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Approved Tech Trajan-Class War Droid, Mk. II

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  • Manufacturer: Helix Syndicate
  • Affiliation: Helix Syndicate, Closed-Market
  • Modularity: Yes (Programming, Attachments)
  • Production: Minor / Limited
  • Material:
    (Minor Production) Dura-Armor/Duravlex (Exterior), Durasteel (Skeleton)
  • (Limited Production) Impervium (Exterior), Durasteel (Skeleton)

[*]Model: Trajan-Class War Droid
  • Classification: Fourth Degree
  • Movement: Bipedal
  • Weight: 426 Kilograms
  • Height: 3.6 Meters
  • Armaments: Grenade Launcher, (Chose Two) Railgun, Heavy Rotary Laser Cannon, High Voltage Arc Caster, Flamethrower, Chaingun.
  • Misc. Equipment: HD Audio-Visual Recorder, Segregated Comlink, Computer Probe, Vocabulator, Sensorscope, General-Purpose Scanner, Myriad Visual System, Ionization Buffer

The Mk. II is the droid you bring around for people that are especially tough to kill. Perhaps its most obvious special feature is that it is really good at killing things and withstanding a lot of damage.

The Epicurus-Class Droid Brain allows the Mk. I to utilize as specially tailored variant of Pythagoras-Class Programming Suite. This gives the droid greater capacity for tactical thinking while on the battlefield, though this has given them the side effect of being rather easily enraged. The Sagittarius-Class Targeting System also affords the Mk. II an edge in accuracy.

Another key feature of the Mk. II is modularity. Unlike the Mk. I, it features built in weapons that can be customized to the discretion of the customer. The attachments for the Mk. II are limited solely to weapons, but these are uniformly very large and very devastating armaments.

Those who want to get even more combat mileage out of the Mk. II may elect to add a personal shield generator to their units. Or order one of the limited-production units that feature armor made out of Impervium.

  • [Strength] Reinforced armor plates and the possibility of a shield generator make the Mk. II rather difficult to destroy.
  • [Strength] Heavy weapons make the Mk. II a devastating opponent when up against infantry and light vehicles.
  • [Weakness] Mk. IIs almost always require smaller support units when deployed in combat. Due to their large size and cumbersome weaponry, they are easily outflanked.
  • [Weakness] As a quirk of their programming, Mk. IIs are highly susceptible to taunting. Taunting a Mk. II incessantly may cause it to target the taunter exclusively, ignoring all other hostiles unless extensively damaged.
  • [Weakness] Particularly vulnerable sections of the droid include its back and the backs of its knee joints. Armor is more scarce in these sections regardless of the material variant.

The Mk. II was designed to inspire a well-founded fear in its enemies. It is a towering, monstrous droid that noisily marches about with the giant weapons it totes in either arm. Occasionally it issues orders in deep, distorted droid binary, giving them an intimidating - almost alien - presence on the battlefield.

The Mk. II comes in two basic flavors that differ in their material composition. In the more frequently seen unit, the exterior is composed of reinforced Dura-Armor. Dura-Armor is the logical choice for many combat droids, as it is readily available, cheap, and reliable in terms of withstanding damage. This time, however, the droid also contains segments of Durvalex to reinforce this armor. Duravlex is an alloy made from kevlex and durasteel, specifically for the purpose of protecting droids from heat. An Ionization Buffer is also included, giving the droid solid protection from Ionic and EMP based attacks

A rarer type of the Mk. II unit forgoes cleverness in favor for effectiveness. Instead of the Dura-Armor-Durvalex blend, it just uses a rare material called Impervium. Perhaps exaggeratedly described as “almost impenetrable”, Impervium makes these rarer units a troublesome presence indeed. Of course, those with Impervium tend to be even heavier than their already dense counterparts. Outrunning or outflanking unescorted Impervium units is virtual child’s play.

Mk. II War Droids come with a variety of added implements to help it perform its duties- whatever those might be. The Myriad Visual System allows the droid to cycle between night vision, thermal vision, and other visual spectrums as necessary. The Audio-Visual recorder also enables the droid to produce high definition recordings of whatever it can hear and see, provided it chooses to activate the feature. A segregated commlink allows the droid to receive orders and communications without the risk of a slicer hijacking the signals and seizing control.

Other basic equipment includes a vocabulator capable of both traditional and binary communication. A Computer probe grant the droids the ability to directly interface with most computers to retrieve data or manipulate computer systems. A sensorscope and General Scanner work in conjunction to allow the droid to passively scan anything that needs scanning. Finally, an Ionization Buffer protects the droid from outright deactivation through EMP or Ion based attacks.
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