Star Wars Roleplay: Chaos

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Approved Tech The Holocron of Velok

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Ashin Varanin

Professional Enabler
Book+of+Sith+Closed+Holocron.jpg

http://geekosity.blogspot.ca/2011/10/now-available-for-preorder-book-of-sith.html
Intent: A keystone item for Rave's upcoming holocron archive/library, as well as Dissero's vaults. Also, to help folks understand canonical limits for tutaminis.
Development Thread: Much discussion of holocron creation, and examination of holocrons, including mention of Velok' holocron, here and here.
Manufacturer: Great Leap Forward, Inc.
Model: N/A
Affiliation: Independent (Rave Merrill and Dissero)
Modularity: Knowledge can be added by experts
Production: Limited (2) - it is commonly believed that there is only one
Material: Crystal
Description: The two heirs of Velok -- his partner and his lab assistant -- were also heir to his twin holocrons. Like Velok himself, often known as the Living Holocron, these holocrons contained a little information on every topic under the suns. Every Force technique, no matter how obscure, is mentioned -- but generally only mentioned -- within these holocrons. Velok's expertise, such as it was, lay in the field of energy manipulation and tutaminis. His holocron included commentary on the following principles:
  • How to switch quickly between thermal/radiation energy manipulation and Force Drain;
  • The dangers of Force Drain, including self-consumption, loss of control of behavior, and so forth;
  • How tutaminis can only be used to siphon energy related to heat, electricity, and radiation, not kinetic energy (kinetic energy can be countered or nullified by telekinesis, but not absorbed);
  • How absorbing significant energy with tutaminis will set your clothes on fire, utterly exhaust you, and eventually cook you alive;
  • How absorbing energy from a lightsabre virtually always results in taking a serious or lethal sabre injury regardless of the energy you absorb, even when you are a specialist Master such as Nejaa Halcyon;
  • How energy constructs, such as Force Wraiths or Spears of Midnight Black, may be partially or wholly absorbed;
  • How an average skilled user would be able to stop a blaster bolt with his or her palm;
  • How several Jedi of Corellian descent could absorb heat energy in order to give them an average level of telekinetic ability;
  • How apex-level tutaminis does not permit perfectly efficient recycling of the energy of an enemy's energy-based attack (recharging oneself by consuming incoming attacks is rarely effective);
  • How to absorb a lethal blow and deal out one final return strike while dying.
 
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