Star Wars Roleplay: Chaos

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Character The Tarasque of the Fifth

Orrin Trask

The Tarasque of the Fifth

Tarasque
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  • NAME: Orrin Trask
    FACTION: Bounty Hunter's Guild
    SPECIES: Human
    AGE: Early Thirties
    SEX: Male
    HEIGHT: 190cm
    WEIGHT: 100kg
    FORCE SENSITIVITY: It's all just spat by idiots across the galaxy. He is not sensitive to the force.

    From Stormtrooper to Bounty Hunter to Law Bringer. Orrin Trask or known better as the Tarasque of the Fifth Legion was a stormtrooper with great renown, he was some of the best of his already exceptional Legion of Stormtroopers. While he did his term serving the Imperial cause, he had many accolades, many of them thought impossible until he -and his platoon- did them, such as an insertion into a vessel still in hyperspace, the unthinkable capture of an enemy capital ship with a small insertion force and so on and so forth. Orrin Trask was nothing before he joined the corps, he was just some slum-raised orphan from Corellia, like thousands of others. He was radicalized by his commander, the Drexl of the Fifth Legion, a man who was and probably still is ten times the man Trask would ever be. It was his commander's arrest and scat imprisonment that would drive Orrin and many of the comrades in the Fifth to leave the corps, feeling they could do more on their own for the galaxy than ever with the hesitant and squeamish brass commanding them. All the men who left the Legion then, came together when they joined up with the Bounty Hunter's Guild, taking on bounties together and forming a coalition that would come to be known as the Bronze Men, named that for the bronze permasteel armour they wore in those days.

    The Bronze-Men specialized in bringing to light rebel and criminal activities across Imperial Space. They were damn good at what they did, without the points telling them what they could and couldn't do, the Bronze-Men became a terror in the underworld. The deals made by lone and corrupt Moffs and Governors that thought they could do anything because the Imperial fleets were busy in the core and couldn't care less about their backwater worlds soon came to regret their life decisions as the Bronze-Men descended upon Imps just as much as they did Rebels and actual scumbags of the galaxy, though with admittedly less vigour for the Imperials since they had to wait for the go-ahead from Imperial authorities to get them. I.e. Proove they were a drain on the Imperial system.

    For a good while, Orrin ran with the Bronze-Men...but as times would go on he noticed a disturbing statistic building. Yes, they brought in more rebel and criminal scum, but there were one too many Moffs and Governors they were having to keep an eye on. It was one thing when it was one bad Almakian apple of a bunch, he could've excused that, just another scumbag who made it lucky, he couldn't excuse making profiles on half the people in power across the whole damned empire. There was, as much as it may have hurt to admit for the soldier, a flaw in the Imperial system. He would never say what he fought for was wrong, only who he fought for to uphold that ideal. Orrin Trask would leave the Bronze-Men and make it out in the galaxy on his own, a good history at his back so he would never be short on jobs.

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    Orrin Trask is 190cm even, weighing 90 kg, he is dark-skinned with often long dark brown hair and eyes of the same colour.

    The Tarasque is a physically imposing man given his above-average size and his soldier's build. He just barely didn't qualify for Death Trooper training, missing just a handful amount of centimetres to make it. Even out of the bronze armour he wears, he isn't someone just anyone would think about picking a fight with.

    He keeps his body in prime shape just out of the habit of his brutal training that made him the deadly hunter he is today and the deadlier soldier he was with his legion comrades at his back.

  • Strengths: Orrin Trask is a deadly man in all regards, he is a soldier who became a warrior

    In many professions across the galaxy, physical strength isn't particularly useful to anyone, even in his profession, where really it comes down to who can draw their pistol faster rather than who can punch the hardest... even so, Orrin took it upon himself to master his body chemistry, in the Bronze-Men, there wasn't anyone who could punch harder than him, even the guys bigger and definitely more built of muscle than he couldn't match the amount of force he could put behind a punch.

    It was twofold, working on his kinesthetics as he had. If his body was in prime shape, it didn't matter if his mind wasn't... because if his mind wasn't, it didn't matter how strong he was, a blaster bolt to the back of the head, was still a blaster bolt to the back of the head... or simply a blaster bolt to his chest because he didn't draw as fast as the other guy. So he had made sure he has a fair chance to outdraw anyone. Though it is better to not get in the situation where he has to draw that way in the first place... but being ready is always better than not being ready.

    Weaknesses: A deadly man in all regards, but he is a good soldier who has lived free and as a warrior for far too long.

    There was a time, even in his own mind as well as what others can and do perceive about Orrin, he was more deadly when he was in the corp when he had his brothers in arms at his backside. Even when he was in the Bronze-Men, hell, one could say he was at his most deadly when he was with the Bronze-Men. It made him a different beast entirely when he had his comrades at his side, but today after being on his own for so long, he cannot imagine being restrained like he was in the corp and Bronze-Men. In return for his deadly precision and focus as a bounty hunter, he's lost the ability to work effectively with others. A soldier can make a good warrior, a warrior does not make a good soldier.

    For all his ability and knowledge of ground side and small unit tactics, it doesn't help him in space combat. Dogfighting isn't his speed, it's the exact reason he has such a jerry-rigged transport ship as he does. Either he gets his target on the ground or he makes his escape to try another day. It doesn't help that he works alone and then has to rely on the auto-aiming omni-turret of his vessel rather than an actual person with the ability to guess more than the algorithms that are right one time in five hundred shots.


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    Orrin's ship named the Lucky-Bantha in the databases across the galaxy, as a joke, is a Corellian-made transport ship that was modded, as all Corellian ships are, to all hell to be as quick and able to escape combat as soon as possible. The YT-2000's engines look nothing like they did coming out of the dockyards as they're haphazardly replaced and made to run with aftermarket boosters and coolers and drives and really anything else he could think of to make Lucky-Bantha go faster.

    His armour, now a durasteel plate and helmet are for nothing but reliability now. It is nothing like the kit he had in his Bronze-Men days, where they had invested in their own R&D department to make them a crazy number of gadgets for keeping them alive or at the very least able to kill longer, no his new armour is just about making sure a bolt doesn't kill him if he missed someone in a room clearing. It's no beskar, but he could live through a few blasts before a bolt gets through. A good thing about durasteel is that it's damn cheap to come across in junkyards. The only thing expensive about his armour is the helmet, which really only needs to have it'd electronic innards ripped out and put into a new helmet, and the much more expensive jetpack that he actually hardly uses because jetpack fuel is damn expensive and he could just get that damn air convertor thing hooked up to work in the place of the fuel... if he ever hooked it up or bothered to figure it out.

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    Now Orrin does have any number of blasters and even slugthrowers to choose from on any given mission, but he does have his go-to favourite blaster over others. A trusty and in wide circulation on the surplus market, the old E-11 carbine. Small and compact, good at close and medium-range engagements, where most should happen.



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