Star Wars Roleplay: Chaos

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Approved Starship TIE/DR

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OUT OF CHARACTER INFORMATION
  • Intent: To create a self piloting fighter craft
bba59db09f1957bbb59b4aea39b46f95.jpg

PRODUCTION INFORMATION
DEFENSE SYSTEMS
ARMAMENT
TECHNICAL SPECIFICATIONS
  • Classification: Fighter
  • Length: 7m
  • Width: 4m
  • Height: 2m
  • Armament: High
  • Defenses: Average
  • Squadron Count: 4
  • Maneuverability Rating: Average
  • Speed Rating: High
  • Hyperdrive Class: N/A
SPECIAL FEATURES
Advanced engines and cooling system
Ablative plating
Heavy armament

Strengths:
  • Engines faster than standard TIE
  • Heat seeking missiles
  • Ablative plating
Weaknesses:
  • Missile’s are easy to fool
  • No Hyper drive
  • Low squadron count
  • Limited transmitter range (30 Kilometers)
  • Being fully automated it is especially susceptible to ION/EMP
Description: The TIE/DR or Tie drone is a craft thought up by Desmond C’artyom using some of the greatest technology to date. It features heat seeking missiles, an ION cannon (Useful for shielded targets), and several lasers. It boast an engine that is almost twice as fast as the Twin Ion Engine. While this engine would usually overheat Desmond found several cooling cells that would keep the engine from burning up. The TIE/DR is self piloted and fully automated. It takes commands from a local command console. The transmitter is short range, and when the TIE’s reach the edge of the Transmitter’s field of support they will shutdown. These fighters utilize compact ablative durasteel plating. As a result their hull can take a heavier punch. Due to the nature of this ship, it decreases the risk to Imperial lives by being fully automated.
 
[member="Desmond C'artyom"]



Desmond C'artyom said:
Image Source: https://www.pinteres...30884713068209/
In Pinterest, if you click on the image it usually pops out another tab with where it was from. Please tag that as the image source.



Desmond C'artyom said:
[SIZE=9pt]Weaknesses[/SIZE][SIZE=9pt]:[/SIZE]

  • Missile’s are easy to fool

  • No Hyper drive

  • Low squadron count

  • Limited transmitter range


Desmond C'artyom said:
The transmitter is long range and when the TIE’s reach the edge of the Transmitter’s field of support they will automatically turn back.
That line fully negates the highlighted weakness, which nullifies it's usefulness for balancing the submission.


Desmond C'artyom said:

  • [SIZE=9pt]Armament[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]High[/SIZE]

  • [SIZE=9pt]Defenses[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Average[/SIZE]

  • [SIZE=9pt]Squadron Count[/SIZE][SIZE=9pt]: 6[/SIZE]

  • [SIZE=9pt]Maneuverability Rating[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Average[/SIZE]

  • [SIZE=9pt]Speed Rating[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]High[/SIZE]
These stats, coupled with the Minor production makes it still a bit over powered. I'd like to see one of the stats drop a peg or a good weakness added in.
 
I changed it to 30 kilometers due to the fact that these ships would be fighting alongside larger vessels made to engage each other at hundreds of kilometers. If this is not acceptable I change it. I just felt Three miles was very very short.
 
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