Star Wars Roleplay: Chaos

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The Sularen Slipway

The Sularen Slipway - Hyperspace Route
Trade-Federation-Factodex

Trade-Federation-Factodex

  • Hyperlane Name: The Sularen Slipway
  • Hexes Crossed: 24 Hexes Crossed
  • Starting Hex: Planet of Corellia
  • Ending Hex: Planet of Cholganna
  • Route Points: Corellia --> Nubia --> New Plympto --> Terrijo --> Reytha --> Mimban --> Attahox --> Petrusia --> Ruusan --> Drogheda --> Kirima --> Hylobi --> Durkteel --> Ingo --> Saleucami --> Jomark --> Ossus --> Cholganna
Important Information

Corellia

  • Major gateway into the Slipway.
  • Intersection with both the Corellian Run and Corellian Trade Spine, making it the primary traffic feeder for the route.
  • Extensive shipbuilding infrastructure and customs presence.
  • High Republic patrol headquarters for the Corellia-Attahox section.

Nubia

  • Home of Nubia Star Drives and major droid manufacturing concerns.
  • Contains significant shipyards and engineering industries.
  • Notable locations include Circle Bay, a famous harbor region, and a Droid Museum.
  • Nuba City serves as a major industrial port and financial center with a large spaceport.

New Plympto

  • Former homeworld of the Nosaurians.
  • Excellent place for agricultural exports and local trade.
  • Recovery efforts following historical devastation make it a useful stop for humanitarian and reconstruction traffic.

Terrijo

  • Sparse frontier world.
  • Common waypoint for navigators recalibrating before entering less-developed stretches of the route.

Reytha

  • Limited infrastructure.
  • Primarily used as an emergency exit point and secondary navigation marker.

Mimban

  • Extremely valuable narrative location.
  • Swamp world rich in minerals.
  • Historic battlefield across numerous galactic conflicts.
  • Frequent salvage operations, abandoned military stockpiles, and scavenger activity.
  • Hazardous atmospheric conditions and difficult landing zones.

Attahox

  • Last major world under reliable High Republic oversight.
  • Large customs checkpoints and hyperspace monitoring stations.
  • Common inspection point for cargo traffic entering deeper portions of the route.

Petrusia

  • Known as the "gateway" to the uncontrolled half of the Slipway.
  • Major transition point where Republic patrol density rapidly decreases.
  • Popular meeting point for independent traders and mercenary escorts.

Ruusan

  • Most important world on the entire route after Corellia.
  • Site of the Valley of the Jedi.
  • Historic center of the New Sith Wars.
  • Strong Jedi archaeological interest.
  • Heavy restrictions around certain protected sites.
  • Generates tourism, pilgrimage, academic, and relic-hunting traffic.

Drogheda

  • Frequent stop for independent freighters.
  • Useful resupply point before the more isolated stretches of the Slipway.

Kirima

  • Known primarily as a navigation waypoint.
  • Suitable location for relay beacons and private monitoring stations.

Hylobi

  • Sparse settlements.
  • Common place for covert cargo transfers due to limited oversight.

Durkteel

  • Remote world frequently used as a refueling and repair stop.
  • Good location for pirate lookouts and hidden sensor arrays.

Ingo

  • Little-developed system.
  • Important primarily because it breaks up a long stretch of hyperspace travel.

Saleucami

  • Significant Mid Rim world.
  • Famous for its role during the Clone Wars.
  • Strong commercial value due to established settlements and agriculture.
  • One of the busiest civilian ports on the latter half of the Slipway.

Jomark

  • Historically associated with Jedi and Imperial-era activity.
  • Scholarly expeditions and treasure hunters occasionally transit through the system.
  • Good place for lore-driven encounters.

Ossus

  • Second-most important destination on the route after Ruusan.
  • Ancient Jedi world.
  • Site of immense Jedi ruins, archives, and archaeological expeditions.
  • Draws academics, Force traditions, explorers, and relic hunters.
  • Security often varies depending on who controls access to the ruins.

Cholganna

  • Terminus of the Sularen Slipway.
  • Dangerous jungle world with a reputation for shipwrecks and hidden facilities.
  • Ideal for clandestine meetings, hidden caches, pirate bases, criminal activity, and expedition campaigns.
  • Stronghold of Sularen's Final Dawn

Trade-Federation-Factodex

  • Speed: Average
The Sularen Slipway is not among the galaxy's fastest major corridors, but it is dependable. It lacks the extreme efficiency of grand arteries like the Hydian Way or Corellian Run, yet it remains quicker than most backwater alternatives because of its unusually steady lanes and the number of fixed point transitions Morta Bota identified during his original survey
  • Accessibility:
Moderately accessible and increasingly well-known, though not universally public in the way a major galactic trade artery would be. The route is recognized by navigators, smugglers, private freight captains, and factions with an interest in controlled movement between Corellia and the outer stretches beyond Ossus.

From Corellia to Attahox, the lane is effectively under High Republic oversight, with frequent patrols, sensor sweeps, customs checks, and the occasional traffic quarantine when activity spikes. This makes that half of the route safer, but far more scrutinized.

From Petrusia to Cholganna, the lane becomes much less controlled. It is known, but not heavily administered, which makes it attractive to covert operators, independent traders, and those wishing to avoid notice.
  • Route Hazards:
The primary hazards are not natural disasters so much as jurisdictional pressure and opportunistic predation. The Corellia-to-Attahox corridor carries the risk of inspection, detention, confiscation, and forced rerouting by High Republic forces. Ships with suspicious transponders, unregistered cargo, or false manifests are especially vulnerable.

Beyond Petrusia, the risks change. Patrols thin out, making piracy, ambushes, and hidden boarding actions more likely. The route also runs through older charted regions that can still produce drift errors if a ship's navicomputer is outdated or poorly calibrated.

Several sections are prone to gravitational interference from forgotten mass shadows, old debris lanes, and residual hyperspace turbulence left by the Planeshift. While the lane is stable enough for routine use, it should not be treated as perfectly safe. Fast travel, evasive jumps, and poor piloting can still end in hard exits or vector shear.
  • Rest Stops:
Rest stops are moderately common on the first half of the route, especially near Corellia, Nubia, Saleucami, and Ossus, where legitimate ports, fuel depots, repair yards, and customs stations can be found. These are the best places for licensed freight crews, medical resupply, and legal passenger traffic.

Past Petrusia, rest stops are fewer and more variable. Crews often rely on hidden fuel sites, independent ports, backroom dockmasters, and black-market maintenance shops. This makes the route useful for roleplay involving smugglers, bounty hunters, fugitives, covert agents, and anyone trying to move without drawing attention.

Trade-Federation-Factodex


The Sularen Slipway began life as the Corellian Drift, a curious and initially underestimated hyperspace tendency first recognized by the Besalisk prospector Morta Bota Morta Bota . In the aftermath of the Galactic Planeshift, when formerly fixed hyperspace routes began to shift and new vectors emerged after the Planet of Corellia underwent its seventh rotation, Bota noticed a pattern of unusual navigational activity threading through a chain of worlds that did not previously appear connected in any practical sense.

What began as a prospector's anomaly became a full charted lane after repeated surveys confirmed that the path could be traveled consistently without catastrophic loss. Morta Bota's discovery was eventually sold to Warlord Marlon Sularen Marlon Sularen , who recognized not only the tactical value of the corridor but also its commercial and clandestine potential.

Under his ownership, the route was renamed the Sularen Slipway. Since then, the lane has become valuable for a wide range of traffic: legitimate freight moving between Corellian markets and outer holdings, covert couriers exploiting the less monitored stretches, and armed vessels seeking a fast, repeatable passage through contested space.

The route's greatest importance lies in its division. Corellia to Attahox is the controlled half, heavily watched by High Republic patrol craft and navigational authorities. That section is ideal for lawful traders, official envoys, and anyone with the proper paperwork, but it is also a danger zone for smuggling runs or unregistered ships. The authorities there are accustomed to activity and respond quickly to anomalies, making it difficult to linger undetected.

The Petrusia to Cholganna section is the opposite. It is open, quiet, and far less supervised, which makes it appealing to smugglers, raiders, mercenary flotillas, and private operators who prefer the freedom of empty lanes over the safety of sanctioned traffic corridors. This stretch is also where a crew is most likely to encounter trouble without warning, whether from pirates, hidden sensor arrays, unmarked claim jumpers, or desperate locals who know the value of a passing ship.

 
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