Hutt of Steel
MISSION COMPLETE – UWC LOOT TALLY
Mission Title: Insert Mission Name
Location: Insert Location (e.g., The Undercity Clinic – Nar Shaddaa)
Objective Status: Success | Partial | Failure
Party Size: X Participants
---
Gross Earnings:
Base Payout: ##,### UWC
Looted Valuables: + ##,### UWC
Bonus Objectives/Intel: + ##,### UWC
(e.g., side deals, relics, hostage recovery, bribes collected)
Total Gross: ##,### UWC
---
Buy-In Item Deductions:
Items used from Mission Armory during thread (write-in as used)
• Breach Charge – 250 UWC
• Slicer Spike – 200 UWC
• Stims Pack – 150 UWC
• Grav Tether – 300 UWC
• Null-Field Device – 400 UWC
Total Deductions: -##,### UWC
---
Net Mission Payout:
##,### UWC after deductions
---
Split Per Participant:
(Assuming equal split; adjust if unequal shares or bonuses are used)
• @PlayerOne – #### UWC
• @PlayerTwo – #### UWC
• @PlayerThree – #### UWC
• etc.
---
If you used a Mission Armory item, the deduction was already factored into this tally.
Spend or store your UWC however you choose for future ops.
Code:
[spoiler=Mission Loot Summary & UWC Tally]
[div=max-width:700px; margin:auto; padding:10px; background:#0d0d0d; color:#e0e0e0; border:2px solid #4a4a4a; border-radius:8px; box-shadow:0px 0px 10px #000000; font-family:Arial;]
[div=font-size:20px; font-weight:bold; color:#00ffcc; text-align:center; margin-bottom:10px;]
MISSION COMPLETE – UWC LOOT TALLY
[/div]
[b]Mission Title:[/b] [i]Insert Mission Name[/i]
[b]Location:[/b] [i]Insert Location (e.g., The Undercity Clinic – Nar Shaddaa)[/i]
[b]Objective Status:[/b] [i]Success | Partial | Failure[/i]
[b]Party Size:[/b] [i]X Participants[/i]
---
[b][u]Gross Earnings:[/u][/b]
Base Payout: [b]##,### UWC[/b]
Looted Valuables: + [b]##,### UWC[/b]
Bonus Objectives/Intel: + [b]##,### UWC[/b]
[i](e.g., side deals, relics, hostage recovery, bribes collected)[/i]
[b]Total Gross:[/b] [u][color=#00ffcc]##,### UWC[/color][/u]
---
[b][u]Buy-In Item Deductions:[/u][/b]
[i]Items used from Mission Armory during thread (write-in as used)[/i]
• Breach Charge – 250 UWC
• Slicer Spike – 200 UWC
• Stims Pack – 150 UWC
• Grav Tether – 300 UWC
• Null-Field Device – 400 UWC
[i]Total Deductions:[/i] [b][color=#ff5555]-##,### UWC[/color][/b]
---
[b][u]Net Mission Payout:[/u][/b]
[color=#00ffcc][b]##,### UWC[/b][/color] after deductions
---
[b][u]Split Per Participant:[/u][/b]
[i](Assuming equal split; adjust if unequal shares or bonuses are used)[/i]
• [b]@PlayerOne[/b] – #### UWC
• [b]@PlayerTwo[/b] – #### UWC
• [b]@PlayerThree[/b] – #### UWC
• [i]etc.[/i]
---
[div=font-size:11px; color:#bbbbbb; text-align:center; margin-top:20px;]
If you used a Mission Armory item, the deduction was already factored into this tally.
Spend or store your UWC however you choose for future ops.
[/div]
[/div]
[/spoiler]
MISSION ARMORY – THE UNDERCITY CLINIC
Items below can be introduced into the story to overcome an obstacle, avoid danger, or alter a scene.
No need to track or subtract anything—simply write the item into use. The cost will be removed from your final UWC take.
CONSUMABLES & TACTICAL GEAR
• Breach Charge (250 UWC)
Blows open sealed blast doors, security panels, or vaults. Use for explosive entry or instant escape.
• Stims Pack (150 UWC)
Ignore the effects of gas, exhaustion, or Force distortion for the duration of one scene. Can also be used to stabilize an injured ally.
• Slicer Spike (200 UWC)
Bypass any terminal or electronic lock instantly. May also be used to erase security footage or loop surveillance.
• Grav Tether (300 UWC)
Recover a falling teammate, slow a deadly descent, or ascend a vertical shaft without effort.
• Holo-Decoy Projector (300 UWC)
Deploy a convincing illusion to confuse enemies, distract droids, or draw fire away from the team.
• Bribe Satchel (250 UWC)
Auto-succeed in bribing a minor NPC—be they scavenger, cultist, or slicer. One use per thread.
---
SPECIALIST GEAR & STORY TOOLS
• Echo Crystal (250 UWC)
Momentarily quiets dark Force relics or Sith echoes. Useful when interacting with the Rakatan Vault (Room 09) or the Prophet (Room 05).
• Forged Clinic Access Badge (200 UWC)
Lets you pass as a medtech, slicer, or Black Sun agent. Use once to avoid suspicion, delay combat, or skip security.
• Emergency Null-Field (400 UWC)
Negates one trap, curse, or area effect when used mid-scene. Can stabilize a relic, silence a turret, or disrupt a berserker’s implants.
• Encrypted Access Map (Free – One Use)
May be used once per mission to request a hidden connection, bypass route, or secret room from the DM. Write this as an “offscreen briefing” or intel update.
---
These tools exist narratively—just describe them being used.
No pre-approval required. Creative use encouraged. The final reward tally will reflect the cost.
Code:
[spoiler=Mission Armory | Underworld Credit Buy-In System]
[div=max-width:700px; margin:auto; padding:10px; background:#0d0d0d; color:#e0e0e0; border:2px solid #4a4a4a; border-radius:8px; box-shadow:0px 0px 10px #000000; font-family:Arial;]
[div=font-size:20px; font-weight:bold; color:#00cccc; text-align:center; margin-bottom:10px;]
MISSION ARMORY – THE UNDERCITY CLINIC
[/div]
[div=font-size:12px; text-align:center; font-style:italic; color:#aaaaaa; margin-bottom:15px;]
Items below can be introduced into the story to overcome an obstacle, avoid danger, or alter a scene.
No need to track or subtract anything—simply write the item into use. The cost will be removed from your final UWC take.
[/div]
[b][u]CONSUMABLES & TACTICAL GEAR[/u]
• Breach Charge[/b] (250 UWC)
Blows open sealed blast doors, security panels, or vaults. Use for explosive entry or instant escape.
[b]• Stims Pack[/b] (150 UWC)
Ignore the effects of gas, exhaustion, or Force distortion for the duration of one scene. Can also be used to stabilize an injured ally.
[b]• Slicer Spike[/b] (200 UWC)
Bypass any terminal or electronic lock instantly. May also be used to erase security footage or loop surveillance.
[b]• Grav Tether[/b] (300 UWC)
Recover a falling teammate, slow a deadly descent, or ascend a vertical shaft without effort.
[b]• Holo-Decoy Projector[/b] (300 UWC)
Deploy a convincing illusion to confuse enemies, distract droids, or draw fire away from the team.
[b]• Bribe Satchel[/b] (250 UWC)
Auto-succeed in bribing a minor NPC—be they scavenger, cultist, or slicer. One use per thread.
---
[b][u]SPECIALIST GEAR & STORY TOOLS[/u]
• Echo Crystal[/b] (250 UWC)
Momentarily quiets dark Force relics or Sith echoes. Useful when interacting with the Rakatan Vault (Room 09) or the Prophet (Room 05).
[b]• Forged Clinic Access Badge[/b] (200 UWC)
Lets you pass as a medtech, slicer, or Black Sun agent. Use once to avoid suspicion, delay combat, or skip security.
[b]• Emergency Null-Field[/b] (400 UWC)
Negates one trap, curse, or area effect when used mid-scene. Can stabilize a relic, silence a turret, or disrupt a berserker’s implants.
[b]• Encrypted Access Map[/b] (Free – One Use)
May be used once per mission to request a hidden connection, bypass route, or secret room from the DM. Write this as an “offscreen briefing” or intel update.
---
[div=font-size:11px; color:#bbbbbb; text-align:center; margin-top:20px;]
These tools exist narratively—just describe them being used.
No pre-approval required. Creative use encouraged. The final reward tally will reflect the cost.
[/div]
[/div]
[/spoiler]
Items below can be written into the story to bypass challenges, survive hazards, or gain bonuses.
The cost will be deducted from the final UWC take—no need to track anything. Just declare you’re using it in-character.
Available Supplies:
• Breach Charge (250 UWC) – Blast open any sealed door or vault instantly.
• Stims Pack (150 UWC) – Instantly recover from poison, fatigue, or Force disorientation.
• Slicer Spike (200 UWC) – Automatically gain access to a locked console or network.
• Holo-Decoy (300 UWC) – Distract enemies or throw off sensors with a false projection.
• Bribe Pouch (250 UWC) – Auto-succeed in bribing a minor NPC.
• Grav Tether (400 UWC) – Save a falling comrade or reach high ledges.
• Encrypted Access Map (Free once per thread) – DM may reveal one hidden path or connection on request.
To use: simply narrate the item being pulled out and used. The final reward tally will reflect the cost.
The cost will be deducted from the final UWC take—no need to track anything. Just declare you’re using it in-character.
Available Supplies:
• Breach Charge (250 UWC) – Blast open any sealed door or vault instantly.
• Stims Pack (150 UWC) – Instantly recover from poison, fatigue, or Force disorientation.
• Slicer Spike (200 UWC) – Automatically gain access to a locked console or network.
• Holo-Decoy (300 UWC) – Distract enemies or throw off sensors with a false projection.
• Bribe Pouch (250 UWC) – Auto-succeed in bribing a minor NPC.
• Grav Tether (400 UWC) – Save a falling comrade or reach high ledges.
• Encrypted Access Map (Free once per thread) – DM may reveal one hidden path or connection on request.
To use: simply narrate the item being pulled out and used. The final reward tally will reflect the cost.