Star Wars Roleplay: Chaos

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The Lightsworn - Thyrsian Force Wielders [Information and Logistics.]

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"We are not the Jedi or their Darker kin, for Religion doesn't drive us to fulfill our sworn duty. We fight because we swore to take up the Sword, and banish the Cancer festering amongst the Stars."
- Lucius Varad, First of the Lightsworn.
In a Galaxy beset by the incalculable forces of darkness, and rife with monsters from the depths of one's darkest nightmares, few stood against the rising tides.

The Jedi, while competent fighters and studious practitioners of the Force in their own right, elected to defend the mewling masses nestled within the collective borders of their sphere of influence. It was admirable, but they've chosen to deny the bigger picture, leaving the stars to be painted in the crimson essences of the weak and innocent.

The Republic, and their spiritual inheritors, the Galactic Alliance, failed the worlds they sought to protect; betrayed from within and cloven in twain by their own incompetence. Their collective oaths were broken by the cloying haze of the Darkside, and thusly deserved their fate. What they all had in common, was that they feared the darkness, and what would happen to themselves if they rose to meet the ever-spreading tendrils of corruption.

The Lightsworn, however, embraced their fear as a long lost sibling and laughed in its face. They wouldn't bow or cower before the burgeoning might of the darkness. Instead, they would brandish the very elements that stood in ascendance beneath the gaze of the Sun; seeking to bring a sense of balance back to the ever-shifting spectrum of the Living Force.

To aid them in their eternal quest, unique lines of arms and armour would be forged to suit their needs and their fighting styles. They would need every advantage imaginable to achieve the barest notion of success, for the task before them was mighty. These noble Warriors and Scholars were charged with cutting down the Legions of Sithspawn that haunt the stars and banish the Echoes of the Netherworld from the skeins of reality. All that was abhorrent to the Living Force, and the natural order of things, would find themselves beneath the Swords of these elite warriors.

No matter the cost.

Written in Collaboration with [member="Vatari Syndal"]
 
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Akin to their Sun Guard brethren, training was paramount, as one wrong move on the battlefield meant someone, be it the person in question or another, would foolishly perish. That meant the nascent Lightsworn required teachers; those willing to part with their knowledge - either through the hopes of converting others to their nefarious causes or to expand their pocketbooks with Thyrsian credits. So, several Circles were founded; each of which focused on the myriad aspects of the Living Force - from the four primary elements to the Force itself. With the founding of these Circles, the Lightsworn would have a stable foundation upon which to harness their powers and grow beyond their would-be masters.
  • Circle of the Sun’s Wrath (Fire.)
  • Circle of the Golden Wind (Air.)
  • Circle of the Sundered Earth (Earth.)
  • Circle of the Swirling Tides (Water.)
  • Circle of Twilight (The Force, Dark and Light.)
 
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Lightsworn Paladins: Clad in plates of heavy armour and wielding imbued weapons, these warriors stride forth onto the battlefield; smiting those that stand in their righteous path.
  • Dawnblade (Master.)
  • Knight-Errant (Knight.)
  • Neophyte (Apprentice.)
Knightly Orders: Paladins often gather beneath a banner of their own making, and charge their compatriots with fulfilling a specific duty, or quest.

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Lightsworn Magi: Bathed in the energies of the Living Force, these Warrior-scholars delve into the mystical arts of the Force; wielding the very elements that surround them to deal death from afar.
  • Starsinger (Master.)
  • Warlock (Knight.)
  • Initiate (Apprentice.)
Magi Lodges: Magi often gather together in a scholarly lodges, meant to further enhance their prowess and divine the mysteries of the Living Force.

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Lightsworn Seekers: Beckoned by the mysteries of the stars themselves, these gun-toting warriors were driven by their insatiable lust for adventure; who would in turn manipulate their environment to better suit their needs in a hostile Galaxy.
  • Sunbreaker (Master.)
  • Pathfinder (Knight.)
  • Noviciate (Apprentice.)
Seeker Cadres: Seekers usually operate alone, but when dangerous prey surfaces - these hunters begin to travel in packs; taking out whatever it was that stood in their way.
 
Lightsworn Guild Templates:
[Space reserved for Guild symbol.]

Guild Name: (Example(s): Order of the Gilded Hand, The Sunwrought Lodge, Cadre of the Broken Oath, Etc.)
Mission Statement: (Explain the Intent behind this Guild. What is its Purpose?)
Description: (Please utilize this space to tell us about your Guild. While not required, the more details you include - such as history, formation, and ideals - the easier it will be to draw in more Lightsworn.)
Circle Affiliations: (What Circles does your Guild primarily adhere too and exemplify? While there is no restriction on the personal level for what circles a Lightsworn can join, a maximum of Two will be enforced for Guilds to keep a measure of Diversity.)
Guild Tenets: (What unique principals and beliefs does your Guild ascribe too?)
Unique Equipment (Optional): (Please utilize this space to list any and all equipment unique to your Guild.)
Guild Locations (Optional): (Please utilize this space to list any unique locations for your Guild.)
Guild Roster: (Please utilize this space to list who’s in your Guild.)
 

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