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TIE Flashpoint

New Killer Star
Now be gentle; I'm just placing an idea ahead to give the IK a specialized fighter that is capable of filling multiple roles. And this is my first factory submission, haha


Source: http://quacky112.deviantart.com/art/TIE-X-Fighter-187558676
[SIZE=10pt]Intent: [/SIZE][SIZE=10pt]To provide Imperial Knights of the Fel Empire with a unique fighter to be utilized on a variety of mission parameters.[/SIZE]

[SIZE=10pt]Development Thread:[/SIZE][SIZE=10pt] (Not mandatory on creation, but helps give insight to a submission and shows effort. If not included, depending on the submission, a development thread might be asked for before final judgement)

[SIZE=10pt]Manufacturer:[/SIZE][SIZE=10pt] Sienar Fleet Systems[/SIZE]

[SIZE=10pt]Model:[/SIZE][SIZE=10pt] Space Superiority Fighter[/SIZE]

[SIZE=10pt]Affiliation:[/SIZE][SIZE=10pt] The Imperial Knights[/SIZE]

[SIZE=10pt]Modularity:[/SIZE][SIZE=10pt] Ordinance[/SIZE]

[SIZE=10pt]Production:[/SIZE][SIZE=10pt] Minor[/SIZE]

[SIZE=10pt]Material: [/SIZE][SIZE=10pt]Durasteel

[SIZE=10pt]Description:[/SIZE] The TIE Flashpoint is a model made for the Imperial Knights of the Fel Empire to provide them with a fighter than can fit multiple roles without losing the familiarity of the same craft. Combining the traditional TIE ball cockpit with an updated image of the Nssis-class Chiss Clawcraft, to give the Imperial Knight star fighter pilots a unique and versatile fighter. When in its standard configuration, the fighter has six cannons, two laser cannons mounted on the cockpit and 4 blaster cannons on the wing tips. Any modular load outs will disable these four blaster cannons to grant power to additional systems. The fighter has an S-Foil system for ease of storage and increase speed when it is needed.

[SIZE=10pt]Classification: [/SIZE][SIZE=10pt]Elite [/SIZE][SIZE=10pt]Starfighter[/SIZE]

[SIZE=10pt]Role: [/SIZE][SIZE=10pt]Space Superiority[/SIZE]

[SIZE=10pt]Height: [/SIZE][SIZE=10pt]5 meters[/SIZE]
[SIZE=10pt]Width:[/SIZE][SIZE=10pt] 7.5 meters[/SIZE]
[SIZE=10pt]Length:[/SIZE][SIZE=10pt] 9.6 meters[/SIZE]

[SIZE=10pt]Power Core Generator/Reactor:[/SIZE][SIZE=10pt] Twin Solar Ionization Reactors

[SIZE=10pt]Hyperdrive Rating:[/SIZE][SIZE=10pt] 1[/SIZE]

[SIZE=10pt]Minimum Crew:[/SIZE][SIZE=10pt] 1 pilot[/SIZE]

[SIZE=10pt]Optimal Crew:[/SIZE][SIZE=10pt] 1 pilot[/SIZE]

[SIZE=10pt]Armaments:[/SIZE] 2 ‘chin’ lasers on the cockpit are standard. There are three major load outs. The primary is without any attachments, and all power can be used in the four dagger-tip blaster cannons. Secondly, two missile pods (6 Proton Torpedos/8 Concussion Missiles) can be attached under the lower S-Foils, one on each side. The third most common, for recon missions where violence isn't necessary, two large ion cannons can be mounted under each lower S-Foil, which rob power from the four dagger-tip blaster cannons, allowing the two primary laser canons to still fire.

[SIZE=10pt]Hangar:[/SIZE][SIZE=10pt] None[/SIZE]

[SIZE=10pt]Non-Combative Attachments:[/SIZE][SIZE=10pt] Minor Shields, Sensors[/SIZE]

[SIZE=10pt]Passenger Capacity: [/SIZE][SIZE=10pt]0[/SIZE]

[SIZE=10pt]Cargo Capacity:[/SIZE][SIZE=10pt] 50 KG[/SIZE]

[SIZE=10pt]Consumables:[/SIZE][SIZE=10pt] 2 Days[/SIZE]

[SIZE=10pt]Sublight Speed and Maneuverability:[/SIZE][SIZE=10pt] Class 2[/SIZE]
Just another face.
@[member="Jared Starchaser"]
Looks very good so far. If you're making a Minor production fight for the Imperial Knights, I suggest changing the classification to Elite Starfighter and adjusting armament as needed. The Hyperdrive rating can also be upped to Class 1 if you want. Class 1 is military-grade fast and most starships around the site have 'em.
Just another face.
@[member="Jared Starchaser"]
Looks good. For Affiliation, keep the faction for its use there, so it'd look like this - Affiliation: Fel Imperium (Imperial Knights)

I'd say submit it to the factory once you've got 50 posts.