Star Wars Roleplay: Chaos

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Faction Unknown Incursion | Farworlds Alliance

Mᴀsᴛᴇʀ ᴏꜰ ᴛʜᴇ Fʟᴇᴇᴛ
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OBJECTIVE ONE: NOBLE STRIKE

Admiral Caldris Melantha has moved House Melantha's fleet into orbital positions around New Bornalex, setting up a hard blockade over the planet. The Farworlds Alliance isn't sure what the High Lord's game is yet, but letting a rogue noble family lock down a newly admitted member world isn't an option. The Alliance has teamed up with Strill Securities to push the house ships back. Allied forces need to punch through the blockade line, clear a path through Caldris's tactical formations, and force the Melantha fleet to give up their grip on orbit before the planet gets completely cut off from the rest of the sector.

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OBJECTIVE TWO: SIGNAL JAMMER

Down on the surface, the House Guard has thrown together a heavily fortified camp to protect the construction of a massive signal jammer. Once it goes active, it will completely cut off comms and stop any allied reinforcements from landing on the surface. The nobles have locked down the perimeter under a localized force dome, digging trenches and jury-rigging heavy cargo speeders into improvised gun trucks loaded with artillery and repeating cannons. Ground forces must break through the force field, push past the gun trucks and dug-in guards, and destroy the jammer core before the array goes live.​
 

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