Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech Thoughtrend

Status
Not open for further replies.
THOUGHTREND
yNOBcs6.png

OUT OF CHARACTER INFORMATION
Intent: A neat artifact
Image Source: [xhttps://www.deviantart.com/avitus12/art/Necron-lord-1-477310324]
Canon Link: Battle Meditationhttp://starwars.wikia.com/wiki/Battle_meditation | Force Meld
Primary Source: The Raveninghttp://starwarsrp.net/topic/39727-ravening/

PRODUCTION INFORMATION
Manufacturer: Anathemoshttp://starwars.wikia.com/wiki/Anathemos
Affiliation: Closed Market
Model: Not Applicable
Modularity: No
Production: Unique
Material:
TECHNICAL SPECIFICATIONS
Classification: Staff
Size: Large
Weight: Very Heavy

SPECIAL FEATURES
  • Destroyer of Unity: The staff’s primary purpose was to break those who have been joined together through the Force and through their minds such as Hiveminds, Battle Meditation, Force Melds and other telepathic connections. When the staff is used to kill someone joined in such a way, it causes a ripple to pass through the meld. This ripple varies based on the strength of the joining, causing the sensation of loss, emptiness, and hopelessness to seep into it, as well as potentially causing those under the meld to suffer from headaches, loss of consciousness, or even death.

    A very strong meld will cause very strong reactions to seep through it, and while actual brain death is rare, it is possible. Especially for close bonds reinforced by Force melds. Weaker melds that are only very loosely connected have weaker reactions. The more beings that are killed by the weapon within such a meld, the stronger the reactions and ripples grow. Normally it starts with the sudden feeling of hopelessness, cold, and emptiness as the ripple of death flows across all those within the meld. Then as the reaction gains strength as more are killed or affects emotionally closer beings, headaches and migraines spread through the meld.

    Theoretically, this progresses to debilitating pain, then to loss of consciousness, then to death but more realistically once the Meld begins working against the parties involved more than it helps, those controlling it will cut it off.

  • Force Imbued: The weapon is lightsaber resistant, able to destroy Force Spirits, however it does not cleave through metals effortlessly like Force-Imbued Swords would.
Strengths:
  • Thought Killer: The staff is designed to kill and disrupt melds, hiveminds, and battle meditation, destroying those that have come together and joined their minds and souls to unite against the weapon’s master.
  • Lightsaber Resistant: Being Force Imbued and crafted from Force Crystals, the weapon is highly resistant to damage, even from Lightsabers in the same manner as alchemical weapons and other Force Imbued blades.
Weaknesses:
  • Independent: Thoughtrend seems to have a will of its own, and will not abide to be joined to the very thing it was made to destroy. It carves its wielder out from friendly battle melds and hive minds and resists being bonded in anyway to others while carried. Over time this leaks across to the user themselves to the point they find it increasingly difficult to bond with others at all.
  • Only the Living: Of course a weapon that affects the minds of its victims must affect minds. Droids are not susceptible to its effects.
  • Blunted: Not being a bladed weapon, the Thoughtrend doesn’t hack or slash, making it a blunted instrument not suited for heavily armored foes. It doesn’t cleave through armor or slice through flesh like other Force-Imbued weapons.
  • Disunity: The weapon must affect people within a Meld, such as Battle Meditation or in a Hive Mind in order for its effect to work. If they are not benefiting from such a meld, there will be no side effect from them being killed by the weapon.
  • Null: When the weapon is within a Null Field such as close proximity to voidstone, Ysalamiri, or any other Force nullifying zone, it doesn't work being Force-Imbued, and most people aren't bonded or melded while within an ysalamiri field anyway, but in the case of hiveminds or innate telepathy.
  • Unwieldy: The staff isn’t the greatest weapon, being on the heavy side which makes using it a little cumbersome and carrying it difficult.
DESCRIPTION
Ages ago, long before the Gulag Plague had ever been conceived by the mysterious Zero, even before the Great Galactic War began, the fledgling Reconstituted Sith Empire’s arcanists and alchemists among the Sphere of Mysteries began researching many lost arts of the Force. Anathemos, one of the Lords within the Sphere, designed a terrifying weapon to use against the Jedi and the Republic during the War, to disjoint them, and sunder their ability to unify. He began work on an arcane weapon, focusing on reverberating death throughout telepathic connections so that those that came together would be destroyed.

His efforts were partially successful, as he had desired a weapon that would slay those who shared the goals and wants on the battlefield, while instead he received a weapon to devastate battle meditations. The weapon reverberates the feelings of death when it kills someone throughout the meld they are a part of, spreading to all those connected with cold and emptiness. Some feel headaches and migraines as they suffer from more casualties to the weapon.

During the Great Galactic War, the Jedi Order recovered the weapon from the Anathemos, sealing it under their temple on Coruscant until it was lost after the Sacking of the world. The ancient Imperial Reclamation Service supposedly tracked the artifact for the Sith Lord, finding traces of it on Tatooine and Oricon until records of it vanished for the last several thousand years until it resurfaced after the Contingency attempted to gain a foot hold in the galaxy.
 
[member="Laira Darkhold"]

Just for the sake of adding as much depth to this beautiful submission as possible, my only suggestion would be listing the standard drawbacks with any artifact in the weakness section: Force Light, Ysalamir, etc.

Let me know if you choose to add those and I'll pass this along.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom