Raziel
Dark Jedi Spymaster

The Spynet
Link to faction page
Who are we?
The Spynet is perhaps the most extensive and capable intelligence sharing and gathering groups in the Galaxy. An ancient organisation - founded circa 300 BBY - that uses trade, subterfuge, bribery, espionage and observation to obtain information from every corner of the galaxy. Many of the administrative positions are filled by Bothans, however much of the field work is done by a wide variety of species.
The Spynet consists of an underground network buying and selling information. This core network reaches out to all regions of the Galaxy, but an unsliceable private communications network connects the South Systems to Core worlds. Agents in the employ of the Spynet are used to gather information using whatever means are necessary and feed in information. Private agents are frequently paid the complete operations for Spynet. This is either used by the Spynet, sold on to Governments, or traded for information that the Spynet sees as more valuable.
A dedicated cyber espionage group constantly works to secure the information of those who pay for their services, whilst actively attempted to gather intelligence from external sources themselves.
Any infochants or individuals "in the know" are able to trade information with Spynet. They may not even know that the infochant they traded with was part of Spynet - in fact they may not even have known themselves!
What's new?
The Spynet, whilst within ACA space, is now becoming a minor faction of its own. We're looking to become a trading hub for information brokers, agents, slicers and assassins from across the Galaxy!
Much like the Bounty Hunter's Guild finds work for Bounty Hunters, we're looking to help independant characters with an espionage background find work.
Why are we recruiting?
Espionage has been a relatively limited section of the board. We're really short on members and are keen to expand. There are a whole heap of ideas for fun roleplays sitting around (both for opposed and unopposed stories) and it would be great to get a few more members in to carry them out! We're looking for all kinds of characters. Slicers with a leaning towards field work, Force Users specialising in subterfuge and assassination (stealth based, mental manipulation and other such skills are key), operatives who wish to use their skills and charm to further our goals
Why should you join?
This is a great organisation, with a fantastic history. Under [member=Spectre], the organisation has had a long history on the board. We'll come up with some great ideas for Operations (stories) and as you carry them out you'll be rewarded with promotions and new equipment.
Abrion Intelligence
Abrion Intelligence is split into three divisions, with close ties to military intelligence who have their own responsibilities.
Spynet
The Spynet is the long standing intelligence arm that deals with gathering intelligence outside of the ASA's borders. With operatives spread across the galactic disk, this group is renowned for undermining the operations of the ASA's enemies. There are rumours of a Spymaster who directs this agency, but as far as the public is concerned the agency is run by a board that report to the Head of Intelligence.
Spynet Communications Security (SCS)
This arm is devoted to offensive and defensive cyber operations, as well as signal processing. They operate massive data centres, and generate more intelligence information than the other agencies combined. They also have twice the staff.
Ranks

- Spymaster: This figure controls the Operations of Spynet, keeping everything running smoothly. Little more than a rumour, this person runs the organisation from the shadows.

- Principle Agent: These are agents with typically more than five years of experience. They will often be in charge of whole departments, or will run operations for a whole system or sector.

-Senior Agent: These are very experienced agents who know more tricks than most smugglers. They not only train new recruits, but typically plan and run small and mid-sized operations.

-Agent: The most basic rank inside the SpyNet, these operatives act as the backbone of the Net. They are the infiltrators and assassins, the Knights and Infochants. If you're new to the Net, this is your rank unless otherwise noted. They typically work alone in deep cover, reporting to a handler, or as part of a larger cell underneath a Senior or Principle Agent.
Consultants
A large number of operatives for Intelligence services are employed on a consultancy basis for delicate missions. Their identity is kept as secret as possible.
A number of Force Users are members of Spynet. Consultants have no official rank and are only provided with small amounts of information on a "need to know" basis.
The Umbra:
The Umbra is the Mobile Base of the SpyNet. It houses an array of computers and a specialized holonet system, a weapons lab, a Starship design factory, and a chemical/bioweapon lab.
Equipment:
Starfighters:
-X-57 Reek: A Starfighter designed to survive escaping a blockaded planet. Traded missiles for better shields.
Weapons:
-Stiletto Weapons Platform: A three-mode weapon system capable for use in sniping, personal defence, or rapid fire stun bolts.
Other:
-Hypermoler: A variation on the Cyinade tooth, this instead released a stimulant that pushes the body and mind into overdrive, causing the reflexes of a non-force user to match one of apprentice or even low knight level, depending on the baseline. After a few minutes, the painkillers wear off, and migraines follow for days after. Use with caution.
-Rapid Extraction and Deployment System (R.E.D.S.): A specialized Assention gun with built-in zipline. Please do not use for recreation.
-Spectre-1: A memory-comparing drug that makes the target fall unconscious for three to five minutes, followed by amnesia, lightheadedness, and headaches.
-Bothan Personal Cloak Must be awarded by the Spymaster for service to Spynet.
- Disguise MatrixGood for changing facial appearance in a pinch.
-10 x Taozin amulet
- Stealth Armour
Joining Spynet and promotions
Most consultants and agents will typically join Spynet. Writers are free to join the other divisions, but this will be handled on a case-by-case basis. The process for joining the Spynet is more streamlined.
All Consultants and Agents must complete a single Operation before being granted a position within Spynet. An Operation is approved by the Spymaster and must be conducted in enemy space. This can be solo or in a group, it can be contested or uncontested by player characters. The story must include a minimum of 5 posts of good quality by the player character.
To reach the rank of Senior Agent, the writer must be approved for promotion by the Spymaster and the Faction Leader. The writer must plan and sucessfully conduct a contested operation in enemy territory. There must be 10 quality posts of >400 words in length to receive the promotion. If the writer feels their character displayed the cunning and skill expected of a senior agent in the mission, but it was still failed, then the SpyMaster may still award the promotion.
To reach the rank of Principle Agent, the writer must be approved for promotion by the Spymaster and the Faction Leader. The writer must plan, manage and sucessfully conduct a contested operation in enemy territory with at least one player character under their command (NPC of another writer if necessary). There must be 15 quality posts of >500 words in length to receive the promotion. If the writer feels their character displayed the cunning and skill expected of a principle agent in the mission, but it was still failed, then the SpyMaster may still award the promotion.