

- Intent: To create a Flagship for MandalMotors' merchant fleet as well as a mobile office and tech playground for Zeke, CEO of MandalMotors
- Image Source: Star Trek Futures Concept Art; GIF From Iron Man II
- Canon Link: No
- Primary Source: Kestrel-Class Corvette; Shev'la Kal Stealth Cruiser
- Manufacturer: Ashhearth Industries; Modified by MandalMotors
- Affiliation: Zeke Farthen; MandalMotors
- Model: Unique
- Material:
Beskar - Alusteel
- Duraglass
- Mandalorian Steel
- Stygium Crystal
- Concordian Cedar
- Ori'ramikad tree
- Tibannna X
TECHNICAL SPECIFICATIONS
- Classification: Transport
- Length: 450 Meters
- Width: 125 meters
- Height: 85 Meters
- Armament: Moderate
Turbolaser (Forward Facing) - Light Turbolaser Turrets
- Quad Laser Cannon Turrets
- Quad Ion Cannon Turrets
- Flex-Tube Missile Launcers
- Torpedo Launchers
[*]Defenses: High
- Beskar Plating
- Chaff
- Dampener Aerosol Missiles
- Deflector Shields
[*]Hangar: Low: 1
[*]Maneuverability Rating: Moderate
[*]Speed Rating: Moderate
[*]Hyperdrive Class: Very Fast: 0.3
STANDARD FEATURES
- Standard Starship Safety Features
- Med Bay
- Luxury Rooms
- Meeting Rooms
- Escape Pods
- HoloNet Reciever
- Various Standard Starship Features
ADVANCED SYSTEMS
- Advanced Stygium-Based Cloaking device
- FSDP
- Advanced Long Range Sensors and Antennae
- HIMS
- Compartmentalized Design
- Advanced Holodrafting Studio
- Automated Armor Storage and Equipment Room
- VT-Tyr Combat Droid Recharging Pods
- Thrust Trace Dampeners
- Sensor Reflective Coating
- Voice Activated Systems and Functions
- MandalMotors on the Go: With the ability to work on, oversee, and remotely access the millions of files that make up MandalMotors' day to day, Zeke is always able to access to MandalMotors' vast information network and is always ready to work.
- Fast Tank: While not designed for a combat role, the K'uur is far from defenseless. While the beskar was used mostly as a show of Mandalorian heritage and wealth, it provides excellent defense against most weapons. The armor plating combined with the ship's robust shield system and its powerful weapons suite makes the K'uur dangerous when backed into a corner
- Stealth Suite: While not publicly known, the K'uur is equipped with an advanced stealth system based off of years of research at Location 6, allowing it to slip in and out of sensitive MandalMotors locations or meetings discretely. Stygium based it cloaks it ship from sensors and sight. Even when out of cloak its systems make it difficult to detect on scanners if it is trying to be quiet.
- Skeleton Crew: With only the barest minimum crew due to the sensitivity of the work that goes on both aboard the ship and at its frequent destinations, the K'uur is staffed with enough people to fly and maintain the ship's systems lowering its combat effectiveness when compared to ships of similar size and armament ratings.
- Automated Crew: With much of the crew being automated including some of its internal defenses, powerful EMPs wreck the ship and Ion weapons are a constant danger
- Lover not a Fighter: This is not a war ship. While it is outfitted like one to fight back in dire situations, the ship itself would be in bad shape if it ever entered a battle by itself as it lacks the crew to fully take advantage of all of its systems and houses delicate stealth tech and potentially volatile MandalMotors prototypes.
- Unable to utilize weapons while cloaked
- Magnetic Signature: Magnetic signature can be locked on while uncloaked and tracked during cloak
While the exterior and weapons were impressive, the interior of the ship is where it truly shines. Fully connected with all of Zeke's business contacts, MandalMotors data streams, and other sensitive MandalMotors data, the ship was a treasure trove of knowledge. It also held a large engineering room where Zeke and other guest engineers could tinker and brainstorm ideas for the company. While not a practical space to test ships, it was the perfect space to try out concept engines, prototype droids, and experimental weapons and tech. This room took up almost an entire deck and included a hangar big enough for one or two fighters, separate from the main hangar. The rest of the deck was comprised of Zeke's personal suite, a luxurious guest suite, and a large meeting room complete with Concordian Cedar floors and an ornate Ori'ramikad tree desk. A stuffed dragon bear among other impressive hunting trophies give the room character and alluded to the CEO's love of hunting. The entire ship responds to Zeke's voice pattern and a few select other few.
Other decks of the ship include medical rooms, the crew's quarters which were also quite luxurious for an ex-warship, great cafeteria, exercise rooms, film screening areas, and training areas to keep the crew sharp and entertained. Only employees with Zeke's full faith and trust served on this vessel and with a loyal crew and amazing specifications, the K'uur was one of Zeke Farthen's greatest accomplishments.
