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Approved Starship TIE/SF-TRESPASSER A

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Zagro Hexwyn

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TIESF_TRESPASSER_A.png


OUT OF CHARACTER INFORMATION
Intent: To create a new high-mobility interceptor designed specifically for special operations
Image Source:
Original - https://orig01.deviantart.net/352b/f/2017/181/f/0/first_order_tie_interceptor_mk_ii_by_ignusdei-dbenm0b.jpg
Canon Link: N/A
Restricted Missions: N/A
Primary Source:
http://starwarsrp.net/topic/110058-tiesf-conqueror/
http://starwarsrp.net/topic/115791-howlback-xii-ion-engine/?hl=engine

PRODUCTION INFORMATION
Manufacturer: First Order Corps of Imperial Engineers
Model: TIE/SF – TRESPASSER A
Affiliation: First Order
Production: Semi-Unique
Material: Titanium Hull; Reinforced Titanium Cockpit; Solar Panels

TECHNICAL SPECIFICATIONS
Classification: Interceptor
Length: 10 meters
Width: 8.5 meters
Height: 8.0 meters

Armament: High
4x Laser Cannons
2x Autoblasters
2x Ion Cannons

Defenses: Low
Deflector Shields

Squadron Count:
Average First Imperial Starfighter Squadron will have 6

Manoeuvrability Rating:
Moderate

Speed Rating:
High

Hyperdrive Class:
Class 1.0

Special Features:
- Extra Powered Engines: Along with the two standard Twin Ion Engines seen in most TIE Fighters, the Trespasser A has an additional four Howlback-XII-Ion-Engines mounted between the ball cockpit and the solar panel wings in triangular modules. The provides the Trespasser A with immense linear and non-linear speed compared to any other TIE Fighter.

- Droid Slot: The back of the Trespasser has been elongated to provide a droid docking pod for BB-9E droids for piloting assistance. Like the model it was based on, the TIE/SF Conqueror, the BB-9E can connect to the Trespasser’s HUD display and provide tactical assistance.

- Armored Cockpit: Instead of the iconic transparasteel front of most TIE fighters the Trespasser A has a fully closed reinforced titanium cockpit ball. The Trespasser A instead uses a series of five external cameras (three in front and two in the back), slotted into 360 rotating small turrets, to feed external images to the cockpit’s HUD.

- Hyperdrive: Unlike the standard TIE's this fighter is equipped with a Hyperdrive thanks to the two extra engines that are added to it.

- Life Support: The fighter is equipped with a life support system, and is able to keep the pilot alive for much longer than standard TIEs.

- Electronic Countermeasures: The Trespasser A is equipped with one Short Range Sensor Jammer which utilizes a Dedicated Energy Receptor Projector to fool and virtually avoid sensor targeting during dogfights and close-range encounters. The Trespasser also has Chaff and Flare launchers to be released from the back to fool incoming guided missiles.

Strengths:
+ High Speed and High Maneuverability
+ Electronic Countermeasures/Hard to Track

Weaknesses:
- Original TIE Conqueror Weakness Remaining:
Light Shielding and armor: Although it is equipped with deflector shields, if it is under constant fire like all TIE Fighters it is able to be destroyed easily.
Fragile Solar Panels: If one of the wings are damaged it could send the ship spiraling out of control killing the pilot.

Description:
Building off of the TIE/SF Conqueror design, the Trespasser A is the first in an experimental design to be deployed into active service. The new design is to provide a high mobility, high efficiency special operations interceptor model for the newly developed Special Operations Starfighter Wing. In particular the, 3rd Squadron of the Wing which will be tasked with SEAS Operations (Suppression of Enemy Air Space). Such a task will demand a fast, hard to track, and manoeuvrable starfighter during operations deep within enemy patrolled and defended air/atmo space. To achieve this, the Trespasser A has been fitted with 4 extra engines for greater thrust through the newly developed Howlback XII MKIII ion engines.

Another necessity of the battlefield will be quick entrances and exits, thus, the Trespasser is fitted with an upgraded Class 1.0 Hyperdrive. However, the design over emphasises speed and firepower. Many of the flaws of the Conqueror were retained meaning that a particularly daredevil in nature pilot is required to properly bring out the full potential of the Trespasser-A.
 
[member="Zagro Hexwyn"]
You are missing the squadron count field from the template. If a field is non-applicable to the submission, simply put N/A rather than omitting it.

Here are your ratings:
Zagro Hexwyn said:
TECHNICAL SPECIFICATIONS
Classification: Interceptor
Length: 10 meters
Width: 8.5 meters
Height: 8.0 meters

Armament: High
4x Laser Cannons
2x Autoblasters
2x Ion Cannons

Defenses: Low
Deflector Shields

Manoeuvrability Rating: High

Speed Rating: Very High

Hyperdrive Class: Class 1.0
Here is what is acceptable for an unique fighter:
  • Production: Unique
  • Material: Durasteel hull
TECHNICAL SPECIFICATIONS
  • Classification: Fighter
  • Length: 12m
  • Width: 4m
  • Height: 3m
  • Armament: Very High
  • 4 Heavy Laser Cannons
    2 Homing Concussion Missile launchers (4 each)
  • Defenses: Moderate
  • Squadron Count: N/A
  • Maneuverability Rating: Low
  • Speed Rating: High
  • Hyperdrive Class: 1
Even rearranging this so that Armament and Speed are swapped, and Maneuverability and Defenses are swapped, you still have higher ratings than what would be acceptable for an unique fighter while being a step up in production.

You can lower two ratings, or one rating twice, as the ratings are currently too high for approval at this production.
 

Zagro Hexwyn

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Z
[member="Darth Ananta"]

Sorry about that. Got busy. I shall have an edit for you soon today. Stand by.
 

Zagro Hexwyn

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Z
Armament: High
4x Laser Cannons
2x Autoblasters
2x Ion Cannons

Defenses: Low
Deflector Shields

Squadron Count:
Average First Imperial Starfighter Squadron will have 4, but, Commando Squadrons can have up to 6 within a squadron of 12

Manoeuvrability Rating:
Moderate

Speed Rating:
High

Hyperdrive Class:
Class 1.0


[member="Darth Ananta"]

I have chosen the option to lower two ratings. Speed Rating is down to High and Manoeuvrability is down to Moderate.
 
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