NAME: Onna Sunrider
FACTION: None presently
RANK: Also none
SPECIES: Human
AGE: 19
SEX: Female
HEIGHT: 1.82 meters
WEIGHT: 71 kilograms
EYES: Blue
HAIR: Russet
SKIN: White
FORCE SENSITIVE: Yes (Light-side aligned)
---------------------------------------------------------------------------------------------------------------------------------
STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :
Irrepressible Spirit- Onna is surprisingly lively and optimistic individual, always finding the positives in whatever happens
Friendly- For a scavenger, she's surprisingly kind and welcoming to those she meets, even hospitable.
The Woman Who Knew No Fear- Nothing really scares Onna. Which is great when she has to crawl through ancient ruins and factories, but also puts her in a great deal of danger that she just doesn't recognize and waltzes in.
Forgotten Legacy- For Onna, there is nothing special about the name Sunrider other than that it's hers. She knows nothing of her distant relations Nomi and Vima Sunrider and their impact or role in the Jedi Order. For that matter, she doesn't even know her parents or any of her relations, which may or may not include [member="Cynna Jade Sunrider"] and [member="Morse Sunrider"] through some way or another. Maybe even the Starchasers if I get enough angry hate messages That leaves a void in her identity which she desperately wants to answer.
What's a Force?- Of course she's heard of heroic Jedi Knights and dastardly Sith Lords but Ambria has been forgotten and isolated enough that she doesn't quite believe anything she hears. [member="Darth Vornskr"] can't be real, right?
That gives her a certain naivete in regards to the whole subject, which makes her very vulnerable to those who would use the Dark Side to manipulate her, strengthened by...
Haunted- The spirits who long ago tempted Nomi Sunrider are aware of Onna's relation to her and since they're bitter old people they haunt her dreams and manipulate her mind while she's awake, giving her horrific hallucinations and visions of the past, trying to break her spirit and lead to her fall.
Light Affinity- Much akin to her family past and heritage, Onna is more predisposed to the Light Side of the Force, which in time will be of benefit, but until then, it marks her as a target for those in the Dark Side who would wish to corrupt her.
Mrs. Fix-It- She understands technology, especially ancient Sith technology and can work much of it into somewhat usable states.
Scoundrel- Morally speaking, she's a little on the dubious side.
APPEARANCE:
Onna is tall for women, towering over most of them, and many men as well. In the salvage slums, she has to shrink herself to fit in the small structures. It gives her a rather striking appearance, however, especially with her russet hair that she is very proud of, as she thinks it sets off her eyes. Which, if any of you plan to spend any amount of time gazing dreamingly into, are "crystalline blue" and don't you dare mention it, but she has a scar along her right eyelid, which is she rather self-conscious about, as well as her rather masculine facial structure and body build. She tends to wear an interesting assemblage of an outfit, cobbled together from fabrics she can barter for and ancient Sith armor pieces along with whatever she can put together. Her pride and joy is a half-length cloak of rich green that she won in a game of cards from a merchant. By won, I mean she cheated. She also carries one of her prize salvages, half of an ancient Sith war-sword, which she uses to protect herself.
BIOGRAPHY:
Onna has always lived on Ambria, amidst the ruins of the ancient Sith Empire war foundries, raised by a succession of salvagers, scavengers, and outlaws. Some were more kind hearted than others, with some treating her like a daughter of her own, others were cruel and treated her more like a slave. She learned the tricks of their various trades, invented some of her own, and came out relatively on top, with her own career as a salvager and mechanic, although just enough to scrape out a living, which she supplements through some light thievery and cheating at cards. Sometimes she hires on as a freight co-pilot around the planet, but nothing much, since those folks are desperate and probably would sell her off.
She has no idea who her family is, although some have asked and when receiving that answer, write it off as a lie. But honestly, she doesn't know. Her parents were Tayin Sunrider and Lorre Drima, both of whom were latent Force sensitives and sustenance farmers trying to scratch a living from the barely recovered world. A Sith who traced his ancestry back to the Great SIth War caught wind of a Sunrider living on Ambria and went to hunt them down for revenge and to make his claim as a resurgent Dark Lord of the Sith. Tayin and Lorre had Force visions of the threat and sent their infant daughter to be raised by friends among the salvaging community. After that, her parents fled, trying to leave enough of a trail to lead the Sith away from their daughter while not being found themselves. They failed and the Sith murdered them both, before trying to backtrack to their daughter. He never found her although he continues to seek to this day, having placed a considerable bounty on information regarding a young woman going by the name of Sunrider.
Onna grows restless now, having seen the Netherworld effects and struggling with faint feelings of looming danger, which she attributes to her nightmares. However, she currently has no way to leave the planet.
SHIP:
AT-360 Light Freighter
The Ambrian Adventurer
KILLS:
BOUNTIES COLLECTED:
---------------------------------------------------------------------------------------------------------------------------------
ROLE-PLAYS:
Part the First:
Having been mentally assaulted by the Sith Lords of the lake, Onna flees Ambria with the assistance of a Sith acolyte in search of knowledge. Despite his assistance, Onna cannot bear the feel of the Dark Side or the Force and swears off them both before setting off as a low level bounty hunter. She finds herself struggling to maintain the neutrality of a proper hunter however and wrestles with her role in the galaxy, eventually being drawn into bigger things, first the Wardens of the Void with [member="Jack Raxis"] and then even his Mandalorian clan, along with ties to the Underground and Bounty Hunter's Guild, with such ties leading her to be on Sullust when the One Sith invade, bringing her into her first conflict against the Sith and then eventually culminating in resisting the incursion of Darth Hauntruss onto Zeltros.
The Flickering Flame of Ambria
Fly to the Moon, We Got Slaving to Do
Never too Late for a Pirate BBQ
War is what Happens When Language Fails
What a Piece of Junk
All Along the Mara
Raise the Colors and Hoist the Flag
Raising a Clan
The Serpent's Fangs
Part the Second:
Plagued by sickness when near the Dark Side and its lingering nightmares, Onna is stunned to discover a woman in her dreams who offers a sense of peace and love. The woman gives her the word "Bakura" and Onna departs for the distant planet in order to discover what she meant, eventually learning of the Je'daii and coming into their care as well as discovering more of her destiny. But the Je'daii were perhaps not as strong as she had thought, and found little trace of them. Her now-kinsman [member="Jack Raxis"], however, angered the Manda'lor and paid for it with a massive bounty, along with an ever larger one from a Hutt. Given a choice, Onna chose her new-found family, first following Jack to the Republic and its Jedi Order, touching upon her destiny, and then into exile to flee the bounty hunters with Jack, even though it meant facing the entirety of the criminal underworld and Mandalorian crusaders.
The House that Jack Built
Raxis Treasure Hunt #1: The Bounty on Jack
Part the Third:
FACTION: None presently
RANK: Also none
SPECIES: Human
AGE: 19
SEX: Female
HEIGHT: 1.82 meters
WEIGHT: 71 kilograms
EYES: Blue
HAIR: Russet
SKIN: White
FORCE SENSITIVE: Yes (Light-side aligned)
---------------------------------------------------------------------------------------------------------------------------------
STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :
Irrepressible Spirit- Onna is surprisingly lively and optimistic individual, always finding the positives in whatever happens
Friendly- For a scavenger, she's surprisingly kind and welcoming to those she meets, even hospitable.
The Woman Who Knew No Fear- Nothing really scares Onna. Which is great when she has to crawl through ancient ruins and factories, but also puts her in a great deal of danger that she just doesn't recognize and waltzes in.
Forgotten Legacy- For Onna, there is nothing special about the name Sunrider other than that it's hers. She knows nothing of her distant relations Nomi and Vima Sunrider and their impact or role in the Jedi Order. For that matter, she doesn't even know her parents or any of her relations, which may or may not include [member="Cynna Jade Sunrider"] and [member="Morse Sunrider"] through some way or another. Maybe even the Starchasers if I get enough angry hate messages That leaves a void in her identity which she desperately wants to answer.
What's a Force?- Of course she's heard of heroic Jedi Knights and dastardly Sith Lords but Ambria has been forgotten and isolated enough that she doesn't quite believe anything she hears. [member="Darth Vornskr"] can't be real, right?
That gives her a certain naivete in regards to the whole subject, which makes her very vulnerable to those who would use the Dark Side to manipulate her, strengthened by...
Haunted- The spirits who long ago tempted Nomi Sunrider are aware of Onna's relation to her and since they're bitter old people they haunt her dreams and manipulate her mind while she's awake, giving her horrific hallucinations and visions of the past, trying to break her spirit and lead to her fall.
Light Affinity- Much akin to her family past and heritage, Onna is more predisposed to the Light Side of the Force, which in time will be of benefit, but until then, it marks her as a target for those in the Dark Side who would wish to corrupt her.
Mrs. Fix-It- She understands technology, especially ancient Sith technology and can work much of it into somewhat usable states.
Scoundrel- Morally speaking, she's a little on the dubious side.
APPEARANCE:
Onna is tall for women, towering over most of them, and many men as well. In the salvage slums, she has to shrink herself to fit in the small structures. It gives her a rather striking appearance, however, especially with her russet hair that she is very proud of, as she thinks it sets off her eyes. Which, if any of you plan to spend any amount of time gazing dreamingly into, are "crystalline blue" and don't you dare mention it, but she has a scar along her right eyelid, which is she rather self-conscious about, as well as her rather masculine facial structure and body build. She tends to wear an interesting assemblage of an outfit, cobbled together from fabrics she can barter for and ancient Sith armor pieces along with whatever she can put together. Her pride and joy is a half-length cloak of rich green that she won in a game of cards from a merchant. By won, I mean she cheated. She also carries one of her prize salvages, half of an ancient Sith war-sword, which she uses to protect herself.
BIOGRAPHY:
Onna has always lived on Ambria, amidst the ruins of the ancient Sith Empire war foundries, raised by a succession of salvagers, scavengers, and outlaws. Some were more kind hearted than others, with some treating her like a daughter of her own, others were cruel and treated her more like a slave. She learned the tricks of their various trades, invented some of her own, and came out relatively on top, with her own career as a salvager and mechanic, although just enough to scrape out a living, which she supplements through some light thievery and cheating at cards. Sometimes she hires on as a freight co-pilot around the planet, but nothing much, since those folks are desperate and probably would sell her off.
She has no idea who her family is, although some have asked and when receiving that answer, write it off as a lie. But honestly, she doesn't know. Her parents were Tayin Sunrider and Lorre Drima, both of whom were latent Force sensitives and sustenance farmers trying to scratch a living from the barely recovered world. A Sith who traced his ancestry back to the Great SIth War caught wind of a Sunrider living on Ambria and went to hunt them down for revenge and to make his claim as a resurgent Dark Lord of the Sith. Tayin and Lorre had Force visions of the threat and sent their infant daughter to be raised by friends among the salvaging community. After that, her parents fled, trying to leave enough of a trail to lead the Sith away from their daughter while not being found themselves. They failed and the Sith murdered them both, before trying to backtrack to their daughter. He never found her although he continues to seek to this day, having placed a considerable bounty on information regarding a young woman going by the name of Sunrider.
Onna grows restless now, having seen the Netherworld effects and struggling with faint feelings of looming danger, which she attributes to her nightmares. However, she currently has no way to leave the planet.
SHIP:
AT-360 Light Freighter
The Ambrian Adventurer
KILLS:
BOUNTIES COLLECTED:
---------------------------------------------------------------------------------------------------------------------------------
ROLE-PLAYS:
Part the First:
Having been mentally assaulted by the Sith Lords of the lake, Onna flees Ambria with the assistance of a Sith acolyte in search of knowledge. Despite his assistance, Onna cannot bear the feel of the Dark Side or the Force and swears off them both before setting off as a low level bounty hunter. She finds herself struggling to maintain the neutrality of a proper hunter however and wrestles with her role in the galaxy, eventually being drawn into bigger things, first the Wardens of the Void with [member="Jack Raxis"] and then even his Mandalorian clan, along with ties to the Underground and Bounty Hunter's Guild, with such ties leading her to be on Sullust when the One Sith invade, bringing her into her first conflict against the Sith and then eventually culminating in resisting the incursion of Darth Hauntruss onto Zeltros.
The Flickering Flame of Ambria
Fly to the Moon, We Got Slaving to Do
Never too Late for a Pirate BBQ
War is what Happens When Language Fails
What a Piece of Junk
All Along the Mara
Raise the Colors and Hoist the Flag
Raising a Clan
The Serpent's Fangs
Part the Second:
Plagued by sickness when near the Dark Side and its lingering nightmares, Onna is stunned to discover a woman in her dreams who offers a sense of peace and love. The woman gives her the word "Bakura" and Onna departs for the distant planet in order to discover what she meant, eventually learning of the Je'daii and coming into their care as well as discovering more of her destiny. But the Je'daii were perhaps not as strong as she had thought, and found little trace of them. Her now-kinsman [member="Jack Raxis"], however, angered the Manda'lor and paid for it with a massive bounty, along with an ever larger one from a Hutt. Given a choice, Onna chose her new-found family, first following Jack to the Republic and its Jedi Order, touching upon her destiny, and then into exile to flee the bounty hunters with Jack, even though it meant facing the entirety of the criminal underworld and Mandalorian crusaders.
The House that Jack Built
Raxis Treasure Hunt #1: The Bounty on Jack
Part the Third: