Star Wars Roleplay: Chaos

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Approved Starship The Jubelina's Revenant

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The Jubelina's Revenant
quentin-vautrin-akalankta-ship.jpg
OUT OF CHARACTER INFORMATION
  • Intent: To create the flagship for the adventures if my merry crew and I.
  • Image Source: X
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: ORLS
  • Affiliation: ORLS
  • Model: N/A
  • Production: Unique
  • Material: Durasteel, Gold, Silver, Transparisteel, Synsthmesh, Chromium and other exotic materials.
TECHNICAL SPECIFICATIONS
  • Classification: Heavily modified Luxury Yatch
  • Length: 560 meters (aprox.)
  • Width: 127 meters
  • Height: 200 meters
  • Armament:
  • 17 Turbolaser cannons
  • 10 Ion Canons
  • 4 Quad laser turrets
  • 7 point defence laser batteries
  • Flux Cannon
Extreme
  • Defenses:
  • Electronic counter measures
  • Heavy shield generator
  • Point defence cannons
  • AR-OB
Avarage
  • Hangar Space: Extreme
  • Hangar Allocations: 3 star fighter squadron and 3 support craft squadrons
  • Maneuverability Rating: Very Low
  • Speed Rating: Low
  • Hyperdrive: Yes
  • Hyperdrive Class: 1
STANDARD FEATURES
  • Life support systems
  • More than seven stories of accommodations like dining halls, living quarters, gambling rooms and more.
  • Medical bay
  • Antiscepcis sheild generators
  • Advanced communications systems. Holonet and sub space comms.
ADVANCED SYSTEMS
STRENGTHS
  • The Devil's Cannon: This ship is a massive powerhouse and its weapons and exotic, no two coming from the same place. The crowning jewel being the Flux Cannon, able to seriously damage capital vessels.
  • The Home of the mastermind: It sports various systems capable of controlling the battlefield as well as holding in the capability of housing a small, well kept army, with luxuries to boot.


WEAKNESSES
  • Slow as all hell: It is not meant to be a fast ship or a combat ship. All the things that have been added on to it have slowed it to a crawl.
  • Turtle: It can't turn on a moon, its very difficult to maneuver with this ship at all.
DESCRIPTION
The Revenant is Alejandro's first and most grand prize, taken from a rich merchant off his nose on Hoth a long time ago. It was meant as an exploration and luxury space yatch for the extremely wealthy, upon capturing it the crew began modifying it for battle. They kept adding more and more weapons and switching out the rooms for ammunition storage and soon the former yatch became a battle barge.

Every turbo laser attached on came from a different source, soon enough they found an extremely exotic cannon and placed it on there too. The sheer chatoic nature of the endeavor and random placement of the guns makes it an unorthodox beast to fight much less be able to drive. Inside it retains its luxurious nature even after a crew of pirates conquered it.

It was made custom and every inch of the ship down to the components is made of some exotic material. The features are advanced, rare and at first were hard to use but the crew of these pirates have managed. The hangar space is used to keep a pocket of fighters and a gunship able to escort some of the crew off but its never actually used for combat, more of a flag ship to command the attacks. Its the home of the pirates, the living quarters and their treasure box. It contains various game halls and living quarters each with more comforts and flair than any pirate in the galaxy could ever dream of. The craftsmanship of the ship makes it a delight to live, its dining facility alone sporting various tools and disinfectant technologies. The quality of life is further improved with the state if the art grooming, sauna and physical fitness facilities.
 
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Alejandro Vizcaya Alejandro Vizcaya , this looks like one of the better pieces of worldcrafting that I've seen in a bit, and the actual concept itself seems pretty solid too. Just a couple of minor details to work out.

  • Manufacturer: A rich rhodian merchant in the outer rim.

As with your podracer, this should be a linkable to a wookieepedia article or company submission. As with your other sub, ORLS might be a good choice here (perhaps they cobbled it together from different ships or extensively refitted the original hull to almost be a new ship, etc).

  • Hangar Space: 1 1/2

Hangar space is actually a rating here too (None, Very Low, Low, Average, High, Very High, Extreme). Assuming that the hangar space is "average", you actually have 3 squadrons for a ship its size, but you don't necessarily have to choose "average" - you have other options available.

  • Hangar Allocations: 1 star fighter squadron and 1 support craft.

If you could please use the formatting found in the template for this - it reduces confusion of literally 1 support craft (a single shuttle) or 1 squadron of support craft:

Hangar Allocations:
  • Starfighters: x squadrons
  • Support Craft: x squadrons

Once you've got the hangar rating chosen, we may talk about overall balance. I think it's probably underpowered as it is, and you may have the option to increase a rating here or there depending on what you do with the hangar.
 
Alejandro Vizcaya Alejandro Vizcaya , that is basically doable, just got to finagle a single rating/word. When it comes to ratings with the hangar, we have to stick to the numbers listed in the template based on the ship length (and we round down to lower length listed there [500 meters in this case]):

500m [Base: 0 | Very Low: 1 | Low: 2 | Average: 3 | High: 4 | Very High: 5 | Extreme: 6 ]

You do have the rating points to have an "extreme" hangar, which would give you the 3 squadrons of Starfighters and another 3 squadrons of support craft. So your hangar section should like this then:

Hangar Space: Extreme: 6
Hangar Allocations:
  • Starfighters: 3 squadrons
  • Support Craft: 3 squadrons
 
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