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Approved Starship The Xinkra's Claw

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Ajax

The Dunkmaster
6gWTxCf.jpg



Image Source: alexvontolmacsy

Affiliation: Flif and R9-X1

Manufacturer: CEC

Modularity: Very yes

Production: Mass-produced

Material: Durasteel,plasteel,transparisteel

Classification: Light Freighter


Mode;: YT-1930 freighter (heavily modified)

Length: 38.8m

Width: bow:30.2 midship: 24.7 stern:10

Height: 8.6m

Squadron Count: No squadron

Armament: 1 quad laser cannon on top, one on bottom. 1 concussion missile tube on bow. Torplex fore deflector shields, novaldex port and starboard deflector shields, kuat drive yards aft deflector shield

Special Features: Boosted hyperdrive, improved shielding, transmitter for Fake ID's, extra passenger room made at the cost of about 25 metric tons of space

Maneuverability Rating: 6(?) 43 DPF

Speed Rating: 65 MGLT, 12 MGLT/s so 5(?)

Hyperdrive Class: . 1.0, 12.0 backup

Strengths: (Provide, in list format, a minimum of 1 strength of this submission.)
Improved speed over model
Improved shielding
Well armed for a freighter


Weaknesses:
bulk of freighter makes it easier to hit
sensor array vulnerable
sacrificed cargo space for passenger

Description:
Passengers: up to 10
Cargo Space: 175 metric tons
Crew: 2(minimum)
Consumables: 2 months

The Xinkra's Claw is the smuggling freighter for Flif and R9-X1. It was bought used for 50,000 credits and then modified with about 20,000 more credits, thanks to the credits Flif received from the government of Kushibah. It was designed for smuggling, transport, and combat, so naturally the modularity of the YT-1930 was perfect for the duo. Due to the diminutive size of the two, there is a lot of room for passengers, and the inside of the cabins is plush and comfortable. Several controls have been lowered and adjusted for Flif and some things have been rewired for R9-X1.

Development Thread: Not needed (?)

Intent: Passnger-carrying, smuggling, and occasional combat

Who Can Use This: Flif and R9-X1


First starship submission I have made, so be nice :3
 
[member="Flif"]

Just a bit messy, but everything seems alright. Mind cleaning it up a little? 5 speed is fine, and so is 6 maneuverability.

You need to fix your strengths and weaknesses. They contradict each other. Improved speed counters being easy to hit at its size so if you could think of a different weakness or remove that strength. Same goes for lots of cargo space and less cargo space, you can't have both. I'd also prefer your hyperspace class not drop below 1 without some work. Your submitting this as a mass produced class, and there isn't any work for it either.
 

Ajax

The Dunkmaster
[member="Camellia Swift"]
I say mass-produced because canonly, this was a ship mass-produced by CEC

Fixed some other things
 
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