelty lies in its ability to transition between gaseous, aerosolized, and corrosive states by activating distinct catalytic reactions under Shego's control.
- Neurotoxic Mist - Phase I: In its baseline state, VENOM manifests as an aerosolized green haze. It clings to surfaces and lingers in stagnant air, weakening those exposed to it. Victims suffer progressive muscle fatigue, tremors, and shallow breathing as the toxin interferes with neural transmission. Over time, their coordination falters, weapons slip from their hands, and their endurance crumbles. The mist is subtle at first—easy to ignore until the body refuses to cooperate, making it especially effective for ambushes or slow suffocation in enclosed spaces.
- Hallucinogenic Madness - Phase II: By destabilizing the compound with a catalytic trigger, Shego can escalate VENOM into a more volatile and sinister form. In this phase, the toxin assaults the brain directly, interfering with sensory processing and cognition. Victims experience distorted sight—shadows writhe and warp, colors bloom and trail unnaturally. Sound fractures into echoes, whispers, or static, disorienting troops who can no longer tell ally from enemy. Taste and smell become metallic or ashen, while the sense of touch burns with phantom heat or chilling numbness. Hallucinations take root, often vivid and nightmarish, causing soldiers to flee, turn on each other, or collapse into paranoia. This phase weaponizes the mind against itself, breaking discipline faster than any direct assault.
- Acidic Virus - Phase III: When combined with a secondary catalyst, VENOM collapses from mist into a virulent acid. This form spreads like a contagion, crawling over metal, stone, and other dense materials full of matter. Surfaces blacken, bubble, and crumble under its advance, while structures exposed to it destabilize and fall apart. Unlike the other phases, Phase III is indiscriminate. What it touches, it consumes. Though the reaction eventually burns itself out when deprived of catalyst fuel, in its active state it can devastate entire vehicles, fortifications, and armor. Its "viral spread" behavior makes it appear alive, a crawling green fire that eats until it is forced to stop.

INTRINSIC STRENGTHS
Multi-State Versatility: Unlike conventional weapons, VENOM is not limited to one function. Shego can alter its phase depending on her tactical needs, shifting from disabling neurotoxin, to disorienting hallucination gas, to armor-melting acid. This flexibility makes her nearly impossible to predict. An enemy facing one phase can never be certain if the next wave will cripple their body, destroy their sanity, or dissolve their cover entirely. Few weapons can counter so many scenarios with a single deployment.
Area Denial & Persistence: VENOM clings to the battlefield in ways that smoke or gas rarely do. The neurotoxin mist lingers for up to an hour in low-ventilation environments, seeping into cracks, vents, and cover positions. Even after dispersal, its radioactive traces render ground unsafe, forcing enemies to abandon terrain. Shego can deny choke points, fortify positions, or corral foes into predictable paths by seeding her toxin in key locations. It does not just kill—it reshapes how her enemies are allowed to fight.
Phycological Warfare: VENOM's most insidious power lies in the fear it generates. Even before its chemical effects set in, the green haze serves as a visual warning that death—or worse—is near. Troops who recognize it often scatter at the first sight, unwilling to march into its glow. Those who don't quickly learn as confusion and pain take hold. This aura of dread creates hesitation, fractures formations, and erodes morale, letting Shego dictate the pace of battle.
Vipers Venom: Shego's immunity to VENOM, forged from generations of exposure and her own mutated physiology, makes the toxin her private battlefield. Where others cough, falter, or die, she strides unharmed through the fog, using it as both sword and shield. Entire squads may be incapacitated around her, but she alone continues forward, using their suffering as her cover. Even Mandalorians in Beskar are not untouchable, as prolonged exposure to Phase III can eat through their revered armor.

DESIGN FLAWS
Environmental Dependency: VENOM is strongest in still, enclosed spaces. Out in the open, heavy rain dilutes it, strong winds scatter it, and excessive sunlight accelerates decay. Modern respirators, sealed armor, and filtered ventilation systems reduce or outright nullify its Phase I and II effects. Against a prepared enemy, Shego's advantage can vanish.
Resource Scarcity: The isotopes that power VENOM's toxic profile originate from Strixa's shattered planetary core. With her homeworld ruined and stripped bare, Shego has only what she can smuggle or synthesize. Each use drains a finite stockpile, meaning she cannot afford to waste it on prolonged wars. Every deployment is a calculated expense, and her arsenal can dwindle with reckless use.
Collateral Damage: VENOM is indiscriminate. Once released, it cannot tell friend from foe, soldier from civilian, or valuable asset from expendable one. Phase III in particular devours everything, often leaving nothing worth salvaging behind. Its destructive spread means Shego must accept the risk of losing potential spoils, infrastructure, or even her own equipment if misused. The cost of unleashing it can sometimes outweigh the tactical gain.
Traceability & Visibility: The mist itself glows faintly, its emerald hue impossible to conceal. Deploying VENOM is akin to announcing her presence to every sensor, scout, or camera in the area. It lingers long after dispersal, leaving behind radioactive residue that authorities can track to her operations. Stealth and deniability vanish the moment VENOM is in play.
Failsafe Protocols: The venom's lethality is highly dependent on its ability to disperse as a gas or aerosol. Exposure to ice, large volumes of water, or certain soil types can absorb or trap the compound, effectively stalling its spread and diminishing its potency. Additionally, specific chemical compounds can react with the venom, neutralizing it before it reaches its target. The venom's dissemination is also linked to a control panel in her possession; if this panel is seized or deactivated, the gas cannot be released, leaving the toxin inert and giving potential victims a chance to survive.

LAB DOCUMENTATION
The earliest form of VENOM originated as a survival measure. When Strixa's planetary collapse released radioactive toxins into the air, primitive "masks" were built to filter the mist. But Shego, a child exposed repeatedly to the core's emissions, developed a biological tolerance. Where others choked, she breathed. Where others blistered, her skin endured. Scientists studied her as a subject of anomaly—an unwanted relic of natural selection.
In her years at the Institution, Shego repurposed archived data from Strixan miners, who had once attempted to weaponize core-toxins as cutting agents. The miners' crude formulations caused accidents and uncontrolled acidification, leading to catastrophic cave-ins. Shego's genius lay in her ability to stabilize what was inherently unstable, binding the core isotopes into a metastable lattice. Over time, she layered on functionality—making VENOM something more than an accident waiting to happen.
VENOM became her answer to the imbalance of power in the galaxy. She could never match her enemies in strength, numbers, or health—but with VENOM, she didn't need to. One canister could level the playing field, forcing armies to scatter or armored titans to dissolve.
It is not merely a weapon—it is Shego's world, broken down into liquid and mist. A bottled apocalypse, carried with her at all times.

Out Of Character Info
Intent:
An exotic biological weapon to use defensively or offensively
Canon Link:
N/A
Permissions:
N/A
Technical Information
Affiliation:
Dr. Shego Striga
Model:
V.E.N.O.M
Modular:
Yes
Material:
Exotic Toxin
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