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Approved Tech Tidefall-class Brilliant Torpedo

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OUT OF CHARACTER INFORMATION


  • Intent: To provide a capital scale warhead more capable of surviving a ECM dominated battlefield

  • Image Source: here

  • Canon Link: N/A

  • Restricted Missions: N/A

  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS

  • Classification: Anti-Capital Ship Warhead

  • Size: Very Large

  • Weight: Heavy

  • Ammunition Type: Plank Gas Plasma Warhead

  • Ammunition Capacity: 1 Warhead

  • Reload Speed: None

  • Effective Range: Battlefield

  • Rate of Fire: Average

  • Stopping Power: High

  • Recoil: Average
SPECIAL FEATURES

  • Plank Gas Plasma Warhead: This warhead uses ionized Plank Gas as a payload. Typically, upon impact, it creates a focused heat jet that is designed to cut through heavy armor. As it expends energy in this manner, it reverts to its gaseous state of being typical Plank Gas. In its gaseous form, it corrodes and eats away at objects it comes into contact with.

  • Droid Brain: Each Tidefall is piloted by a Psykhe Droid Brain located in the middle of the missile. This makes the Tidefall a larger variant of a brilliant missile, allowing it to think as it reacts to threats on the battlefield, whether its a hostile starfighter or electronic sensor jamming.
Strengths:

  • Defense in Principle: Much like the Statet Grav Missile or the Starcore-class Concussion Missile, the Tidefall is designed to survive many of the new electronic-based anti-missile technologies being employed through principles of design. This includes extensively using Biolux series organoform circuitry to make it resistant to EMP/Ion weapons and using an isolated droid brain for guidance purposes to make it resistant to sensor jamming and generally immune to missile deactivator transmitters.

  • Maneuverable: The Tidefall incorporates vectored thrust nozzles as well as lateral thrusters built into the midway point of the fuselage. This allows the warhead to sidestep some point defense fire and other obstacles, as well as allowing it to better adjust its trajectory to better hit fast and maneuverable targets.

  • Long-Range: The Tidefall has fairly long range for a warhead of its size, largely because it relies heavily on coasting, much like the Firelance-class Torpedo before it, to near its target before rapidly accelerating to strike its target.
Weaknesses:

  • Isolated Telemetry: While not having a wireless communications system of its own means that it doesn't have an access point from which to be deactivated, it also means that it does not have the ability to use sensor data from other sources or to communicate with other friendly forces. This also means that once the missile is launched, the users cannot deactivate it or change its target, as the missile can only receive its orders through a physical dataport located on the side of its fuselage.

  • Delayed Effect: While being designed to coast over long distance grants the torpedo exceptionally long range, it also means that it is relatively slow compared to other ordinance, even compared to other long-range ordinance like energy torpedoes. However, this is not true as the torpedo nears its target, as it shift all remaining fuel into the engine to rapidly accelerate the torpedo.

  • Large Launcher: Tidefalls are exceptionally large torpedoes, meaning that this needs heavy warhead launchers such as the Harpoon-class General Purpose Launcher to effectively deploy. It is too large to be carried by starfighters or to be fired through typical hypervelocity cannons like the Angon-class.
DESCRIPTION

The Tidefall Brilliant Torpedo was conceived around the same time as the Starcore-class Concussion Missile as another munition type designed to better survive on a battlefield increasingly being dominated by electronic warfare. However, the Tidefall took the opposite approach of the Lightcore. Rather than essentially reverting to an unguided shell when struck by ECM, the Tidefall is actually a larger variant of the brilliant missile, essentially making each missile a disposable battle droid. Because it is operated by a droid brain, Tidefalls can rationally solve problems as they are encountered on the battlefield, making them harder to destroy before they hit their targets.

The Tidefall's basic fuselage uses carbo-plas plating laminated in several layers to form a solid hull. Thus the fuselage plating also serves as its framework. While this makes it less durable upon impact, and thus does not penetrate as much as many warheads, it also makes it more survivable against point defense weapons like laser cannons or flechette launchers as the plating overall is thicker than many of its contemporaries. Several small chemical fuel slug engines are mounted in a ring at the rough center of the missile and at the aft. This engines can be ignited individually, providing the Tidefall with exceptional maneuverability that is almost comparable to a typical starfighter. The rear of the fuselage contains a VASIMR drive that is almost directly copied from its predecessor, the Firelance Torpedo. Typically this engine is fired in short bursts, allowing the warhead to stealthily coast on inertia towards its targets. At full throttle though, combined with its auxiliary chemical thrusters, the Tidefall becomes quick and agile, behaving much like a drone starfighter. Just ahead of the engine and its fuel supply is the Tidefall's Psykhe Droid Brain, which acts essentially as the torpedo's pilot. Its dual-core processor is well-suited for this task, as one bio-computer can focus exclusively on flying the missile to avoid obstacles and immediate threats, while the other processor can focus on analyzing the battlefield, such as deciding if a new target should be selected if the target is destroyed or otherwise disappears, or processing through sensor noise caused by sensor jamming. Its ability to provide some of these tasks is enabled by its quartet of knowledge cylinders. Typically one is devoted to understanding realspace environments, another to common starship tactics, another to starship schematics and starship subcomponents, and another to processing sensor data in the context of electronic warfare. Just in front of the droid brain is the sensors that allow this to happen. This includes a trio of passive electro photo receptors for short-range guidance and a long-range heat detector. This sensor package is entirely passive, which allows it to target objects without pinging back enemy sensor operators. Using a composite sensor signature also means that it is less likely to fall victim to blanket noise jamming, especially in conjunction with its sensor processing software. Just ahead of the sensors is the plasma warhead itself. This warhead contains magnetically sealed plank gas that has been superheated into a plasma form. When this warhead hits its target, the magnetic seal at the tip of the warhead disappears, causing the superheated plasma to rush into the impact zone. Its high heat is thus focused forward and designed to superheat and/or burn through materials. In the event that the material rapidly absorbs this high heat, the plasma loses its energy reverts to plank gas, which then begins to eat through any material it comes into contact with. It is possible in some instances for the plasma to cut through a weakly armored section hull, flood a compartment and in the process lose all of its energy and turn into plank gas, which will then eat away at whatever is in that compartment.

Tidefalls are fairly large missiles which limits their deployment, meaning that they can only be carried on capital ships with large warhead launchers like the Harpoon General Purpose Warhead Launcher. Those ships that can carry the weapon find it useful as a means of long-range harassment, especially in obstacle-ridden environments such as asteroid fields. Typically they are deployed en mass, where their numbers and maneuverability improve the odds of at least some of them hitting their targets. As precision weapons, these warheads are typically programmed to hit specific components on a ship, where their plasma jet warheads can surgically disable or destroy targets.
 
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