Star Wars Roleplay: Chaos

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Approved Species Uh'enyth ot Ahazath | Creature of Change

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Full Arts
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  • Intent: To create a new parasite species that the Mgepah'bthnk (Touched) uses to change other species, or gain control over other's bodies and minds.
  • Image Credit:
  • Canon: N/A
  • Permissions: N/A
  • Links: Mgepah'bthnk | Touched | Wgah'nagl | The Dark Planet | AC's Wgah'nagl dominion
    • NB: Hyrva Vh'akli = Celeste Demici, only the lady died on an EE/AC junction, and was brought back as punishment as a Lightsider, with no memories to atone for her sins. Therefore, the profile and bio name are different, but the same person. The old bio can be found under the "Old bio" tab.
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  • Name: Uh'enyth ot Ahazath | Creature of Change
  • Designation: Non-Sentient (male) | Sentient (female)
  • Origins: Hyrva Vh'akli | Wgah'nagl | The Dark Planet
  • Average Lifespan: 2 years (male) | 50 years (female) | Depends on the host
  • Estimated Population: Rare
  • Description: Uh'enyth ot Ahazath is a special and unique way of life created by Hyrva Vh'akli a few decades earlier. She used a creature native to the planet to do this, which she eventually changed with alchemy and sorcery. This was necessary because on several occasions a person came to the planet who would have been of great benefit to the Touched in the outside world as well. That is why the woman has created a species that can devour the memories, thoughts, personality of the host, and eventually become one with the host, which can then be controlled by members of the R’luhhor syha’h through the parasite.
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  • Breathes: Type I. and II. | Depends on the host
  • Average Height of Adults: 3-6 centimetres
  • Average Length of Adults: 20-30 centimetres
  • Skin color: Orangish / greyish.
  • Hair color: N/A
  • Distinctions: Uh'enyth ot Ahazath is a larger parasite. Males and females look slightly different. Females are slightly larger and more armoured than males. Females have additional strong legs and chews. Males are non-sentient creatures, only females make sense, and only females are able to occupy and possess a host. When they occupy a host, their physical bodies cease to exist after a while, decomposing in the host, from now on, the advantages and disadvantages of the host also apply to them. Aging or a similar difference does not appear on a parasite.
  • Races: N/A
  • Force Sensitivity: Non-Sensitive | But they are able to possess a Force Sensitive/User body too, in this case they are able to use the host's Force abilities.
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  • Mental Combat: Parasites were created to be able to fight excellent mental battles in which they gain control over the mind and body. Their mental looks are very horrific, they are excellent at finding and using the host’s painful and bad memories. They can amplify even the slightest darkness, making it difficult to defend against them. Once they have found the host’s weak point, they are able to lock them into an endless cycle of nightmares to create more and more mental/spiritual injuries that further strengthen themselves, making it even harder to defeat them.
  • We are One: During the process of merging, the parasite devours, absorbs the host's memories, thoughts, personality. The more advanced the process, the more the character of the parasite becomes the original person. By the end of the merging, the parasite will consume the host and he will be the new inhabitant of the body, with the full knowledge of the original person. They will be able to replace them perfectly and it will be almost impossible to tell that this is already the parasite and not the real person. NB: The merging process cannot take place without the consent of the PC / NPC.
  • Toxin: They are able to excrete toxins from their bodies. This can be used for defence or they can inject it into the host. The poison has a strong hallucinogenic effect and weakens the will, thus helping the merging process as well. The selected poison can also be used to make a great weapon poison or drug. However, poison is not fatal and cannot be overdosed. In all cases, it causes bad, negative hallucinations, amplifies fear and dread. It makes the person easier to influence or control.
  • Change the Host: Another poison they are able to excrete. Basically all this is harmless and does nothing. However, in the case of the Touched using a sorcery, alchemy on the victim in the form of a ritual, the poison helps and facilitates the Force user's work. Poison acts as a kind of focus and amplifies the effect of Force (sorcery and alchemy).
  • Quick Learner: Once they have connected to the host’s nerve system, their brains, they are able to learn everything and understand everything the host knows and understands in minutes. Force Using is also included in this learning process.
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  • Obey and Serve: They are forced to obey the members of the Touched's Force users in all forms. This is how they were created, they cannot deny this, even if they die in this.
  • Hard to Keep: They are difficult to keep and breed. They need special living conditions. They can be kept in tanks or the like for days or a week, but die in the long run if they are removed from their natural environment and they. In parasite form, they need the specific atmosphere of the planet, the water of the alchemy-modified lake in which and around they live, and the vegetation around it to survive. In addition, they wither without the effects of the planet's Eldritch Nexus.
  • Merging Speed: Merging and possession depend on the host how fast and long it will be for the individual. If someone resists and fights, it will take a very long time. In the case of Valkyrja, if the host gives up the fight, this process will still take an extremely long time.
  • Lack of Defence: They are slow and bulky in parasite form. Although they can defend themselves against smaller creatures with poison, even a small humanoid can easily trample them.
  • Defeat in Many Ways: Once they have found a host for themselves, there are still countless ways to destroy them before a full merger takes place. If the parasite is killed before the full merger, the host will be free again and they will be able to fully recover.
    • Uh'enyth ot Ahazath is a creature of darkness and eldritch corruption, so Light Side has a particularly big impact on them and harms them. A Light Side attack on the host can kill the parasites.
    • The host may also be able to overcome the parasite in the mental combat (very difficult but not impossible) with pleasant memories and thoughts. If he is able to drive out darkness, bad memories, pain from their own, the parasite will starve to death.
    • Various broad-spectrum antibiotics and steroids may also be able to kill them.
    • They can also be surgically removed from the host.
  • One Host: Because their physical bodies are destroyed during merging, so a parasite can only merge with one person, they are unable to migrate from one body to another. Once the merging has begun and they are removed from the host, their bodies have already begun to break down, so they will die soon.
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  • Diet: Omnivores in parasitic form. Females, as soon as they occupy a host, feed on the memories and emotions of the host. The darker and worse they are, the more nourishing for the parasite. Once their bodies have broken down and become completely one with the host, they already have to eat what the host is eating.
  • Communication: In a parasitic form they communicate with body language and the release of fragrances. Females are also able to communicate in the same way as their host after possessing the body.
  • Technology level: N/A | Or what the host uses.
  • Religion/Beliefs: To obey the members of the R’luhhor syha’h or to the one who controls them. For males, this is simpler, they are only interested in nutrition and reproduction.
  • General behaviour: In parasitic form, their main behavior is to feed and reproduce. This is especially true for males, although the female is the one who chooses a male for herself. During mating, the males are killed and a small number of eggs are placed in their bodies. After two weeks the larvae hatch and the male is eaten first. They spend a year in a larval state when they are almost just eating or sleeping. After a year, they become puppets and develop for a year, after which they will be sexually mature after the completion of the puppet state and the circle starts again.

    After laying the eggs, the females pupate again and fall asleep, thus hibernating for about 50 years. The Touched members select from these females which will be planted into the hosts. As long as they sleep in this way, the soul within them will be strengthened, which will then fight with the host for the body. The further this "being", soul develops, the stronger he becomes. Whoever doesn’t get a host will simply fall asleep forever. Their mental strength can be felt with Force. This is how the Touched select the proper parasite.

    When they occupy a host, they eat themselves into next to the spine and join the spinal cord, nerve pathways, and brain, if the host has one. If not, they connect to similar organs inside the body. Here they join in on this and immediately start looking for the worst, most painful experience and memories of the host. They try to lock the host’s mind in an eternal nightmare.

    If they succeed, they have easy things to do, if not, it’s harder, but in any case, they start devouring the host's memories, thoughts, personality, and the more they eat, they become more and more one with them. As they become more and more their victims, their physical bodies perish. If they have successfully consumed the consciousness and soul of the host, they will become completely one with them. They will have their memories, thoughts, and personality. That is, they can behave and think in exactly the same way as he does.

    From then on, they live and behave like the host, but are still forced to act as their lords and mistresses command.
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Over the centuries and millennia, many visitors have come to the planet Wgah'nagl. Almost no one left it alive. However, the locals discovered that sometimes it would be nice to have spies in the stars. Among other things, for their own protection. It was for this reason that Hyrva experimented to create a race with which they could be able to dominate and direct others. Because through Force and rituals, it is complicated and consumes a lot of power.

She had enough time to experiment with different species. That is why she searched for various exotic species on the planet. She created countless different unsuccessful species that eventually became useful in other areas of life. She discovered the parasitic species a few decades ago, which responded well to sorcery and alchemy. With them, the Truthspeaker managed to achieve what she wanted.

The Uh'enyth ot Ahazath on the planet Wgah'nagl can be found only in two places, in these places a special habitats were created for them, they would not be able to survive elsewhere. These two places are the Ah'ehyeah uh'eagl i.e The Forbidden City, and the Throdog Vulgtmag i.e city-state of The Great Temple. Due to the special living space, their number is limited. Actually, that’s not such a problem because not many outsiders come to the planet. The name "Quarantine World" deters most of the intruders.

They are compatible with essentially all species in Realspace, but have also been shown to be able to take control of members of the Valkyrja (Netherworld) when they are in physical form. Merging and possession depend on the host how fast and long it will be for the individual. Of course, the parasite can be defeated in mental combat, can be destroyed within the host in countless ways, but in most cases, possession and separation take place perfectly.

The great disadvantage of the species, however, is that they were made in such a way that they have no free will. Any Touched member who is a Force user can easily control them, even if they are hosted and the merger is complete.

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2024.02.25.
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Ylla Caeli'runa

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Celeste Demici Celeste Demici

Lovely and interesting creation here. I just saw that on the Hard to Keep weakness, it ends abruptly. Was there more you wanted to add there? If so, please add in that additional information.

I'd just like to make note of one thing for future note and use. A reminder on the We Are One weakness. Standard thing when dealing with effects on other people's characters, it's up to the affected writer to call shots for possession and their personality being taken over by said parasite.

Please let me know when you've adjusted the Hard To Keep weakness and this should be good to go after that.
 

Ylla Caeli'runa

Guest
Y
Celeste Demici Celeste Demici

Thank you very much for those edits! It's definitely something I'm sure you've heard time and time again, but newer readers may not always be aware which is why we like to caution people, thank you for adding in that warning.

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