Star Wars Roleplay: Chaos

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Approved Tech The Kitchen Sink | Tri-Stage Missile

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  • Manufacturer: Party Favors, Cali Ziiva
  • Affiliation: Party Favors
  • Market Status: Closed-Market
  • Model: TKS-421
  • Modularity: No
  • Production: Limited
  • Material: Durasteel, Various Electronics and Electrical Components

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  • Classification: Supermassive Ionic Disruptor
  • Size: Large
  • Weight: Very Heavy
  • Explosive Type: EMP Burst, Gravity Well, Charged Particle Dispersal
  • Delivery Method: Launched or Self-Propelled
  • Effective Range: Long Range
  • Area Of Effect: Large
  • Damage Output: Extreme

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  • T-T-Triple Play!
    • Stage 1: High Energy EMP Pulse. Powered by a Super Dense Fuel Cell (made with genuine X.D. Energy!) the enclosed Electromagnetic Generator can generate a field able to affect a good portion of a battlefield. While Party Favors can't guarantee its effectiveness, anyone without really good ION defense is going to experience strobe lighting the hard way.
    • Stage 2: Immediately after the EMP Pulse, the Supermassive Gravity Generator will create a gravity well to draw in the disabled vessels, or be a real drag on anyone with functioning engines. If your enemy wasn't dispersed enough or can't get their engines online soon enough they'll have a real bang-up time when they all meet in the center.
    • Stage 3: And in case the enemy is particularly cunning or stubborn, an on-board High Energy Particle Field Generator will fill the area with noise to disrupt ship-to-ship or ship-to-planet communications. Probably not good on your skin either, but if you're outside of a ship and not in an EVA suit you probably have other problems to worry about. These particles will last a good while, but not forever; the closer you are to a star, the faster those solar winds will sweep them away.

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  • You've Tried The Rest, Now Try The Best! This is a Weapon of Mass Chaos (WMC). It is designed to make the other side have a really, really, really "interesting" time. It will cripple, stall, or at least disorient your opponent (Triple Play Extreme 'Damage' Output) giving you a shot at turning the tables when things get rough.
  • There Are No Accidental Detonations! Every Kitchen Sink comes with its very only ultra-secure storage unit! This container is capable of surviving practically any conceivable disaster imaginable without premature detonation. Well, except being stolen -- that's on you.

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  • You Get What You Pay For! Or, rather, you pay for what you get. This Kitchen Sink is practically made out of Electrum with how expensive it is. Having just one of these in your loadout will impress your friends; more than that and your citizens might riot with what you could have done with all those credits. Make sure to buy a new one when you use the one in your inventory! Party Favors thanks you.
  • Non-Discriminatory Festivities! Your ship shouldn't be in the area of influence when this thing goes off. It doesn't play favorites.
  • Burst Not Sustained Effect! You don't need to worry about introducing a long-term travel hazard to your system. The generators produce a burst (Stages 1, 2, and 3) or short-lived sustained effect (Stages 2 and 3) all of which will end or weaken over a relatively short period of time. Usually lasts long enough for a decisive battle -- or retreat.
  • Not Intended For Planetary Usage! If you like Party Favors, you won't detonate this over, on, or under a civilian population center. Ever. It'd be a war crime. The casualties would mount rapidly from a F5 tornado-like experience in Stage 2, and potential radiation exposure in Stage 3 (it has a short-ish half-life, but that means all food or sources of food in the area are inedible for the time being if the people want to see the next sunrise).

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The Kitchen Sink is intended to be a last ditch attempt to blind, disable, or destroy an enemy when all other cards are on the table. It's the hail-Mary option. The please-oh-please-oh-please cry. Why not lob these things around all the time laying waste to battlefields? Well, because they're bloody expensive that's why! You don't build three generators able to affect a massive area and blow them up like you throw away a used Kleenex after blowing your nose. In fact, they're so expensive having just one of them is a status symbol! Not that you should probably tell people you have one, or they'll probably design some elaborate nuh-uh counter, but if they do be sure to tell Party Favors so we can build a nuh-uh-uh, 'kay?

How it's used is up to the one using it, but it is not the best First Strike weapon of choice. Imagine the invading force drops half of their fleet into a system, and the defenders immediately use this. Now the attackers drops the rest of their fleet into the system, and the defender is right back where they started -- apparently overwhelmed because they threw the Kitchen Sink at the opponent straight away. Also, good chance you didn't wipe out the first half of the fleet; maybe destroyed a lot, disabled others temporarily, and maybe messed with communications a bit. Best strategic move is to make sure the opponent is all-in, and you're in a pinch, before you burn all those credits. Because you only have one, and if you want another you'll need to sacrifice another moon-full of resources.

As for planetary usage... Well, yes, you could savagely kill and poison a city full of innocent people or their surrounding food supply (if they're in an enclosed city and you can't slaughter them directly, oh no). That is a War Crime, however. So Party Favors totally won't be selling you another one -- assuming you got a first since blood-thirsty dictator types usually have a history of being cruel.
 
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