Quekko's Choice Ship Emporium

OUT OF CHARACTER INFORMATION
- Intent: A commission to refit Noah Corek's cruiser, the Solomon, and update it to modern standards.
- Image Source: Endar Spire concept art, found at Wookieepedia (Hammerhead-class cruiser)
- Canon Link: N/A
- Permissions: N/A - all listed components by me
- Primary Source: The Solomon (2013), The Solomon (2014 refit), The Solomon II (2018)
PRODUCTION INFORMATION
- Manufacturer: Rendili Hyperworks, heavily modified - latest modifications by the Wretched Hive
- Affiliation: Noah Corek
- Model: Hammerhead-class cruiser
- Production: Unique
- Material: At this point mostly faith. Also duranium (frame), alusteel (hull), and transparisteel (viewports).
TECHNICAL SPECIFICATIONS
- Classification: Cruiser
- Length: 500m
- Width: 180m
- Height: 290m
- Armament: High
- The Solomon's primary armament is a trio of keel-mounted heavy long-range turbolasers. It also maintains broadside-oriented banks of semi-fixed heavy turbolasers, heavy ion cannons, and multirole warhead launchers. Its defensive weapons are split between antimissile octets, quad lasers, and point-defense autoturrets.
- Defenses: High (Very High shields, Low hull)
- Hangar Space: Low (2)
- Hangar Allocations:
- Starfighters: 1 squadron
- Support Craft: 1 squadron of shuttles and/or dropships
- Hangar Allocations:
- Maneuverability Rating: Average
- Speed Rating: Average
- Hyperdrive Class: Very Fast (Class 0.5, range 100,000 light-years)
STANDARD FEATURES
- All standard features
- Adaptive docking (force cylinders)
- Force field cells
- Tractor beams
ADVANCED SYSTEMS
- Powerful shield generators
- Modified hyperdrive
- MVSE Sundiver field projector
- MVSE Aryzah relativistic shield
STRENGTHS
- Can support and deploy up to 400 troops.
- Very strong energy and particle shields.
- Strong weapons complement.
- Very fast long-range hyperdrive.
- Can sneak through/hide inside the outer layers of stars for a short time.
- Subjective time can pass faster or slower during hyperjumps. (Does not affect the ship's speed/objective travel time.)
WEAKNESSES
- Unimpressive speed.
- Unimpressive maneuverability.
- Old hull can't take much damage.
- Limited hangar space.
- Maintenance nightmare; requires constant tinkering.
DESCRIPTION
There's all manner of stories about the origins of the Solomon. Some say it crashed on an unknown world five millennia ago. Others say Noah Corbula Corek V bought it for a song as scrap. Jorus Merrill is supposed to have built it, or rebuilt it. Was he the one who almost doubled the ship's size, or did that happen in Wild Space during the dark last days of the Omega Protectorate? Is this the real Solomon, a replica, a total overhaul, or somehow all of the above? The only living man who knows is Corek, and he's not talking. All that's for sure is that, in one form or another, the Solomon's been making trouble since 835ABY and probably a whole lot longer.
Around 859ABY, Corek contracted the outlaw techs of the Wretched Hive to give his beloved ship a facelift. The job took the better part of a year. It's a point of pride among Hive techs that the Solomon only has the normal vulnerabilities to ion cannons and such; normally, a ship of its nature would be far more vulnerable. The Hive's chief engineers, Dingo Darr and Shenna'vala, have sworn up and down that they'll never work on the Solomon again. Jerec Asyr, who played a less senior role in the refit, has recurring nightmares about alluvial junctions that only functioned when someone was looking at them. Darr maintains adamantly that the ship should not be capable of flight, let alone dishing out heavy-cruiser-level punishment.
True to form, the Hive's outlaw techs also managed to put a few tricks up Corek's sleeve. The biggest was a rare Merrill-Valkner Systems Engineering Sundiver field - a miniature Kerts-Bhrg generator. Designed for stellar research, the Sundiver lets the Solomon hide inside a star's corona for up to half an hour, at significant risk.
The other surprise was an equally rare MVSE Aryzah relativistic shield, which can be tuned to make subjective time pass fractionally faster or slower during a hyperspace jump - extremely useful if someone's in dire need of medical care or, conversely, needs a little extra time to prepare for a mission.
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