Star Wars Roleplay: Chaos

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Approved Starship Ungoliant-Class Stealth Corvette

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OUT OF CHARACTER INFORMATION
  • Intent: To flesh out this awesome ship.
  • Image Source: Here.
  • Canon Link: Not Applicable.
  • Permissions: Not Applicable.
  • Primary Source: Not Applicable.
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Raider Stealth Corvette.
  • Length: 200 meters.
  • Width: 50 meters.
  • Height: 22 meters.
  • Armament: Average.
  • Defenses: Low.
    • Lightweight Quadranium Steel Hull w/ Reactive Durasteel Skin Plates
  • Hangar Space: Average.
    • Hangar Allocations:
      • Starfighters: 1 Squadron
      • Support Craft: Not Applicable.
    • Maneuverability Rating: High.
    • Speed Rating: High.
    • Hyperdrive Class: Very Fast. 0.7

STANDARD FEATURES
  • All standard features.
ADVANCED SYSTEMS
NOTABLE LOCATIONS:
  • Armory: A room of acceptable size, capable of coupling and storing ammunition, armament, technology.
  • Bridge: Including communications, decryption/encryption software, and other sorts of technology.
  • Living Quarters: Designed with the thought that crew could be living, and potentially surviving off of the corvette for days at a time.
  • Holding Cell: This ship is equipped with a holding cell with turadium bars.
  • Torture Chamber: An optional offer for buyers, the chamber can be provided fully equipped with everything someone needs for causing the most excruciating pain on its victims. Options besides its torture chamber can include a fully equipped sauna.

STRENGTHS
  • Cloaking Device: With the extensive use of a stygium cloaking device, this ship can become nigh-invisible to all sensors. This allows the vessel to sneak behind mass sensor arrays, end up deep behind enemy lines, and run a number of small squad orientated missions dedicated to reconasaince and otherwise dangerous subterfuge, making this the perfect vessel for any sort of usage in the galaxy such as special operations to smuggling.
  • Meant for Raiding: In all situations that don't require guerilla tactics, the ship is also capable of stomping traditional fighter squadrons and bombers. From the close range gravity wells generated, to the innumerable missiles tossed against its tough exterior, the ship is able to decimate roving squadrons with impunity.
  • Hyperdrive 0.7: With a stronger hyperdrive, the Ungoliant is a fast raiding vessel capable of performing 'micro-jumps' where it can activate its hyperdrive to jump very small distances faster than most ships in the galaxy.
WEAKNESSES
  • Weak Shielding: This ship despite having light armor lacks much regarding its shielding abilities, being easily rip and destroyed by direct hits from powerful weaponry.
  • Meant for Raiding: This ship lacks a lot regarding armor and weaponry and was not designed for the battlefield.
  • Cloacking Device: Excessive damage on the hull of this ship will overheat its cloaking device, causing it to shut down and reveal its position.
  • Low Power: Due to the power of its hyperdrive, the Ungoliant suffers from excessive power consumption.

DESCRIPTION

Constructed and designed by Blood Robotics, this ship is the pride and joy of
Alaina Cariveau for being her first project that got approved to be manufactured by the company. On her original design Alaina intended to increase its armor platting alongside a powerful shielding device to protect the vessel of any sort of damage, but, due to the strange request from the Duchess about her intention of hosting a cloaking device on the vessel, all of her original idea had to be discarded.

Her vision was remodeled on what Lunafreya requested to her. To create a powerful ship capable of harboring a large number of starfighters and capable of defending itself and preying over smaller targets at ease, due to its requests, Alaina suspected the ship was meant for Lunafreya to move without been seen in the galaxy.
 
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Hello, we have two problems.

Production: Limited


Particularly rare or powerful special features may necessitate using a lower level of production (cloaking technology, personal cloaking devices, gemcutters, crystal grav traps, moon dust, equivalent stealth or anti stealth technologies), or rare canon technologies (Hyperwave Inertial Momentum Sustainers, etc) and their equivalents will only be permitted at Semi-Unique production.
This can only be used at production Semi-Unique or lower. Please change to that or remove it.


  • Actually could the current judge explain to me how it works on relation to length, width, height and how to figure each one?
Quite, how it is determined is mainly on how you handle it. Just make it realistic is all. Also read below as this relates also to your question.

Length: 190 Meters
Length: 200 Meters

Hangar Space: Average: 1.

  • Hangar Allocations:
    • 24 Starfighters.
    • Starfighters: 1 Squadron
    • Support Craft: 0 Squadron

  • Hangar Space: (Please provide the amount of fighters/support craft this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )

200m [Base: 0 | Very Low: 0 | Low: 0 | Average: 1 | High: 2 | Very High: 3 | Extreme: 4 ]
  • Hangar Allocations: (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
    • Starfighters: x squadrons
    • Support Craft: x squadrons
I tried to explain it best I could with strike outs what it is supposed to look like. In the factory, starfighters/support craft are split into squadrons. Certain ones can have 4 in each squadron while some can have twenty-four. Also you cannot use 190 meters for a 200 meter submission. You must have your length at 200 meters to use the 200 meters hanger space.

Let me know when you do the required changes or have any other questions. Feel free to even send mail at me if you ever get confused on any factory submission!
Lunafreya Solidor Lunafreya Solidor
 
Okay, sorry for the stupidly long wait on this. Not adding my own life being in a whirlwind...this is what is needed.

  • Starfighters: 1 Squadron (12 Starfighters)
Remove the (12 Starfighters) and it will be approved. You cannot say at all what is the maximum starfighters in that squad as each starfighter when created has its own size. So for example, a bomber group may only have three which would make them the full squadron in that slot.

Please inform when this is done.
Lunafreya Solidor Lunafreya Solidor
 
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