Star Wars Roleplay: Chaos

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Approved Starship The Motive Force

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  • Intent: To submit a personal command ship for Archim as well as a flagship of sorts for the Mechanicum which can also be used to train technomancers.
  • Image Source: Independence Day: Resurgence Concept Art by Wideshot
  • Canon Link: /
  • Restricted Missions: /
  • Primary Source: /
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  • Manufacturer: The Mechanicum
  • Model: Omnissiah-class Control Ship
  • Affiliation: (x) The Mechanicum, (x) Confederacy of Independent Systems

  • Production: Unique
  • Material: Duranium, Alusteel, Solarium Glasteel
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[*]Defenses: Very High

[*]Hangar: Four Small Shuttles or Personal Transports
[*]Maneuverability Rating: High
[*]Speed Rating: High
[*]Hyperdrive Class: 1
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  • Advanced Sensor Array
  • Advanced Targeting Systems
  • Encryption Network
  • Hypermatter Annihilator Reactor
  • HoloNet Transceiver
  • Long-range Communications Array
  • Reinforced Hull Plating
  • Standard Detention Cells
  • Limited Life Support Systems
  • Tractor Beams (x16)
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Titans: The Motive Force is directly overseen by two of the Mechanicum's Titans, powerful tactical droid brains which directly interface with the starship's electronic systems. Capable of not only significantly improved strategic analysis over Separatist era designs, a single Titan functions effectively as its commander's entire bridge crew. While a small support team is required for maintenance and certain secondary systems, these tactical droids effectively automates most command level functions.

Central Control Computer: Although the craft is not large enough to carry large regiments of battle droids or surface armor into battle, its Central Control Computer allows it to instantly relay information and orders from unit to unit no matter how far away they are on a particular planet. Mostly used to enhance nearby drones or labor droids, destruction or sabotage of this central core would spread catastrophic systems failures throughout many Mechanicum or nearby allied droid forces.

Molecular Shields: A special form of deflector technology, absorbing energy fire instead of deflecting or neutralizing it so that it may be converted into powering certain critical systems. In addition to being more durable than standard capital grade shielding, this absorption process allows for the starship to maintain reactor power under fire, making it more difficult launch an overwhelming strike that might cripple its shielding. A sustained barrage is the most effective method of attack, although the deflectors are more vulnerable to heavier hitting weaponry like heavy turbolasers or energy torpedoes. They are, however, ineffective against physical projectiles such as HVCs and concussion missiles. A backup particle deflector provides some kinetic resistances, but is not as durable as the molecular shielding.

Stellar Observatory: The hub of all scientific research and experimentation on the Motive Force. Fine tuned sensors are designed to assist their operators in mapping spatial anomalies and other stellar phenomenon with exquisite detail.

Reconnaissance and Survey Probes (RASP): Nabooian technology adapted to interface with Mechanicum observatories, the Motive Force can deploy several RASP launchers for even more detailed analysis of its immediate surroundings.

Maker's Temple: Although not as renowned as the temples on Mechanus or the Void Forge's Great Machine Temple, there is nevertheless a small spiritual shrine and sparring arena dedicated to worship of the cult's Machine God as well as training technomancer acolytes. Technomancers seek to duplicate the fighting characteristics of organic Force orders through the use of advanced technology. Overseen by a single magos, in an emergency this small outfit of tech-knights count as elite shock troops should the Motive Force ever be boarded.

Personal Interface: Built off a jury rigged interface adapter from the commander's old Laureate-class, this complex nest of wiring and energy cables allows for extensively modified cyborgs to exchange information with the ship's tactical droids and other critical systems. By plugging their consciousness in directly, this allows the ship's operator full control over most of the Motive Force's primary systems including a direct line to the starship's Titan overseers.

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  • Titans: Instead of a typical bridge crew consisting of individual organic or droid officers, the Motive Force can be run almost entirely by twin supercomputers. Essentially highly advanced tactical droid brains housed inside static superstructures, this allows the starship to react to stimuli and execute commands with a unity of thought (more or less). Titans come with significant benefits to the control ship's overall command level reaction time.
  • Central Control: Like a Confederate Lucrehulk, the Motive Force is equipped with a central control computer capable of directing large legions of battle droids or labor units. While most Mechanicum robots are built with their own independent droid brains, this uplink allows data and orders to be relayed across the network instantly and could cause system trauma if interrupted unexpectedly.
  • Technomancer Shrine: Trained to duplicate the enhancements and other properties that benefit Force adepts through the use of technology, during an engagement tech-knights count as elite anti-boarding units or can make up a strike team of challenging NPC opponents.
  • Probe Launchers: Each Reconnaissance and Survey Probe is tailored specifically for a variety of roles. From the SIARC probe capable of taking comprehensive scans of enemy forces and dense nebulas, to the hyperspace-capable SUREC probe, these launchers allow the Motive Force to cast a wide sensor net for its stellar observations.
  • Mobile Research Facility: Between its state of the art stellar observatory and modular laboratory suites, the Motive Force is a fully equipped science vessel in its own right.
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  • Cognitive Dissonance: Mechanicum tactical droids were not designed to be installed two to a ship, and while this additional processing power has its advantages it also weakens the Motive Force's unity of action. In an emergency the ship's Titans often disagree, wasting precious reaction time and not always agreeing to the best of all possible solutions.
  • Ion Vulnerability: Not only due to the starship's focus on automation, but also because of the Mechanicum's high rate of synthetic crew. Ion fire and EMP pulses are just as devastating to the control ship as turbolaser or projectile fire, often even more so.
  • Attack Vectors: Not built strictly as a combat vessel, the Motive Force lacks a thin profile and any deflective angles common to military designs. While difficult to strike with pinpoint accuracy due to its agility, any damage that penetrate's the molecular shields is likely to cause significant damage due to the starship's spherical outer structure and compacted internal layout.
  • Signature Bloom: Unless all of its systems are entirely in passive mode, stealth isn't really an option for a ship like the Motive Force. Between a sizeable control core and two tactical droid supercomputers, this starship puts out a strong electronic signal making it easy for hostile vessels to detect and target.
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"There is no truth in flesh, only betrayal.
There is no strength in flesh, only weakness.
There is no constancy in flesh, only decay.
There is no certainty in flesh but death."
- Credo Omnissiah​

The only one of its kind, the Motive Force is an Omnissiah-class Control Ship. More than simply a flagship, this vessel is one of the most holy artifacts in all of the Mechanicum's religion. Founded on a radical strain of Maker worship, this machine cult's enginseers constructed it piece by piece in the fires of the Void Forge, massive shipyards in orbit of the gas giant Zhar. Its sole purpose is to serve as a personal conveyance and fortress for their Lord and Chief Hierarchitect.

Completely spherical in shape save for the control ship's four large ion drives, the Motive Force is fast and maneuverable for a vessel of its class. Although lightly armed, it does come equipped with particularly strong molecular shielding, making it a durable opponent in combat engagements. There is a small hangar for a few shuttles or light personal transports, but it is not designed to carry entire squadrons.

While much of the internal space is reserved for their prophet, like most Mechanicum ships there is a stellar observatory and modular laboratory suites whose sole function is continuing scientific inquiry. There is also a small temple on board reserved for Maker worship and as a training grounds for the cult's aligned technomancer order. These droids attempt to simulate Force sensitivity through technology by various means, and can be difficult opponents in a fight.

When the ship's master is away, the Motive Force is overseen by two Titan-series Advanced Tactical Droids, Boson and Fermion. These two supercomputers rarely agree on anything, which is why the internal layout of the starship is always shifting back and forth between one or the other's preference over long periods of time.

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Archim Calixis said:
Armament: Low Pulse-Wave Cannons Plasma Railguns Bio-Energy Array Point-Defense Laser System RASP Launchers

Sine the RASP Launchers have a different affiliation than this submission, can you demonstrate or show proof from their submitter that this submission can use it? A screenshot of a PM or IM would work, or having Jorus simply like this post will also work to show that he's granted permission for you to use it.



Archim Calixis said:
Molecular Shields: A special form of deflector technology, absorbing energy fire instead of deflecting or neutralizing it so that it may be converted into powering certain critical systems. In addition to being more durable than standard capital grade shielding, this absorption process allows for the starship to maintain reactor power under fire, making it more difficult launch an overwhelming strike that might cripple its shielding. A sustained barrage is the most effective method of attack, although the deflectors are more vulnerable to heavier hitting weaponry like HVCs, heavy turbolasers, and concussion missiles.

As mentioned in the other subs, molecular shields do not provide protection from physical weapons. I'd recommend adding a particle shield or other related technology to help protect this from physical threats.



Archim Calixis said:
. These two supercomputers rarely agree on anything, which is why the internal layout of the starship is always shifting back and forth between one or the other's preference.
Tell me a little bit more about this. Is this something that could be done on the fly to confuse enemy boarders (like putting them in an endless maze)? Or is it more a long-term thing?


Archim Calixis said:
Armament: Very Low Pulse-Wave Cannons Bio-Energy Array Point-Defense Laser System RASP Launchers
Sine the RASP Launchers have a different affiliation than this submission, can you demonstrate or show proof from their submitter that this submission can use it? A screenshot of a PM or IM would work, or having Jorus simply like this post will also work to show that he's granted permission for you to use it.



Archim Calixis said:
Molecular Shields: A special form of deflector technology, absorbing energy fire instead of deflecting or neutralizing it so that it may be converted into powering certain critical systems. In addition to being more durable than standard capital grade shielding, this absorption process allows for the starship to maintain reactor power under fire, making it more difficult launch an overwhelming strike that might cripple its shielding. A sustained barrage is the most effective method of attack, although the deflectors are more vulnerable to heavier hitting weaponry like HVCs, heavy turbolasers, and concussion missiles.
As mentioned in the other sub, molecular shields do not provide protection from physical weapons. I'd recommend adding a particle shield or other related technology to help protect this from physical threats.
 
[member="Gir Quee"]

Same proof of permission image per the other submission.

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Gir Quee said:
Tell me a little bit more about this. Is this something that could be done on the fly to confuse enemy boarders (like putting them in an endless maze)? Or is it more a long-term thing?
Heh, apologies for the lack of clarity there. In my head this line was referencing the modular lab setups mentioned in the research facility strength, but I realize now I didn't connect the dots there. This wasn't intended to be an anti-boarding mechanism or used as any kind of advantage, its definitely more long term. This specific scenario is just an example plucked out of my brain to demonstrate that both tactical droids have different ideas on how to run the ship efficiently, which can ironically lead to breakdowns in said ship functions, such as a laboratory wing being on the other side of the ship from where it was a week ago. Its meant as an elaboration on the cognitive dissonance weakness.

I have also made similar language edits and a reshuffle of my shield systems into the defense category per the other submissions.
 
Weird, it looks like I stuttered a bit in my last post too...anyways...



Archim Calixis said:
This wasn't intended to be an anti-boarding mechanism or used as any kind of advantage, its definitely more long term. This specific scenario is just an example plucked out of my brain to demonstrate that both tactical droids have different ideas on how to run the ship efficiently, which can ironically lead to breakdowns in said ship functions, such as a laboratory wing being on the other side of the ship from where it was a week ago. Its meant as an elaboration on the cognitive dissonance weakness.

That's fine. If you'll make a note somewhere within the submission that this isn't something that can be used as a boarding defense (or that it happens very slowly), and we'll be all set.
 
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