Star Wars Roleplay: Chaos

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The High Republic

The High Republic is a light-side aligned constitutional democracy that was founded in Nabooian diplomatic traditions and practices, yet shaped by the vision of a brighter, unified future for the Southern Systems.

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Quick Overview

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Major Factions
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THR Mission Threads


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MISSION THREADS

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THR MISSION THREAD RULES:

Overview
  • Mission Threads let writers take part in official High Republic adventures — Jedi, Senate, Military, or Great House stories.
  • Missions are first come, first served. Once completed, they don't repeat.
  • After completing your first mission, you can submit new ideas for future missions.
How to Join
  • Claim a mission by posting here, in the Mission Board thread.
  • Assemble your team.
  • Write your story - and have fun (mandatory).
Completion Requirements
  • Minimum 10 posts total
  • At least 2 different writers
  • A full story arc (beginning → conflict → resolution; failure counts!)
Thread Style
  • Missions can be one-shots, steps in larger arcs, or cross-faction stories.
  • If your character's not high-ranked enough, feel free to NPC a leader for the mission.
Remember: Tell a good story, collaborate, and keep it fun — the Republic thrives through your creativity.


THE JEDI ORDER
Whispers on M'haeli (Diplomacy / Investigation)

The agricultural world of M'haeli reports strange disturbances among its vast fungal plains - whispers carried on the wind, and farmers vanishing without a trace. Local authorities suspect cult activity, but others fear a darker Force presence.
Objective: Investigate the disappearances, uncover the source of the disturbance, and restore peace to the M'haeli colonies.
Complication: The locals are superstitious and distrust outsiders; your presence alone may escalate tensions.
Difficulty Rating: Easy
Mission Leadership: Padawan or above may lead, Knight supervision optional.

Echoes of the Deep Vault (Exploration / Containment)
During excavation beneath the ruins of an ancient monastery on Naboo, archeologists accidentally uncovered a sealed chamber emanating a powerful and unstable Force signature.
Objective: Secure the site, identify the artifact or entity within, and prevent potential contamination of the surrounding region.
Complication: The energy reacts violently to emotional disturbance - any fear or anger could unleash what's contained.
Difficulty Rating: Moderate
Mission Leadership: Knight or above recommended; Padawans may accompany under supervision.

The Black Star Accord (Crisis / Combat) — Claimed by Rik Perris Rik Perris and Silas Torren Silas Torren
A rogue enclave of Dark Side adepts calling themselves the Black Star has taken control of an orbital station near the Farstine system, using hostages to demand recognition as an independent Force order.
Objective: Negotiate if possible; neutralize if necessary. Rescue the hostages and dismantle the enclave's leadership.
Complication: The adepts claim to act "in the name of balance," testing Jedi restraint and diplomacy alike.
Difficulty Rating: Hard
Mission Leadership: Knight or Master required.



JEDI UNDERGROUND
Mission to Anaxes (Light-hearted / Comedy Setup)

A crate marked "classified military supplies" turned up on Anaxes and, thanks to a clerical error, was delivered to a pet show in the lower city. The Empire is now desperately trying to recover it, and no one knows what's inside.

Objective: Retrieve the mystery crate before Imperial forces—or the pet show organizers—figure out what's going on.
Complication: The pet show is full of rare and very excitable creatures. Expect chaos, mistaken identities, and possible explosions.
Difficulty Rating: Easy
Mission Leadership: Any rank may lead. Ideal for Initiates or Padawans.

Mission to Tepasi (Espionage / Data Theft)
Tepasi's nobles are hosting an Imperial gala to celebrate a new sector governor. Intelligence suggests the guest list includes high-ranking Moffs—and access codes to a secure fleetyard.

Objective: Infiltrate the gala, steal or copy the fleetyard access codes, and escape unnoticed.
Complication: Formalwear, etiquette, and lightsabers don't mix. The event is heavily guarded by Coruscant Security Bureau agents posing as waitstaff.
Difficulty Rating: Average
Mission Leadership: Padawan or above may lead, Knight supervision encouraged.

Mission to Corulag (Extraction)
Corulag's Imperial academies train the next generation of officers and spies. A captured Jedi sympathizer—formerly a teacher—has been forced to design indoctrination curricula for Force-sensitive students. The Underground must extract them before their work condemns more children to Imperial control.

Objective: Infiltrate the Corulag Imperial Academy, locate the captive instructor, and smuggle them off-world.
Complication: The Academy is crawling with ISB observers and stormtrooper cadets; discovery will trigger a lockdown.
Difficulty Rating: Hard
Mission Leadership: Jedi Knight or above to lead; experienced Padawan may accompany.

Mission to Nar Shaddaa (Sabotage)
One of Nar Shaddaa's Hutts is suspected of trafficking in Force-sensitive children. His sanctuary holds records of recent purchases, but breaking in is nearly impossible. The Underground must infiltrate, plant surveillance, and escape unseen.

Objective: Plant listening devices in the Hutt's offices to confirm his involvement in trafficking.
Complication: The sanctuary is layered with traps, mercenaries, and Black Sun enforcers. A single misstep could expose the entire Underground presence on Nar Shaddaa.
Difficulty Rating: Extreme
Mission Leadership: Jedi Knight or above to lead. Padawans may accompany.

HIGH REPUBLIC STRATEGIC COMMAND
Operation Shieldlight (Humanitarian / Escort)

A series of ion storms has devastated the world of Kenari, leaving millions without power or food. Relief convoys are en route, but pirate raids have increased in the sector.
Objective: Escort and protect the aid convoys until the colony's planetary shields are restored.
Complication: The pirates are unusually well-armed, possibly supplied by a rival faction.
Difficulty Rating: Easy
Mission Leadership: Officer or equivalent rank may lead.

Silent Horizon (Recon / Espionage)
Deep-space sensors detect unidentified vessels gathering beyond the Republic's southern border. Strategic Command suspects an Imperial test fleet.
Objective: Conduct reconnaissance, gather data on the unknown vessels, and return without detection.
Complication: Communications interference and unreliable navigation data make exfiltration difficult.
Difficulty Rating: Moderate
Mission Leadership: Command officer or intelligence agent required.

Siege at Christophis (Battle / Command)
Confederate holdouts and mercenaries have seized control of Christophis' defense grid, threatening nearby Republic trade routes.
Objective: Coordinate a joint army-navy operation to liberate the world and disable the enemy stronghold.
Complication: Civilians remain trapped within the grid's radius; collateral damage will undermine public trust in the Republic.
Difficulty Rating: Hard
Mission Leadership: Senior Command (General, Admiral, or Intelligence Director) recommended.

THE REPUBLIC SENATE
The Trade Summit on Indobok (Diplomacy / Mediation)

Two border worlds dispute control of a vital hyperlane spur - both are Republic members, and tensions have flared to near conflict.
Objective: Represent the Senate and mediate a fair trade accord to prevent escalation.
Complication: One delegation is secretly backed by the Black Sun Syndicate, complicating negotiation ethics.
Difficulty Rating: Easy
Mission Leadership: Senator or envoy may lead; Jedi mediation optional.

Crisis on Masterra (Political / Investigation)
A no-confidence motion has been filed against the Senator of Masterra amid accusations of corruption and misuse of Republic aid funds.
Objective: Investigate the claims, gather evidence, and prepare testimony for the Senate Ethics Committee.
Complication: Rival senators are weaponizing the investigation for their own political gain.
Difficulty Rating: Moderate
Mission Leadership: Senator or High Assembly representative recommended.

The Dusk Proclamation (Legislative / Conspiracy)
An unsigned proposal circulates within the Senate — the Dusk Proclamation — suggesting the creation of emergency executive powers under the guise of "crisis unification."
Objective: Uncover the authorship, expose its backers, and prevent the measure from reaching the floor.
Complication: The Proclamation's supporters include influential worlds and even elements within the Republic's own military.
Difficulty Rating: Hard
Mission Leadership: Senior Senator or coalition recommended; multiple participants encouraged.


THE GREAT HOUSES
The Flower War (Intrigue / Duel of Honor)

Two noble houses on Naboo have reignited an ancestral feud after centuries of peace, threatening to draw others into the conflict.
Objective: Mediate or end the feud through diplomacy, duel, or subterfuge before it spreads to the Senate floor.
Complication: Both houses wield considerable influence, and taking sides could have lasting repercussions.
Difficulty Rating: Easy
Mission Leadership: Any House representative or ally.

Embers of Taris (Espionage / Sabotage)
A rival Great House has been accused of illegally supplying weapons to insurgents on Ryloth. Proof is scarce, and open accusation risks war.
Objective: Gather evidence of the illicit trade, uncover the intermediary, and ensure plausible deniability for your House.
Complication: The insurgents view the Republic as occupiers - they may not distinguish friend from foe.
Difficulty Rating: Moderate
Mission Leadership: Noble agent or House knight recommended.

The Masque of Starlight (Politics / Subterfuge)
The Grand Masque of Theed draws nobles, senators, and dignitaries from across the Southern Systems. Rumors whisper of a plot to assassinate a House heir under cover of celebration.
Objective: Identify the conspirators, protect the intended target, and maintain the illusion of normalcy.
Complication: The assassin's sponsor may be from within your own House.
Difficulty Rating: Hard
Mission Leadership: Senior noble or House-aligned Jedi/agent required.

 
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