Star Wars Roleplay: Chaos

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Ready For Judge [UGF] The Blackhand

Marshal, Journeyman Protector
fan_concept_art_the_inquisitor_by_dr_m_master_df6cqpm-414w-2x.jpg

OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Unit Name: UGF Secret Service, The Black Hand, The Blackhand, Black Hands, Blackhands
  • Affiliation: United Galactic Federation
  • Classification: Agent/Police
  • Description: Physically imposing helmeted black armoured figures equipped with cybernetics and advanced technologies. Talented telepaths who use psychic augmenters to create an aura of menace and anxiety around them. This works with their already fearful appearance to make them appear as dangerous and frightening as possible.
COMBAT INFORMATION
  • Unit Size: Small
  • Unit Availability: Unique
  • Unit Experience: Elite
  • Equipment: Telepath Unit, Psychic Augmenter, Pain Damper, Energy Arm, Repulse Hand, Lockbreaker Hand
    Deathtrooper Armor, Echani Shield
  • Combat Function: Tank
    They can absorb a significant amount of punishment with their shield and armour. Offensively they are able to dominate minds and influence thoughts. Each can function even when under enormous stress and pain, and continue to focus on their tasks. They prefer unarmed combat utilizing their cyber weaponry and enhanced strength.
Strengths:
  • Cybernetic Telepaths
  • Experts at breaking security systems
  • Very well protected
Weaknesses:
  • Less effective in combat against large numbers, particularly for extended periods, particularly against droids who are immune to psychic and telepathic effects
  • No guns, blasters, or explosives
  • Very limited in number and never deployed in more than a pair
HISTORICAL INFORMATION

Qena Intelligence was founded during the earliest days of the system when it was a trading port. During these early years, it soon became clear the organization would be hampered by the rules and laws of civilized behaviour that its enemies would not follow. The Director's personal control was retained over a group of most senior and experienced agents who function as the Secret Service.

The Blackhand are for all intents and purposes above the law, able to go anywhere, whenever and wherever they require in the pursuit of security. They have unlimited authority to pursue their subjects and deal with them as required. They are answerable only to the Director, and are otherwise given carte blanche and full immunity. Officially, they do not exist. Traditionally their existence is an open secret, tolerated by the government of the day as a neccesity.

Notable operations over the years involve the taking down of many criminal cartels who refused to play by the unwritten rules of no violence towards civilians. Though the lessons were mostly permanent for those criminals, those who replaced them understood the teaching and adapted accordingly.

Their most famous or infamous exploit was the arrest and execution of a CEO in his own boardroom. The corporatist had been financing terrorist operations, and personally caused the deaths of thousands. Once his guilt was proven, two agents were dispatched to end the threat he posed.

When the agents arrived, he refused to surrender, summoned guards and tried to draw a blaster. Immediately, the very wealthy public figure was summarily executed by the two Black Hand agents without a shot being fired. The message sent was clear, no one was above their law.

The Blackhand hunt the worst of the worst, the most dangerous and deadly. They are relentless in their efforts to bring down their targets and remove the threat posed. For more than a thousand years these faceless heroes have kept safe the citizens of the Qena system without acclaim or any public recognition. With the alliance between Qena and the United Galactic Federation, Qenan Intelligence was rebranded as UGF Intelligence, and the Blackhand were placed under the command of the new Director.
 
Last edited:
Breaker of Chains
Codex Judge
Arla Rodarch Arla Rodarch

Love the outfit and always love reading about secret police! There are two very minor issues involving links however. Affiliations will need to be linked and the link for Deathtrooper Armor doesn't seem to lead anywhere. Just fix these real quick and you'll be good to go!
 

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