Star Wars Roleplay: Chaos

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Approved Starship TIE Heavy Interceptor

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Huxy

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TIE Heavy Interceptor -- TIE/HIN

OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: First Order
  • Model: TIE/HIN
  • Affiliation: First Order
  • Production: Limited
  • Material:
    ​​Titanium Hull
  • Quadanium Steel Solar Panels

TECHNICAL SPECIFICATIONS

[*]Defenses: Very Low
  • Front & Rear Projecting Deflector Shields

[*]Squadron Count: Low: 8
[*]Maneuverability Rating: High
[*]Speed Rating: High
[*]Hyperdrive Class: Average: 2
STANDARD FEATURES
ADVANCED SYSTEMS
N/A

Strengths:
  • Firepower - The TIE Heavy Interceptor was designed with firepower in mind. The First Order didn't just want an extremely agile and highly maneuverable ship for it's best pilots, they also wanted one that could pack a nasty punch. With it's four laser cannons, it can destroy most other light to medium Starfighters with ease and can go toe-to-toe with larger Starfighters due to both sheer firepower and speed.
  • Speed -The Heavy Interceptor is, well it's fast. Like most interceptors, it has a high maneuverability and speed rating to out-fly other fighters to get the upper hand, from weaving in and out of obstacles to leading enemy fighters into obstacles.
Weaknesses:
  • Minimal Shielding - Despite the Heavy Interceptor having shields, it's still vulnerable to damage. The shields offer protection from light fighter-craft, explosions, and shrapnel. They offer little protection in firefights, and are just primarily their for the environmental issues. Though, they still do come in handy in fire-fights, just not enough to make a substantial difference.
  • Manual Cooling - The Heavy Interceptor doesn't cool it's weapons automatically like most other Starfighters. A pilot will typically have a 'heat' meter in their cockpit for the laser cannons, and the heat needs to remain below the orange line located near the top. A pilot does this by letting their weapons rest, which leaves them wide open for attack. If the weapons do go over the orange line indicated above, the laser cannons could explode spontaneously on the pilot, killing the pilot and destroying the craft in the process. That, or the lasers will just malfunction and stop working.
  • Low Armor Rating - The Interceptor is made for speed, not survivability. Thus making it's overall armor rating rather lower. The plating isn't overly thick, only strong and thick enough to help offer life-support with a little protection but mostly just support for the shape of the fighter. A well placed missile or two will destroy the fighter rather easily.
Description: The First Order needed something powerful yet small and cost effective to combat the growing threat of the Galactic Alliance. The Corps of Engineers came together to try and formulate a design, which eventually they did of course. Their work formulated in the creation of the TIE/HIN, a powerful heavy interceptor for use by the most skilled pilots in the First Order. The Interceptor mixes a heavy armament rating with great speed to overpower enemy Starfighters and help to slaughter the competition, preferably that of the Galactic Alliance. The design isn't perfect overall, it uses some outdated tech with modern tech to fulfill the needs of the Order. Which results in an overall stable fighter design, with some kinks here and there. The most notable one being the manual cooling. Due to wanting an overall sleek and agile design, certain systems were left out to offer a greater advantage over the opposition.
 
FN-2826 said:
Classification: Heavy Interceptor Length: 9.8 Meters Width: 6.2 Meters Height: 4.5 Meters Armament: High ​​L-s9.3 Laser Cannon - 4x - Two on Wingtips & 2 on Central Control Node M-g-2 General-Purpose Warhead Launcher - 2x - Edges of Central Control Node Defenses: Very Low Front & Rear Projecting Deflector Shields Squadron Count: Low: 8 Maneuverability Rating: Very High Speed Rating: Very High Hyperdrive Class: Very Slow: 10
This looks a little bit high (about 3 ratings too high).

On the flip side, you can increase the hyperdrive rating if you'd like. The hyperdrive rating (unless it's exceedingly fast (past x1)), doesn't have much of an effect on the other ratings, because it doesn't really affect much in terms of actual RP combat ability.
 

Huxy

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[member="Gir Quee"]

I changed the hyperdrive rating, let me know if it's too high as of now.
Also, what do you mean by it looks a bit high? As in armament rating or physical height?
 
FN-2826 said:
I changed the hyperdrive rating, let me know if it's too high as of now.
Hyperdrive looks good.



FN-2826 said:
Also, what do you mean by it looks a bit high? As in armament rating or physical height?

Sorry, to clarify, it's a bit high in terms of overall combat ability (its combination of armament, speed, defenses, maneuverability, etc). So when I say it's 3 ratings too high, I mean that across the whole submission, a total of three ratings need to move down in any combination.

As hypothetical examples of this, you could move the ratings down all on one attribute (like an Armament Rating of "High" going down to "low"), or you could subtract one rating off from 3 separate attributes (Armament Rating of "High" going down to "Moderate", Maneuverability Rating of "Very High" to High, Speed Rating of "Very High" to "High").
 

Huxy

[ Message Received ]
[member="Gir Quee"]
Ok, got it. I moved the armament rating down to moderate and the speed and maneuverability down to high.
 
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