Star Wars Roleplay: Chaos

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Tier up Question. Need help.

Ok trying to break to Tier III. I have the following slew of products.

  • Jast 1 Freighter : Fast Small Freighter. Good for running guns, smuggling, what have you. Built in smugglers hatches that are shielded from scans. Low weapons, but the speed makes up for it. This baby can turn easy and is super modifiable. A bit rickety though, keep her tuned up!
  • Jast 2 Freighter Still Pretty fast, with a heavier load out on the armaments. Decent speed.This one is less modifiable, but can haul more cargo in her holds than the Jast 1. Holds are still lead shielded to prevent easy scanning. Sturdier, but still keep her tuned up!
  • Jast 3 Freighter: It's bigger and heavier armed. She's got a few tricks to keep folks off her back, but she's super slow. With so much weapons cargo space was cut down, but it's extra room for mods was part of the cargo hold sacrifice. As usual still has the lead shielded holds, still need to do upkeep or some things might...... Explode?
  • Jast Blackout: A specialized support ship. The Jast Blackout is super fast, has no arms, but can hack like a pro. If you drop one of these in system things become very finicky. She can shut down commo channels, scramble sensors, and hack systems. Be aware of limitations.
  • Jast Shredder: A support ship that is heavy on the missiles. Decked out with multiple rapid fire missile tubes, and repeater Ion/Kinetic cannons, the Jast Shredder can put a lot of firepower downrange for a very cheap cost. The limitations to such a nice vessel are it's abysmal defences. If the shields fall, bug out. Best as a pack hunter, support ship role.
  • Jast 1st Rate A heavy Frigate. Stock parts and such, slower and less handling. It's weapons are Kinetic focused. This baby sports a hundred guns for 400M worth of vessel. Also carries a squadron of fighters. Built as a Ship of the Line
  • Reclaimer 1 : A great Support ship! 500M worth of power to Salvage. This baby can refit and Rearm a vessel, build Ships, Shipyards, capture and disassemble, mine asteroids and do a myriad of stuff. If you got one in your fleet, you can keep your stuff sailing for a long time. Downside is that it will die like the rust box it is in combat. Keep it away from the front lines.
  • ZRX Speeder Bike: A fast medium sized bike with both a Laser Cannon and Chaingun mounted to the front. You can ride 1 person on it, carry fifty pounds worht of gear in your saddlebags and light folks up with a dual Laser, Kinetic storm of rounds! Standard issue for all Red Devil Members

And these threads.

Private Sales #2: Hala sells some freighters to the TKO-p


Wretched Hive of Scum and Villainy: Hala signs a contract to provide ships to RC's Raiders-p&c
Return to Exocron: Hala signs a contract to provide ships and maintenance to Corellian Digital-p&c
Jast Do It [Hala Jast]: Hala discusses renting shipyard space above Denon-p
Welcome to the Famil Biz (Arlo): Hala Trains her nephew on shipcraft.-p


What am I missing? Rules are confusing me when I'm reading em.
 
[member="Hala Jast"]

Yeah, new rules are... Weird. Anywho, RC, there is now dual types of contracts: one being for things like when you aid, teach, help with problems (donate, summits, etcetera) and then others which usually just are the mass items made.

However, from my understanding, there is leeway. You can do a thread and speak with an RPJ about which type it is.

The number of each you need for tier 3 I cannot say off the head, but the items named should cover those. So just meet the other end of the agreements (ie, the growth ones).

[member="Hala Jast"]
 
[member="Hala Jast"]


  • Sign a contract with two other different factions or organizations. (May be NPC).
  • Display growth through two passive expansions of your company.
  • Display growth through one active expansion of your company.

Looks like you'll need two contracts from either another company or faction (like what the GA does in a number of Doms). You have one thread down about sales, you'll need two more threads to finish up the last two requirements.


Basically two contracts and two threads.
 

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