Star Wars Roleplay: Chaos

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Approved Tech Thom Naudir's Beskar'gam

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Thom Naudir

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  • Intent: To create the personal armor for Thom Naudir.
  • Image Source: Link
  • Canon Link: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Thom Naudir
  • Affiliation: Thom Naudir
  • Model: Thom Naudir's Beskar'gam
  • Modularity: Easily Modifiable

  • Production: Unique
  • Material: Beskar
TECHNICAL SPECIFICATIONS
  • Classification: Multi-purpose
  • Weight: Heavy
  • Resistances
- Blasters: Very High
- Kinetic: Average
- Lightsabers: High
-Sonic: High
-EMP: Low
Elemental: Average

SPECIAL FEATURES
Strengths:
  • Flame Unit: Thom built a small flamethrower unit into the left gauntlet of his armor, and can activate it with a simple flexing of his fingers.
  • Beskar: Due to his connections with Clan Naudir and the planet of Krieg, Thom was able to secure a sizable amount of Beskar to be used for his armor. The helmet, chest piece, pauldrons, gauntlets and leg armor are all made from Beskar.
  • Compartments: Scattered across Thom's armor are numerous small compartments, where he can conceal various sized vibro blades. Designed for ease of access, Thom can draw the blades from their various hidden locations in a split second.
Weaknesses:
  • Heavy: The sheer amount of Beskar used in the creation of Thom's armor, as well as the numerous bladed weapons across his armor weigh him down, forcing him to sacrifice speed and agility for the added protection.
  • Environmental: While his armor offers him protection in direct combat, it is not fully sealed. Protected from harsh terrain by the armor, Thom is still exposed to the elements, and is exposed to biological and chemical weaponry.
  • Sensory Overload: Due to having only a single eye, all helmet functions, including sensory data and targeting assistance have to be fed through the right side of Thom;s helmet, sometimes overloading him with overlapping information and distracting him from the action at hand.
DESCRIPTION
Following an encounter with another Mandalorian, Thom returned from the wider galaxy to Krieg, intent to build a new suit of armor. With the resources of the world, and the guidance of the Clan Thom forged his new armor. The Beskar metal affords him significant protection against blaster weapons and lightsabers, though, in order to try and make the armor lighter, the amount of Beskar was restrained, leaving a thin enough layer that kinetic weaponry could eventually tear through. Owing to his Clan's leaning towards close range combat, the armor has numerous compartments where Thom keeps vibro blades for easy reach in combat.
 

Runi Verin

Two pounds shy of a bomb.
[member="Thom Naudir"]

Some solid strengths and weaknesses on this armour. I have to say I'm a little surprised on some of the ratings given that this is an infamous Beskar'gam suit. You're actually quite a few under at the moment.



Thom Naudir said:
-Sonic: Moderate
I believe this is the culprit. The Moderate rating actually only exists in the Starship section, which is a little confusing, I know. I think you'll want to replace this rating with 'High' instead.

Even with that factored in, you're actually 5 ratings under balance at the moment. While this is totally fine from a Factory perspective, I don't want you to be accidentally screwing yourself out of the armour you actually want due to a misunderstanding on the ratings.
 

Runi Verin

Two pounds shy of a bomb.
[member="Thom Naudir"]



Thom Naudir said:
Environmental: While his armor offers him protection in direct combat, it is not fully sealed. Thom is subject to the environment around him, as well as biological or chemical weaponry.

I think you might want to tweak the above weakness now that you've bumped up the environmental rating. Otherwise this is good to go.
 
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