Zaiden Dean
The Stealth Master
OUT OF CHARACTER INFORMATION
Intent: FOR THE ABSOLUTE DESTRUCTION OF IT (To submit an attempt for the current Dead Planet contest)
Image Credit:
Canon: None
Links: None
GENERAL INFORMATION
Planet Name: Umriid (Oooh-m-reed)
Demonym: Umriidian ((above)-ian)
Region: Unknown
System Name: Yuvon Gral (You-vahn Gr-all)
System Features:
Major Imports: Nothing
Major Exports: Nothing
GEOGRAPHIC INFORMATION
Gravity: 78% Standard
Climate:
Size: Planetary
POPULATION
Native Species: (*)
Population: Uninhabited (Zero)
Demographics: Much the same as Earth, during a species' reign there was little else there. Not too say any of them were, or weren't, xenophobic! Simply it was what it was. Likely the highest population during any evident era, of not the aforementioned in power, was less than 5% of the worlds population
Primary Languages: Galactic Basic (*)
Culture: (*)
Government:
Stability: As a whole, this planet did not suffer much instability. It was generally well off, ignoring the demise of everything that lived here.
Freedom & Oppression: A grand number of the populations of this planet were peaceful, there was never a fear of government, nor oppressive natures.
MILITARY & TECHNOLOGY
Military:
Intent: FOR THE ABSOLUTE DESTRUCTION OF IT (To submit an attempt for the current Dead Planet contest)
Image Credit:
Canon: None
Links: None
GENERAL INFORMATION
Planet Name: Umriid (Oooh-m-reed)
Demonym: Umriidian ((above)-ian)
Region: Unknown
System Name: Yuvon Gral (You-vahn Gr-all)
System Features:
- Moon ~ A Small Non Operational Space Station
- Sun ~ One Red Giant (Near End of Its Lifespan)
- Other ~ Seven Separate Astroid Belts
Major Imports: Nothing
Major Exports: Nothing
GEOGRAPHIC INFORMATION
Gravity: 78% Standard
Climate:
- Acidic
- Arid
- Nuclear
- Poisonous
- Desert
- Dead Cities
- Liltanni (Li-ton-ee)
Liltanni is believed to be the original city, the first of the planet. During a time when the planet was berated by the cosmos, the Preludes, a rumonord species with no more solid backing than the belief they existed, supposedly delved deep into the stone of the planet. During times when their sun was unstable, it is hard to imagine how they managed to dig several miles down, branching outward after, making an entire city with tunnel-streets connecting outcropped segments, with a rustic stone build to it all. This is believed to be where the Jayill managed to find the technologies that set them so advanced so quickly.
At the center of the ancient and long decaying city, lays what is presumed to be a king's circle, a location where a leader would sit before his people. According to reports of the exceedingly rare finding of the entrance to this city, the circle has untold riches, including golden bars, jewelry, priceless art, and more.
Consisting of multiple 'floors', with dozens of 'wings', there is quite a size available. The entirety however revolved around the King's Circle, the massive statue holding up the world and all of its problems reaching up through the floors to give hope, show care, and light the world for the inhabitants.
The deepest point inside of the city is quite the enigma. Why, when stone was the main used material, was it required that there be an intensely deep mine? The aforementioned holding tin, iron, graphene, and so many more ores. It was quite the resource, if a confusing point of discussion. While it is believed that the Jayill ransacked the area for all of its technology, there was no evidence of a mineral mine being necessary. - Yiulé (Yee-ooh-lay)
Yiulê was the largest city, evidently, during the reign of the Dristiin. It is a city of near human like styles, in that it is made from manipulated metals, glass (paned and not), dirt, cements and like. It could be compared much to a double in size New York City. There is even evidence of restaurants that sold triangular layered pies of meat, dairies, and sauces, on ultra thick breading.
Split into districts by those whom had discovered the remains, the original designs hold little information. Not much was known other than the districts split sectors, such as the 'center' or 'downtown' in which housed large arenas for sporting events, and the 'food' locales where in... Well, obviously it held what was likely grocery stores, restaurants and the like. There is also the 'housing', 'recreation', 'research' and other districts. Likely the most important to outsiders, would be the one dubbed lovingly the 'wealth' district.
Inside of the 'wealth' district, there are musuems with priceless gems, ancient weapons worth a planet's ransom to collectors, and other artifacts, as well as banks which hold, astonishingly, credits. Seemingly before their fall, the Dristiin had managed to open themselves to the cosmos, achieving the unlikely, and integrating the Galactic standards into their own society. Each vault, holding whatever merits, though is heavily defended. There are traps within, in case ever power had gone out (as obviously it has by this point), as well as the cages themselves housing the materials are incredibly thick. It will not be easy for this system to be cracked. - Tetrenzi (Teh-ren-z)
Tetrenzi was the centralized hub for the Jayill, though not their only large city. After their extinction event, the city was heavily revered, for its technology, as well as the belief of its cursed nature. When the sun explosion devastated the planet, a city wide shield was barelt put in place in time to stop the largest brunt of the damage. Thus, after the failure to halt all sun damages, the rest seemed minimal in comparison. Hence the next generation of species, and all that followed stayed away.
First things first, the city has power. Not much. Not enough to house a population, but much enough to allow the computers that survived to maintain. This in itself too allowed the belief of a curse to thrive: the computers seek assistance! As is the unknown norm amongst artifical intelligences, over time they become truly sentient. With hardly enough power to simply stay booted up, the computer programs cannot seek methods to leave - instead they conjure holograms which they use to interact with the corporeal as best they are able. To unlessoned beings, these flickering, ethereal beings must be spirits.
Within the confines of the buildings, if one ignores the calls of the Holo-Damned, they can find much. Seemingly within the buildings, with their molding bodies, flickering lights, and haunted halls, there is a birth of knowledge. Physics, technology, computerized programming, mathematics of the highest tier. One whom knows little, that manages to stave off death within the limits of the place, would leave a genius of geniuses.
Not to mention, the place is frickin haunted! - Ruth Sil (Roo-th Sill)
Ruth Sil is actually a less than granduer environ. With its mainstead being housing the dead, before being retrofitted to act as a monument to the planet's incredible bad luck, finally allowed to decay with the vanishing of the populations.
The importance of the planetary graveyard is in its storehouse of knowledge. Unlike the cities, which hold the intellect of the brightest minds, Ruth Sil holds the history of the peoples found within. It is the main means by which those whom have come since the death of people, and planet, can find the stories of what came. Beings in the lowest depths of some of mausoleums, generally Jayill, are found with computer kept lineages. Even those toward the rise are kept with a written bibliography. Through the guests here, one could find nearly a million million years worth of knowledge (*). - Trikl Village (Tr-ill Vill-edge)
With a name unable to translate to writ, the village is known by the main population found in. It is a simple place, just a town that housed the heavily peace loving hippies known as Trikl. In spite of their 'ultimate killing machine' appearance, this town is known for its gentle architecture, beautiful arches, and non aggravating styles meant to convey peace and love.
Though in spite of this visage, there is definitely a note worthy point of this locale. It is housed over the remnants of an ancient temple for the lightside of the Force. This is a potential cause of the peaceful nature should one look into it. However, like most Temples, should one look, they will find a cornucopia of Force sensitive intel, as well as at least three Vaults of Artifacts of the Light.
Initially the temple was known as Temple Loovisk, named after Master Loovisk, a Sael Litsel Force sensitive that became unimaginably powerful in the manipulations of the ever present energies. His was the way of Light, never faltering in his journeys to protect others, courageous yet selfless. Much time did he spend, traveling about the cosmos, always trying to remain anonymous, yet help as much as he possibly.
Rumor, history really, has it that once he returned home, ready to put away his powers, there was a battle that ensued. Somehow the people he protected had found him, wishing to thank him for his aid, but unbeknownst to them they were followed. An ambush led too Loovisk besting each of the Darksiders in combat, taking their weaponry and locking them away in a Vault, the first items he would collect over the years. - Goro'nie-Vllesp (Gore-oh Knee Vill-eesp)
Goro was the main notable area inhabited by the Knizzura. Crafted expertly via the greatest metallurgists to live on the planet (in its entire history as well) each building, every statue, any poles used for lighting or signs, everything was crafted with an amazing beauty and quality to it. At the center of the massive locale, for example, was an intricate clock tower, around the entirety of which spiraled flower designs, tribal like carvings, and more, all combining to make a perfect symbolism for their property.
Within the perimeter of the grounds, one could find mastery of art around every corner. A vast wealth of beauty.
Size: Planetary
- Unlike normal Nexus, which pertain to either the dark, or the light, the Umriidian Nexus is... Wrong. It is a perversion manifested by the Force itself. So much death has occured here, more than any can truly comprehend, that the Force seeks to quarantine the planet. The closer one finds themselves to the quadrant in space, the more ill they become, with worse luck. It is not an immediate, dehydrating, body racking thing, nor instantaneous misfire of every gun in the vicinity, but over time it becomes such. If, by some intense illogically achieved mission, someone managed to have a map leading directly where they wished to go, radiation suits to survive, gas masks to not breathe poison, they might be able to leave before entirely voiding themselves of all fluids or solids, inevitably dying of dehydration, or impossible activation of every grenade and explosive..
It is not an empowering thing, nor can it be used as such. It is simply a point where enough is enough. The Force, nature itself, the universe, whatever way you want to look at it, it has had it. If you come here, and you stay too long, you want to do die.
POPULATION
Native Species: (*)
- Dristiin (Dris-teen) [EXTINCT]
- Trikl (Tr-ill) [EXTINCT]
- Knizzura (Knit-zur-uh) [EXTINCT]
- Jay-ill (J-eye-eel) [EXTINCT]
- Za'ro'bol (Zah-row-bowl) [EXTINCT]
- Sael Litsel (Sail Lit-sell) [EXTINCT]
- Ddy Ab (Dee-ahb) [EXTINCT]
Population: Uninhabited (Zero)
Demographics: Much the same as Earth, during a species' reign there was little else there. Not too say any of them were, or weren't, xenophobic! Simply it was what it was. Likely the highest population during any evident era, of not the aforementioned in power, was less than 5% of the worlds population
Primary Languages: Galactic Basic (*)
Culture: (*)
- DristiinBefore their untimely demise, the average day, much as humans on our planet, could not be jotted down in a singular style. The Dristiin were a vast, strange people, they did much and reached for everything they could. No one being was told, "You are this, do this." It was the commune most peace loving beings want. Growth on a daily scale was all that was really wanted.
In every sense of the growth, too. Betterment of the species. Genetically curing disease was a prize goal, but also stuff like understanding physics and sciences. Oddly, for this peaceful people, there was no religion, nor organized sporting industries.
- Trikl, being the surviving sub-species of the Dristiin, were much the same as their predecessors. In spite of their walking, talking death machine appearances, they were incredibly delicate species in manners, treatment of others, and their day to day choices. Feel like painting today? Do it. Want to go for a walk? Please, enjoy yourself.
Sports though, for the Trikl, deserve a mention. These guys were zealots. For some reason, differing much from the others in this nature, the Trikl were athletic as much as they could achieve with their chosen life styles. Many would pick times every single day to wrestle, throw javelins, and other styles of athletic get together.
Still though, as would be expected of a peace loving species, it was always simply for the fun of it.
Another note, there was yet another absence of spiritualism.
- Knizzura are the primary activist really, because they were the most populated of all of the species. They lived great lives. There was always a surplus of food stuffs, enjoyment factors, hobby items, and even spiritualism.
- These freakish beings lived peculiar lives, for sure. In that the most part was dedicated to computers, technology, and furthering their knowledge in the technical sciences. One could expect them to be in front of a computer physically as much as they were able, at all times, without exception. It was a dangerous thing, really, their absolute addiction, their need to better their technology. Some would forget all together too eat, others would do so many times in a row.
This species, like most of this planet, was too a peaceful being type, but it did not mean that they much cared like the others. There was no religion, no sporting events, no running, jogging, or camping. Just computers and the rest.
When an AI is brought online they might spend a few days forgetting everything about life, save for their genius work before them. As a matter of fact, when the initial sun explosion killed the people, most of those that didn't flee were found dead in front of their tech.
- Za'ro'bol were the initiative to a type: they were spiritual. They were ones that attempted to devote much of their lives to the laws believed passed too them from their gods. A typical day consisted of morning prayer, eating, then going to work. Before lunch there was another bout of prayer, afterward they would retire too home where in there was another prayer before bed. For these people there was not much in the sense of noticibility, save the massive graveyard city they made.
They did not believe in extravagance, so there was no grand cities, nor artwork, or even well written plays. They were a simple people.
- The Sael Litsel hold a lazier outlook than the rest, in that they generally did not do much. Each held a small, or non existent, connection to what they deemed the Pressure (the Force). Most could do basically nothing with it, though one become extremely note worthy, even taking the task of keeping histories for the planet.
They did not strive for much. There was no grand architects, no profound artists - they were lazy.
- Little can be said for the Ddy Ab. They were wiped out before they could become much.
Government:
- DristiinMeritocracy - As a Meritocratic government, the Dristiin were governed by those most meritorious, also known as those with the best abilities and like. Be the best, get treated like it.
- Meritocracy - As a Meritocratic government, the Trikl were governed by those most meritorious, also known as those with the best abilities and like. Be the best, get treated like it.
- Ochlocracy - The Ochlocracy of the Knizzura is a populace of people governing themselves. There was no focal government, instead everyone had a voice in what choices were made
- Technocracy - As one would expect of the people, Jayill were governed by those most technological and advanced. If one proves they are better than the rest, they can hold power in the government.
- Geniocracy - Geniocracy tends to infer those with higher intellect, etcetera, yet for the Za'ro'bol this was not in, rather in forward thinking. Be creative and you got a shot at being in the governing body.
- Timocratic Oligarchy - The Sael were governed by the absolute highest honorary beings. If you were a supremely good person you might be one of the very few too be in power.
- Demarchy - This was the fun one: random generating lists bound the populace into a pot, from which annually they called for their seats of power. It was all random. You might hate the idea, but if your name is called, your in.
- DristiinN/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
Stability: As a whole, this planet did not suffer much instability. It was generally well off, ignoring the demise of everything that lived here.
Freedom & Oppression: A grand number of the populations of this planet were peaceful, there was never a fear of government, nor oppressive natures.
MILITARY & TECHNOLOGY
Military:
- DristiinN/A
- N/A
- N/A
- The Jayill military was one much like their government, those with the best technological prowess held the best positions. However, it was a non-standing military, in that it was never formally housed nor kept at the ready. Simply, those that were best knew it, and kept weaponry should ever a battle ensue
- N/A
- N/A
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- DristiinDristiin populations allotted the normal level of tech - not the galactic norm if you will, more of the Earth equivalent
- Around 1980's American. They were decent, not great.
- Mainly their technology was based around stay at home life. There was not major science growths, or hospitalized types. But man they could brew a cup of coffee at home.
- Yes. Imagine the absolute highest tier computer programming and technological prowess.
- Moderate. They didn't stand out, nor fall absolutely below any bars.
- Minimal, as in even owning microwaves would be a stretch. They had communications but that was basically the height of what they achieved.
- Surprisingly, before their ultimate ends, the Ddy Ab were beyond Earth equivalent. Not exactly galactic standard, but decent note worthy.
- Asteroid BeltsEach asteroid belt holds a damned fine quantity of materials for harvest. Some contain gems that can be sold off, or made into jewelry. Others contain raw ore for mining.
- There is not much for resources that might be taken elsewhere, instead the station itself is not housing the deadly prospects of the planet itself. If you can ignore the sickness, one can stay here as a base of operations
- This is a resource center much like the asteroids: it houses much in the means of raw materials. Stone galore, ores of all types, newer strains potentially as well
- Yiulé is a treasure trove, literally. This city has potentially billions worth of cash, gathered through multiple populations of people. Including gold and jewels, credits, and more!
- Tetrenzi is a computerized graveyard. Weapons that might have been, no longer are. However, super computers reside all over within, and even haunting holoprojections of the computers consciousness that drift around the city
- This place houses knowledge of the ages as a resource
- Trikl Village houses a Force Temple that acts as a repository of the gathered intellect for the manifestations of the ever present energies. Many of the traditional names are altered with the aspect of a race of users that did not ever contact the Jedi or others, and so don't know the true names. It also acts as a storage place of heavy artifacts of the Force, including dark and lightside