Star Wars Roleplay: Chaos

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Open Market The Interstellar Merchant-Captain's Guild Services & Memberships

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THE INTERSTELLAR MERCHANT-CAPTAIN'S GUILD
SERVICES & MEMBERSHIP REGISTRATION
SECURITATE ATQUE FIDUCIA
===================================================

Core Services Included in all Memberships:
  • Insurance for cargo and vessels (various coverages depending on risk assessment of regions traveling through)
  • Retiree Pension
  • Health and Emergency Insurance (With various coverages available)
  • Life insurance/pension to the dependents of deceased guild-members
  • Safety Standards, Quality Control, and Training Standards for guild-members aboard merchant's vessels
  • Salvage Right Determination & Arbitration
  • Lawyers & Attorneys: Each Guildhouse has its own group of locally licensed lawyers on retainer to write contracts, review contracts as an objective party, and pursue legal aid for Guild members who request it.
  • Start-Up Loans: For those who need money for their first ship and their first cargo, the Guild offers very low interest rates and generous repayment options.
Additional Services Available for Full Local Cost to Basic Accounts, Discounted to Standard Accounts, Free to Enhanced and Elite Accounts, Free and Priority Access to Electrum Accounts and Above
  • Cargo Brokerage: For a flat commission of 7.5%, the Guild will act as a broker for any and all legal cargoes.
  • Living Quarters to Rent: Rooms and suites of various levels of comfort and privacy, either short term for captain's conducting business, or long-term for those who prefer to live in the Guildhouse semi-permanently
  • Training Programs: Most Guildhouses include training programs for those interested in interstellar commerce, often as apprenticeships in various departments of the local Guild chapter.
  • Cargo Appraisal: The Guild's appraisers can appraise not just for insurance, but to ensure all parties are paying a fair and reasonable price, as well as detecting and preventing fraud.
  • In-Guild Banking: Funds can be easily saved and transferred through the IMCG internal accounts across various systems for transactions between members, members and the Guild, and in some cases, external parties.
  • Currency Conversion: The Guild has a standard fair exchange rate between all galactic currencies, especially useful for dealing with localized currencies in which the Galactic Standard Credits are not yet widespread.
  • Translator Services
  • Local Security Assessment, Bodyguards, and Various Dockside Security Measures
  • Market Analysis

MEMBERSHIP ACCOUNT LEVELS
  1. BASIC:
    • Per annum per Individual: 250 Standard Credits or Local Equivalent
    • Per annum per ship's crew up to four people: 950 Standard Credits or Local Equivalent
    • Per annum per ship's crew between four and eight people: 1900 Standard Credits or Local Equivalent
    • Per annum per ship's crew over eight people: 2200 Standard Credits or Local Equivalent
    • Per annum per company account under ten people: 2300 Standard Credits or Local Equivalent
    • Per annum per company account for companies with between ten and one hundred employees: 3150 Standard Credits or Local Equivalent
    • Per annum per company account for companies with more than one hundred employees: 5000 Standard Credits or Local Equivalent
  2. STANDARD:
    • Per annum per Individual: 450 Standard Credits or Local Equivalent
    • Per annum per ship's crew up to four people: 1900 Standard Credits or Local Equivalent
    • Per annum per ship's crew between four and eight people: 3730 Standard Credits or Local Equivalent
    • Per annum per ship's crew over eight people: 4500 Standard Credits or Local Equivalent
    • Per annum per company account under ten people: 4700 Standard Credits or Local Equivalent
    • Per annum per company account for companies with between ten and one hundred employees: 6800 Standard Credits or Local Equivalent
    • Per annum per company account for companies with more than one hundred employees: 12,000 Standard Credits or Local Equivalent
  3. ENHANCED:
    • Per annum per Individual: 900 Standard Credits or Local Equivalent
    • Per annum per ship's crew up to four people: 3900 Standard Credits or Local Equivalent
    • Per annum per ship's crew between four and eight people: 7620 Standard Credits or Local Equivalent
    • Per annum per ship's crew over eight people: 9000 Standard Credits or Local Equivalent
    • Per annum per company account under ten people: 9100 Standard Credits or Local Equivalent
    • Per annum per company account for companies with between ten and one hundred employees: 14560 Standard Credits or Local Equivalent
    • Per annum per company account for companies with more than one hundred employees: 25000 Standard Credits or Local Equivalent
  4. ELITE:
    • Per annum per Individual: 2100 Standard Credits or Local Equivalent
    • Per annum per ship's crew up to four people: 8900 Standard Credits or Local Equivalent
    • Per annum per ship's crew between four and eight people: 17000 Standard Credits or Local Equivalent
    • Per annum per ship's crew over eight people: 18500 Standard Credits or Local Equivalent
    • Per annum per company account under ten people: 18200 Standard Credits or Local Equivalent
    • Per annum per company account for companies with between ten and one hundred employees: 31000 Standard Credits or Local Equivalent
    • Per annum per company account for companies with more than one hundred employees: 52000 Standard Credits or Local Equivalent
  5. ELECTRUM:
    • Per annum per Individual: 6100 Standard Credits or Local Equivalent
    • Per annum per ship's crew up to four people: 19000 Standard Credits or Local Equivalent
    • Per annum per ship's crew between four and eight people: 38000 Standard Credits or Local Equivalent
    • Per annum per ship's crew over eight people: 420000 Standard Credits or Local Equivalent
    • Per annum per company account under ten people: 41000 Standard Credits or Local Equivalent
    • Per annum per company account for companies with between ten and one hundred employees: 65000 Standard Credits or Local Equivalent
    • Per annum per company account for companies with more than one hundred employees: 150000 Standard Credits or Local Equivalent
  6. Additional Memberships of Higher Value May be Offered to Certain Individuals for Specific Reasons or for Promotional Purposes

Standard Housing Availability and Prices
Housing for All Account Levels
  • 6-Person Dormitory: 15 Credits/Equivalent Per Night Per Individual, Refreshers in the Corridor, 80 Credits/Equivalent to rent entire room
  • 4-Person Dormitory: 20 Credits/Equivalent Per Night Per Individual, Refreshers in the Corridor, 70 Credits/Equivalent to rent entire room
  • Private Room, non attached refresher: 30 Credits/Equivalent per night
  • Private Room, En Suite: 40 Credits/Equivalent per night
Housing for Enhanced and Above
  • Small Suite: 30 Credits/Equivalent Per Night
  • Standard Suite: 60 Credits/Equivalent Per Night
  • Large Suite: 90 Credits/Equivalent Per Night
Housing for Elite and Above
  • Small Luxury Suite
  • Medium Luxury Suite
  • Large Luxury Suite
Electrum Options:
  • Penthouse Suite Equivalent
*All prices subject to local market demands and all facilities match local designs and aesthetics.

Prices and availability of other services dependent on local market demands and local Guild resources. Contact your local Guildhouse for detailed information, insurance assessments, and brokerage options.

Standard Pricing Information
Name of Account:
Type of Account:
Level of Account:
Local Guildhouse:

These are all public market and accessible to anyone who is interested. All requests are automatically approved, even without a response, and facilities and NPCs can freely be used by anyone to contribute to their stories, as well as individual guild houses developed by any number of writers. As a whole, the Guild is incredibly honest and concerned with oversight and transparency, as any breach puts the entire Guild reputation at risk. But feel free to make codex subs for your local Guildhouse and staff, rent out rooms long-term if you want, interact for business, use them as NPCs to make deals, etc. This is based out of the Rimward Trade League faction, so feel free to pop by and ask questions or talk about ideas.
 
Last edited:

Milla Kryst

Might Just Change Your Life
Aeshi Tillian Aeshi Tillian

Alright, a bit steep for me, but I think we can come to an agreement. If I were to dock at any guild facilities would some standard maintenance be out of the question? I'm no mechanic. And by standard maintenance I just mean hyperdrive inspection, thruster lubricant change, accelerator rotation, the small stuff, ya know.
 

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