The High Republic
MISSION THREADS
THR MISSION THREAD RULES:
Overview
- Mission Threads let writers take part in official High Republic adventures — Jedi, Senate, Military, or Great House stories.
- Missions are first come, first served. Once completed, they don't repeat.
- After completing your first mission, you can submit new ideas for future missions.
- Claim a mission by posting here, in the Mission Board thread.
- Assemble your team.
- Write your story - and have fun (mandatory).
- Minimum 10 posts total
- At least 2 different writers
- A full story arc (beginning → conflict → resolution; failure counts!)
- Missions can be one-shots, steps in larger arcs, or cross-faction stories.
- If your character's not high-ranked enough, feel free to NPC a leader for the mission.
THE JEDI ORDER
Whispers on M'haeli (Diplomacy / Investigation)
The agricultural world of M'haeli reports strange disturbances among its vast fungal plains - whispers carried on the wind, and farmers vanishing without a trace. Local authorities suspect cult activity, but others fear a darker Force presence.
Objective: Investigate the disappearances, uncover the source of the disturbance, and restore peace to the M'haeli colonies.
Complication: The locals are superstitious and distrust outsiders; your presence alone may escalate tensions.
Difficulty Rating: Easy
Mission Leadership: Padawan or above may lead, Knight supervision optional.
Echoes of the Deep Vault (Exploration / Containment)
During excavation beneath the ruins of an ancient monastery on Naboo, archeologists accidentally uncovered a sealed chamber emanating a powerful and unstable Force signature.
Objective: Secure the site, identify the artifact or entity within, and prevent potential contamination of the surrounding region.
Complication: The energy reacts violently to emotional disturbance - any fear or anger could unleash what's contained.
Difficulty Rating: Moderate
Mission Leadership: Knight or above recommended; Padawans may accompany under supervision.
The Black Star Accord (Crisis / Combat) — Claimed by
Objective: Negotiate if possible; neutralize if necessary. Rescue the hostages and dismantle the enclave's leadership.
Complication: The adepts claim to act "in the name of balance," testing Jedi restraint and diplomacy alike.
Difficulty Rating: Hard
Mission Leadership: Knight or Master required.
JEDI UNDERGROUND
Mission to Anaxes (Light-hearted / Comedy Setup)
A crate marked "classified military supplies" turned up on Anaxes and, thanks to a clerical error, was delivered to a pet show in the lower city. The Empire is now desperately trying to recover it, and no one knows what's inside.
Objective: Retrieve the mystery crate before Imperial forces—or the pet show organizers—figure out what's going on.
Complication: The pet show is full of rare and very excitable creatures. Expect chaos, mistaken identities, and possible explosions.
Difficulty Rating: Easy
Mission Leadership: Any rank may lead. Ideal for Initiates or Padawans.
Mission to Tepasi (Espionage / Data Theft)
Tepasi's nobles are hosting an Imperial gala to celebrate a new sector governor. Intelligence suggests the guest list includes high-ranking Moffs—and access codes to a secure fleetyard.
Objective: Infiltrate the gala, steal or copy the fleetyard access codes, and escape unnoticed.
Complication: Formalwear, etiquette, and lightsabers don't mix. The event is heavily guarded by Coruscant Security Bureau agents posing as waitstaff.
Difficulty Rating: Average
Mission Leadership: Padawan or above may lead, Knight supervision encouraged.
Mission to Corulag (Extraction)
Corulag's Imperial academies train the next generation of officers and spies. A captured Jedi sympathizer—formerly a teacher—has been forced to design indoctrination curricula for Force-sensitive students. The Underground must extract them before their work condemns more children to Imperial control.
Objective: Infiltrate the Corulag Imperial Academy, locate the captive instructor, and smuggle them off-world.
Complication: The Academy is crawling with ISB observers and stormtrooper cadets; discovery will trigger a lockdown.
Difficulty Rating: Hard
Mission Leadership: Jedi Knight or above to lead; experienced Padawan may accompany.
Mission to Nar Shaddaa (Sabotage)
One of Nar Shaddaa's Hutts is suspected of trafficking in Force-sensitive children. His sanctuary holds records of recent purchases, but breaking in is nearly impossible. The Underground must infiltrate, plant surveillance, and escape unseen.
Objective: Plant listening devices in the Hutt's offices to confirm his involvement in trafficking.
Complication: The sanctuary is layered with traps, mercenaries, and Black Sun enforcers. A single misstep could expose the entire Underground presence on Nar Shaddaa.
Difficulty Rating: Extreme
Mission Leadership: Jedi Knight or above to lead. Padawans may accompany.
HIGH REPUBLIC STRATEGIC COMMAND
Operation Shieldlight (Humanitarian / Escort)
A series of ion storms has devastated the world of Kenari, leaving millions without power or food. Relief convoys are en route, but pirate raids have increased in the sector.
Objective: Escort and protect the aid convoys until the colony's planetary shields are restored.
Complication: The pirates are unusually well-armed, possibly supplied by a rival faction.
Difficulty Rating: Easy
Mission Leadership: Officer or equivalent rank may lead.
Silent Horizon (Recon / Espionage)
Deep-space sensors detect unidentified vessels gathering beyond the Republic's southern border. Strategic Command suspects an Imperial test fleet.
Objective: Conduct reconnaissance, gather data on the unknown vessels, and return without detection.
Complication: Communications interference and unreliable navigation data make exfiltration difficult.
Difficulty Rating: Moderate
Mission Leadership: Command officer or intelligence agent required.
Siege at Christophis (Battle / Command)
Confederate holdouts and mercenaries have seized control of Christophis' defense grid, threatening nearby Republic trade routes.
Objective: Coordinate a joint army-navy operation to liberate the world and disable the enemy stronghold.
Complication: Civilians remain trapped within the grid's radius; collateral damage will undermine public trust in the Republic.
Difficulty Rating: Hard
Mission Leadership: Senior Command (General, Admiral, or Intelligence Director) recommended.
THE REPUBLIC SENATE
The Trade Summit on Indobok (Diplomacy / Mediation)
Two border worlds dispute control of a vital hyperlane spur - both are Republic members, and tensions have flared to near conflict.
Objective: Represent the Senate and mediate a fair trade accord to prevent escalation.
Complication: One delegation is secretly backed by the Black Sun Syndicate, complicating negotiation ethics.
Difficulty Rating: Easy
Mission Leadership: Senator or envoy may lead; Jedi mediation optional.
Crisis on Masterra (Political / Investigation)
A no-confidence motion has been filed against the Senator of Masterra amid accusations of corruption and misuse of Republic aid funds.
Objective: Investigate the claims, gather evidence, and prepare testimony for the Senate Ethics Committee.
Complication: Rival senators are weaponizing the investigation for their own political gain.
Difficulty Rating: Moderate
Mission Leadership: Senator or High Assembly representative recommended.
The Dusk Proclamation (Legislative / Conspiracy)
An unsigned proposal circulates within the Senate — the Dusk Proclamation — suggesting the creation of emergency executive powers under the guise of "crisis unification."
Objective: Uncover the authorship, expose its backers, and prevent the measure from reaching the floor.
Complication: The Proclamation's supporters include influential worlds and even elements within the Republic's own military.
Difficulty Rating: Hard
Mission Leadership: Senior Senator or coalition recommended; multiple participants encouraged.
THE GREAT HOUSES
The Flower War (Intrigue / Duel of Honor)
Two noble houses on Naboo have reignited an ancestral feud after centuries of peace, threatening to draw others into the conflict.
Objective: Mediate or end the feud through diplomacy, duel, or subterfuge before it spreads to the Senate floor.
Complication: Both houses wield considerable influence, and taking sides could have lasting repercussions.
Difficulty Rating: Easy
Mission Leadership: Any House representative or ally.
Embers of Taris (Espionage / Sabotage)
A rival Great House has been accused of illegally supplying weapons to insurgents on Ryloth. Proof is scarce, and open accusation risks war.
Objective: Gather evidence of the illicit trade, uncover the intermediary, and ensure plausible deniability for your House.
Complication: The insurgents view the Republic as occupiers - they may not distinguish friend from foe.
Difficulty Rating: Moderate
Mission Leadership: Noble agent or House knight recommended.
The Masque of Starlight (Politics / Subterfuge)
The Grand Masque of Theed draws nobles, senators, and dignitaries from across the Southern Systems. Rumors whisper of a plot to assassinate a House heir under cover of celebration.
Objective: Identify the conspirators, protect the intended target, and maintain the illusion of normalcy.
Complication: The assassin's sponsor may be from within your own House.
Difficulty Rating: Hard
Mission Leadership: Senior noble or House-aligned Jedi/agent required.
Last edited by a moderator: