Deleted
Active Member
This is my first ever ship sub. Apologies in advance, and thanks for your patience.
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OUT OF CHARACTER INFORMATION
•Intent: A personal ship for bounty hunter and mercenary Zardu Hasselfrau
•Image Source: http://atomhawk.com/images/2512_3000_1511_auto.jpg- Marvel Studios
•Canon Link: N/A
•Restricted Missions: N/A
•Primary Source: N/A
PRODUCTION INFORMATION
•Manufacturer: Kuat Drive Yards for The Republic’s Galactic Alliance Intelligence Service
•Model: Outdated Republic police gun-ship
•Affiliation: Zardu Hasselfrau
•Production: Semi-unique
•Material: Durasteel, titanium, quadranium, fiberplast, desh
TECHNICAL SPECIFICATIONS
• Classification: Scout / Patrol Ship
• Length: 35m
• Width: 54m
• Height: 26.5m
• Armament: Low - 2x quad laser canons rear facing | 2x duel heavy laser canons forward facing | 1x light repeating laser turret under cockpit
• Defenses: Average - Advance radar | Deflector shield | Standard life support | Targeting computer
• Hangar: None – but can hold a small speeder or couple of swoop bikes in the rear hold
• Manoeuvrability Rating: Moderate
• Speed Rating: High
• Hyperdrive Class: 2
SPECIAL FEATURES
• Medical storage in the hold for any casualties needed basic aid
• Blaster racks and small armoury to store weapons
• Smuggling compartment
• Holotable
• Holographic projector
• Droid compatibility
• Reinforced bow if required to ram smaller or similar size craft to help disable them
Strengths:
• The ship is fast, built for chasing down suspects
• The ship is agile, able to bank sharply and dive and climb at high speed, all for pursuit purposes
• The quad laser turrets are able to shoot at 65° angles
• The internal build is solid and comfortable, with good resources if ever forced to crash-land
Weaknesses:
• Not boasting lots of armour – built for pursuit, not taking on warships
• Wing span leaves it a little vulnerable during turns and being spotted
• Cockpit is large, and right at the front of the craft, and is open to attack which would force the ship down quicker
• Out-dated ship, and not one that is well known now in the galaxy for repairs or modification if required
Description:
This ship was one of many built for the Galactic Intelligence Agency, serving the Republic on Coruscant, to help maintain law and order on the planet. Made to bring down criminals escaping the planet, or give chase to those breaking the law and needing to be taken out, the ships were more than just assault craft – they were there to also carry equipment around, scout locations and carry out surveillance.
However, when the Jedi and Sith war claimed Coruscant and the Republic fell, so did the GIA and with it their resources. Former agent Zardu Hasselfrau manged to commandeered his own craft and modified the paintwork to pass off as his own, and now it is simply another ship in the sky-lanes of the galaxy.
Zardu’s ship stores basic cargo and a small speeder or couple of swoop bikes. There is a stocked medical hub, crew and captains quarters. It still also has kept a lot of the original intelligence system designs but many are for surveillance only and have no end-user. The more newly added features is the heavier weapons and internal weapons to help defend the ship by a wider base of enemy than just those on Coruscant.
One Droid brain of the ship is used for piloting and use of the main guns if required; although it's more accurate shooting it is advised organic pilots and gunners. The other Droid brains are used for the other systems of the ship like communication and medical bay. The ships hull is made of a thick layer of quadrainum with durasteel underneath it to support the hull, this means it is able to sustain a moderate amount of damage before needing emergency repairs or been destroyed. The deflector shield is there to help prevent damage against the ship in more intense battles to buy time to flee.
The crew numbers are as follows: Required crew: 1 | Optimal Crew: 2-4 (pilot, co-pilot, gunners) | Crew capacity: 8
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OUT OF CHARACTER INFORMATION
•Intent: A personal ship for bounty hunter and mercenary Zardu Hasselfrau
•Image Source: http://atomhawk.com/images/2512_3000_1511_auto.jpg- Marvel Studios
•Canon Link: N/A
•Restricted Missions: N/A
•Primary Source: N/A
PRODUCTION INFORMATION
•Manufacturer: Kuat Drive Yards for The Republic’s Galactic Alliance Intelligence Service
•Model: Outdated Republic police gun-ship
•Affiliation: Zardu Hasselfrau
•Production: Semi-unique
•Material: Durasteel, titanium, quadranium, fiberplast, desh
TECHNICAL SPECIFICATIONS
• Classification: Scout / Patrol Ship
• Length: 35m
• Width: 54m
• Height: 26.5m
• Armament: Low - 2x quad laser canons rear facing | 2x duel heavy laser canons forward facing | 1x light repeating laser turret under cockpit
• Defenses: Average - Advance radar | Deflector shield | Standard life support | Targeting computer
• Hangar: None – but can hold a small speeder or couple of swoop bikes in the rear hold
• Manoeuvrability Rating: Moderate
• Speed Rating: High
• Hyperdrive Class: 2
SPECIAL FEATURES
• Medical storage in the hold for any casualties needed basic aid
• Blaster racks and small armoury to store weapons
• Smuggling compartment
• Holotable
• Holographic projector
• Droid compatibility
• Reinforced bow if required to ram smaller or similar size craft to help disable them
Strengths:
• The ship is fast, built for chasing down suspects
• The ship is agile, able to bank sharply and dive and climb at high speed, all for pursuit purposes
• The quad laser turrets are able to shoot at 65° angles
• The internal build is solid and comfortable, with good resources if ever forced to crash-land
Weaknesses:
• Not boasting lots of armour – built for pursuit, not taking on warships
• Wing span leaves it a little vulnerable during turns and being spotted
• Cockpit is large, and right at the front of the craft, and is open to attack which would force the ship down quicker
• Out-dated ship, and not one that is well known now in the galaxy for repairs or modification if required
Description:
This ship was one of many built for the Galactic Intelligence Agency, serving the Republic on Coruscant, to help maintain law and order on the planet. Made to bring down criminals escaping the planet, or give chase to those breaking the law and needing to be taken out, the ships were more than just assault craft – they were there to also carry equipment around, scout locations and carry out surveillance.
However, when the Jedi and Sith war claimed Coruscant and the Republic fell, so did the GIA and with it their resources. Former agent Zardu Hasselfrau manged to commandeered his own craft and modified the paintwork to pass off as his own, and now it is simply another ship in the sky-lanes of the galaxy.
Zardu’s ship stores basic cargo and a small speeder or couple of swoop bikes. There is a stocked medical hub, crew and captains quarters. It still also has kept a lot of the original intelligence system designs but many are for surveillance only and have no end-user. The more newly added features is the heavier weapons and internal weapons to help defend the ship by a wider base of enemy than just those on Coruscant.
One Droid brain of the ship is used for piloting and use of the main guns if required; although it's more accurate shooting it is advised organic pilots and gunners. The other Droid brains are used for the other systems of the ship like communication and medical bay. The ships hull is made of a thick layer of quadrainum with durasteel underneath it to support the hull, this means it is able to sustain a moderate amount of damage before needing emergency repairs or been destroyed. The deflector shield is there to help prevent damage against the ship in more intense battles to buy time to flee.
The crew numbers are as follows: Required crew: 1 | Optimal Crew: 2-4 (pilot, co-pilot, gunners) | Crew capacity: 8