Tyrant Queen of Darkness

The Roots of Evil
Nathema breathes again.
What was once a void, a silence deeper than death, has awakened into something far stranger. The forests grow too quickly here. The roots twist as if they remember pain, the branches hum as if they remember voices. Nathema was stripped bare once—emptied by a ritual so cruel it silenced the Force itself—and yet the soil has not forgotten. It has begun to speak again, though none can agree on what it says.
The Dark Court has turned its gaze to these reborn wilds. Whispers spread of growths that do not behave as plants should—trees that bleed when struck, vines that constrict like muscles, flowers whose scents stir memory of lives never lived. Some call it a natural resurgence, the planet reclaiming itself after centuries of stillness. Others claim that something older lies beneath, bleeding into the roots of the world.
It is here that opportunity blooms. For those who dare, Nathema offers riddles and dangers both. Perhaps its growths may be harvested, reshaped into tools or weapons. Perhaps its whispers will lead to buried truths. Or perhaps it is simply hunger given form, drawing the curious and the bold into its depths to be consumed.
The Court does not forbid others from walking these paths. There are places where rivals, allies, and wanderers alike may cross, each seeking something different in the heart of Nathema. The planet is alive again, and it remembers.
Those who would claim its secrets however, must tread carefully.

Objective One: The Living Jungle
The surface of Nathema, though the Force has returned, it has not returned gently. Entire forests have sprung up in decades, their growth twisted and accelerated by the residue of what was once done here. The result is a landscape that seems almost aware of those who walk it. Roots coil across trails as if set deliberately to trip; branches snap without wind; spores drift thick in the air, carrying strange visions when inhaled.
This objective is exploration and survival. Characters can trek through dense, hostile overgrowth while contending with the creatures adapted to it—voreclaws, warped predators, or stranger things. The deeper one presses, the more unnatural the flora becomes: trees that bleed, vines that bind, plants that drink from wounds. It is a perfect space for combat, survival horror, and discovery. The Court's agents are not the only ones drawn here, either—scavengers and zealots roam, and not all will welcome competition.

Objective Two: The Whispering Roots
Beneath the strangling roots lies something older than the new forests—something the soil has refused to bury. At the center of a cavern overgrown with pulsing vines rests a crystalline shard, glowing faintly in the dark. To touch it is to feel a presence that is not entirely gone, as if fragments of something vast and vengeful still linger. The shard's whispers are indistinct, but they promise strength, clarity, and dominion… to those willing to claim them.
This objective centers on choice, temptation, and conflict. Characters may attempt to seize the shard for themselves, burn it to ash, or bind its power in ritual. Each approach demands risk: the shard lashes out when challenged, its energy twisting the Force in unpredictable ways. Rivals within the Court or beyond may stake claims of their own, creating opportunities for duels, sabotage, or uneasy alliances.

Thread is planned to be launched in a day and a half from now, all are welcome to come along!