Mr. Usher
Don't Mind if I Do

OUT OF CHARACTER INFORMATION
- Intent: To codify and approve Mr. Usher’s autonomous husk units—evolved constructs from his hive-mind granted self-direction for operations, command, and expansion purposes.
- Image Credit: generated via OpenAI.com and touched up by me
- Role: Serve as autonomous enforcers, tacticians, hunters, and evangelists for the Hive. They lead lesser husks, collect biomass, enforce order, and enact Mr. Usher’s will at distance.
[]Permissions: N/A - Links:
- Mr. Usher Bio
- Entechment (Wookieepedia)
- Whispergift parasites
- Mnggal-Mnggal
- Nether Devils
- The Shatterlight of Ka'thaa'rahn
GENERAL INFORMATION

Mr. Usher – Biomass Construct Types
Husk
- Human-sized (~1.7m)
- emaciated build
- Role: Reconnaissance, infiltration, mimicry
- Traits: Fragile, quick, capable of speech and tool use
- Notes: Can impersonate civilians, workers, or low-level officials; often deployed in groups or as sleeper agents
- Size: ~2.3m tall, muscular and predatory
- Role: Frontline assault
- Traits: Bladed limbs, enhanced strength, fast reflexes
- Notes: Highly aggressive; used for direct engagements and biomass harvesting in active zones
- 1.5m at shoulder
- quadrupedal with elongated limbs
- Role: Stealth raids, sabotage, dismemberment
- Traits: Sinewy, silent, capable of wall-crawling and burrowing
- Notes: May cloak or camouflage in environments; often sent ahead to break defenses or ambush targets
- ~5m tall,
- massive and heavily armored
- Role: Biomass hauling, brute force, siege and suppression
- Traits: Slow, near-unstoppable, at full biomass, capable of carrying or deploying smaller husks from its mass
- Notes: Typically deployed for structural demolition, biomass transportation, or heart anchoring.
- Unit Name: The Usherborn
- Affiliation: Mr. Usher
- Classification: Specialized Hive Constructs – includes Commanders, Hunters, Siege Beasts, and Missionaries
- Description:
The Usherborn are biomass constructs granted partial autonomy, selected from matured husks that survived multiple campaigns or unique gestation environments. While they remain psychically tethered to Mr. Usher’s hive-mind, they are empowered to make strategic decisions and communicate independently. Each one has grown into a distinct form, optimized for specific operations: war, infiltration, conversion, or annihilation.
COMBAT INFORMATION:
- Unit Size: Medium
- Unit Availability: Rare
- Unit Experience: Veteran
- Equipment:
- Alchemized biomass armor plating
- Absorbed melee weapons formed from former prey
- Implanted spore-filament comm relays
- Organic scanner-pylons (heat, vibration, Force sensitivity)
- Hive-pulse beacons (summon other husks)
- Combat Function:
The Usherborn function as decentralized hive agents. Each type supports a different battlefield role:
- Warrior: Command units that organize lesser husks, lead rituals, and coordinate assaults
- Prowler: Infiltrators that seed corruption, scout enemy installations, or conduct biomass raids
- Hulk: Mobile siege pillars that act as delivery and storage for other units
They regenerate slowly from consuming local biomass, and adapt to most combat environments. - Force Abilities:
Most Usherborn are Force-sensitive, possessing trace connections from the Nether Devil Host that connects them. Abilities include:- Hive Empathy (localized emotional suppression/instinct override)
- Pain-based clairvoyance (short flashes of battlefield intent)
- Psychic resonance with Whispergift parasites
- Biological Adaptability: Can regenerate lost tissue from fatty/biomass reserves, absorb dead enemies for biomass, or repurpose battlefield materials
- Hive Autonomy: Operate without real-time control from Mr. Usher, allowing complex deployment across distant worlds
Weaknesses:
- Cognitive Instability: Prolonged autonomy can lead to mental distortion, arrogance, or memory loop fixation
- Force Vulnerability: Without dedicated Force shielding, most are vulnerable to mental intrusion or purification techniques
HISTORICAL INFORMATION
The first autonomous Usherborn were born in the aftermath of the Ka’thaa’rahn harvest—survivors of massive combat engagements that gestated further in the Eidolon Vault’s depths. Those that proved capable of executing orders creatively were granted greater independence. Each is imprinted with a fragment of the Greater Ego—sometimes a voice, sometimes a dream—and tasked with spreading Mr. Usher’s reach where his Eye cannot follow.
Some have become warlords in desolate zones. Others lead cults in his name. One guards the Choir Crucible alone, in complete silence. All of them dream in the same voice.