Star Wars Roleplay: Chaos

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Approved NPC The Necromancers of Katarr

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OUT OF CHARACTER INFORMATION

GENERAL INFORMATION
  • Group Name: The Necromancers of Katarr
  • Classification: Cult
  • Headquarters: Katarr - Defiance
  • Loyalties: Darth Abyss
  • Group Sigil: The Necromancers use Abyss personal Insignia as most that work under him.
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  • Description: The Necromancers see themselves and an order created to defy live and death through the twisted arts of alchemy and magic, as chosen ones deemed worthy by death to stand outside of the laws of nature. The few others that know about them see them as broken lunatics that enjoy bathing in blood and faded flesh, mad men and women that take pleasure in not simply defiling but utterly disgracing the dead to upper most degree. The truth is somewhere in between. While the Necromancers are skilled in the strange art to which they dedicated themselves to, they are also afflicted by insanity and a unhealthy fascination with the morbid. They share not the same madness, instead each and every one of them has fallen for another aspect of death and unlive that calls for them at day and night, cursed whispers that command them to break bones, to stitch limps onto other limps and many other deranged things. Yet Abyss allows their madness to go rampant, keeping them just controlled enough to use them as a steady supplier for undead armies both before and during engagements. Besides that he calls upon their skills to raise the dead as work force, using the undead as pain free, cheap workers for long, demanding tasks.
SOCIAL INFORMATION
  • Hierarchy:
    -Leader: Darth Abyss
    -One Puppetmaster (Masters)
    -Necromancera (Knights)
    -Seekers
    (Acolytes)
  • Membership: The Necromancers call those Warlocks into service which proved a certain talent when it comes to raising and commanding the Undead. In Theory anyone could join thier ranks if Abyss or the current Puppetmaster see potential, yet they mostly focus their recurtiment on the Witches and Warlocks already in Abyss service.
  • Dogma/Doctrines: Once the Necromancers had no real rules, follwing the free path for Knowledge of the Warlocks. Now they lack even that, trusting into nothing else then their own glorified, perverted version of Death in hope of one day becoming powerful enough to haunt the galaxy from beyond the grave.
  • Curios: The Necromancers craft staffs designed to store spirit ichor within them, inspired by Abyss staff Veilcutter. They are also all rewarded a Mark of the Prophet upon becoming a member. Besides that they are known for quite extravagant headwear, often formed out of skulls, bones, skin and in rare cases even rotting flesh.
  • Goals: Like the Warlocks the Necromancers seek knowledge, only far more focused on the manipulation of live and death.

MEMBERS
Darth Abyss - Leader

HISTORICAL INFORMATION
Not many know about the existence of the Necromancers, and those who do are often prone to fear them. Even the Warlocks of Malachor, the group from which almost all Necromancers are recruited look down on their sister order with a mix of absolute fear and disgust. Raising the dead was not an unknown to the Warlocks, as it is an art known among both the sith and the Nightsisters. Yet those with a talent for it often made an effort to hide the extend of their work among their peers, as even the corrupted knowledge seekers lead by Abyss are commonly unable to handle the deranged magic and alchemy performed by them. While raising the dead by itself is not feared, the methods of the Necromancers, including mutilating and operating corpses into new flesh mountains to raise as undead soldiers, mass blood sacrifices and a general affinity for uncalled, excessive violence.

That prompted Abyss to move those certain individuals away from their original order into the Free Cities of Katarr, granting them their own group that allows them to openly conduct whatever twisted experiments they have in mind. Since then there was a clear shift that moved through those chosen to become Necromancers. Out of hiding their sanity began to quickly degenerate, leaving most, if not all, of them in a state of mild psychosis. They are known to wear bloody trinkets and objects with no real arcane power, shrouding themselves in skulls and bones, and cackling erratically when summoning the dead to fight for them.

Yet they are undeniably loyal to Abyss, mainly because their leader is the only one among them to truly cheat death and stand beyond live and death. The dead they raise march besides Abyss main army, the Tainted Legion. In a fit of quite morbid humor the members dubbed these swarms of undead "The Faded Legion."
 
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