Darth Hauntruss
Wraith of the Sith

Everyone has heard the tale. Or some part of it.
But, you, traveller, you have seen it. Haven't you?
The Tower surrounded by fog atop a fortress the size of kingdoms.
What was it like? Did you feel it?
The terror of a void without comparison.
What will you bring back?
From the Tower of Woe.
But, you, traveller, you have seen it. Haven't you?
The Tower surrounded by fog atop a fortress the size of kingdoms.
What was it like? Did you feel it?
The terror of a void without comparison.
What will you bring back?
From the Tower of Woe.
It felt like a dream. And yet. It felt like an eternity. When was it when you fell? When you felt the rush of air and the ground beneath vanish. When was it when the dark consumed your vision and the sound of violent gusts deafened you?
Water. The sensation of piercing cold and pervasive touch of liquid. You find yourself lying face up in a flood of dark waters. Beneath the small feet of water your submerged fingers could feel stone. It felt smooth, eroded into a characterless slab of rock. Even the masonry was rubbed away. You wonder where you are. How did you come to this circumstance? But, then again since the tragedies you have begun to care little of your circumstance.
You feel around for a bit. Your hands caress cold slab and the grooves that separated them. Your rise from the waters and with wanting eyes try to identify your surroundings. Coffins. Great stone boxes with their lids broken and collapsed. Bodies floated limply around you. Above you a beam of light introduces a gaping hole above. Dust and aeons old debris drift into the light mimicking falling snow as they pass. The catacomb is deep and water along with the light pours down from above. And yet, the catacomb seems to not fill with water entirely but, always stays at knee level.
Above you are the other levels of the catacomb, connected by stone staircases with weeping gargoyles decorating their barristers. They hold their horned faces in their bony hands. The sound of disturbed water draws your attention away from the architecture and you notice you’re are not alone. Others have seemed to have been awakened. They are just like you. The fallen. Awakened to a sunken catacomb at the bottom of some ancient structure.
This is the tale of a broken knight, a warrior looking for a honourable end, an elf devoid of a legacy and master scholar with no works to his name
GM Section
1.[member="Alec Rekali"] 2.[member="Seydon of Arda"] 3. [member="Vax'ildan"] 4. [member="Fabula Caromed"]
Welcome to the first part of the Tower of Woe Dungeon Thread Campaign – the Sunken Cathedral. For our heroes, due to a tragedy from which they believe they cannot recover, they succumb to the Eternal Sleep and have re-awakened in a flooded catacomb.How this works is our PCs will treat this like a game of D&D. The GM will narrate a scene and the PCs react in kind with their own narrative.
Posting Rules
1. Please post in a spoiler at the end of your post your Character Template for others to read and for reference in every post.
2. Please stick to Third-Person
3. And any OOC Questions or clarifications can also be made below labelled OOC.
Readers
[member="Pyro"] [member="Kadala Skirata"]
CHARACTERS
Appearance: http://img11.deviant...142-d9t0se1.jpg
Name: Vax'ildan
Race: Elf
High Concept: Rogue, Thief who's lover has been killed, along with his friends. He is now alone..
Tragedy: Vax'ildan has been left alone in life. His lover, twin sister, and best friends in the whole world have all been killed. He's just alone now and through a lifetime of fighting, just wants to rest now..
Skills:
Sleight of hand (Good)
Stealth (Great)
Acrobatics (Good)
Background: Vax'ildan traveled around the lands with his party, and party of adventures looking for fun and adventure. They slew dragons, demons, arrested corrupted politicians, and gained quite a name for their group. But, when a trap was set for them, Vax was the only one left. He wandered around, depressed and alone until he ventured into the realm of the Tower of Woe.
Appearance:http://s59.photobucket.com/user/Link71_photos/media/dark-souls-3-screenshots-wandering-knight.jpg.html
Name: Arto Kool
Race: Human
High Concept: A poor knight lost to a forgotten war, wandering bloody mists until the Fates conclude his questing is finished.
Tragedy: Gone to war, Arto soldiered home when the battles finally played themselves out. Returning to a meagre estate, he discovered the grounds were ravaged by a punitive expedition mounted by the enemy. He never found his family.
Skills:
Longsword W/ Shield: Great
Skirmishing: Great
Detection: Average
Background: Knight's can be equal in station but not always equal in luxury. Arto's family came from poor stock in spite of their land rights. To supplement income, Arto spent his formative years between tending the fields and weathering routine bruising's in the training circles. As a man, he took a peasant wife and looked forward to enjoying the fruits of his farm's labours. Obligated, he mustered out to tend to his Queen when a fresh war began. A long year passed before hostilities were brokered through treaty into peace, but too late. The enemy dared into his territories and found his home unguarded.
Appearance: http://orig11.deviantart.net/a47a/f/2014/106/3/d/defeated_by_liyart-d7eoswb.jpg
Name: Keisha the Undying
Race: Cursed human
High Concept: Sole survivor of a warrior tribe from high in the mountains.
Tragedy: Dozens of Keisha's kin met their valiant end in battle against an encroaching kingdom. She didn't.
Skills:
Durability (Great)
Close Combat (Good)
Courage (Good)
Background: Just one of many warriors from her tribe, Keisha Marchbreaker joined her family, friends, and peers in their militant resistance of a kingdom that decided it wanted their land. While the rest of her tribe met their end in glorious battle, on the ends of spears or beneath a hail of arrows, when the snow and smoke cleared, Keisha found that she was still alive despite horrific injuries. For years, she tried to meet death with open arms, but no matter how she fought, her broken body seemed to survive every battle.
Appearance: http://www.goblinscomic.org/wp-content/uploads/2010/08/ThacoFanartFinishedsm.jpg
Name: Gizznak
Race: Goblin
High Concept: The most erudite scholar of goblinkind.
Tragedy: Gizznak's library fed the campfires of an uncaring army. Not a single volume survived, despite his best efforts.
Skills:
Safely navigating confined and poorly planned corridors (Great)
Stabbing things (Good)
Noticing things, especially stealable things (Good)
Background: Gizznak's name was known far and wide among goblins, once upon a time. He and his compatriots collected a marvelous underground library of goblin lore -- painstakingly hand-copied manuscripts on mushrooms, rust, and tunneling. This archive of purest goblinity fell prey to the base needs of passing humans. When Gizznak and his fellow scholars resisted, a slaughter ensued. Gizznak spent a good bit of time in a slave market before his escape. He has come to the dark tower in hopes of finding ancient lore, the seed of a new collection.
Name: Vax'ildan
Race: Elf
High Concept: Rogue, Thief who's lover has been killed, along with his friends. He is now alone..
Tragedy: Vax'ildan has been left alone in life. His lover, twin sister, and best friends in the whole world have all been killed. He's just alone now and through a lifetime of fighting, just wants to rest now..
Skills:
Sleight of hand (Good)
Stealth (Great)
Acrobatics (Good)
Background: Vax'ildan traveled around the lands with his party, and party of adventures looking for fun and adventure. They slew dragons, demons, arrested corrupted politicians, and gained quite a name for their group. But, when a trap was set for them, Vax was the only one left. He wandered around, depressed and alone until he ventured into the realm of the Tower of Woe.
Appearance:http://s59.photobucket.com/user/Link71_photos/media/dark-souls-3-screenshots-wandering-knight.jpg.html
Name: Arto Kool
Race: Human
High Concept: A poor knight lost to a forgotten war, wandering bloody mists until the Fates conclude his questing is finished.
Tragedy: Gone to war, Arto soldiered home when the battles finally played themselves out. Returning to a meagre estate, he discovered the grounds were ravaged by a punitive expedition mounted by the enemy. He never found his family.
Skills:
Longsword W/ Shield: Great
Skirmishing: Great
Detection: Average
Background: Knight's can be equal in station but not always equal in luxury. Arto's family came from poor stock in spite of their land rights. To supplement income, Arto spent his formative years between tending the fields and weathering routine bruising's in the training circles. As a man, he took a peasant wife and looked forward to enjoying the fruits of his farm's labours. Obligated, he mustered out to tend to his Queen when a fresh war began. A long year passed before hostilities were brokered through treaty into peace, but too late. The enemy dared into his territories and found his home unguarded.
Appearance: http://orig11.deviantart.net/a47a/f/2014/106/3/d/defeated_by_liyart-d7eoswb.jpg
Name: Keisha the Undying
Race: Cursed human
High Concept: Sole survivor of a warrior tribe from high in the mountains.
Tragedy: Dozens of Keisha's kin met their valiant end in battle against an encroaching kingdom. She didn't.
Skills:
Durability (Great)
Close Combat (Good)
Courage (Good)
Background: Just one of many warriors from her tribe, Keisha Marchbreaker joined her family, friends, and peers in their militant resistance of a kingdom that decided it wanted their land. While the rest of her tribe met their end in glorious battle, on the ends of spears or beneath a hail of arrows, when the snow and smoke cleared, Keisha found that she was still alive despite horrific injuries. For years, she tried to meet death with open arms, but no matter how she fought, her broken body seemed to survive every battle.
Appearance: http://www.goblinscomic.org/wp-content/uploads/2010/08/ThacoFanartFinishedsm.jpg
Name: Gizznak
Race: Goblin
High Concept: The most erudite scholar of goblinkind.
Tragedy: Gizznak's library fed the campfires of an uncaring army. Not a single volume survived, despite his best efforts.
Skills:
Safely navigating confined and poorly planned corridors (Great)
Stabbing things (Good)
Noticing things, especially stealable things (Good)
Background: Gizznak's name was known far and wide among goblins, once upon a time. He and his compatriots collected a marvelous underground library of goblin lore -- painstakingly hand-copied manuscripts on mushrooms, rust, and tunneling. This archive of purest goblinity fell prey to the base needs of passing humans. When Gizznak and his fellow scholars resisted, a slaughter ensued. Gizznak spent a good bit of time in a slave market before his escape. He has come to the dark tower in hopes of finding ancient lore, the seed of a new collection.