iScream, uScream

TARIS
"You scream. I scream. We all scream...that's all."
The city stretched far beneath him—bright lights, buzzing traffic, lives lived in blissful ignorance.
Harrow hovered in the air above it all, his jester’s cap fluttering in the breeze of the upper atmosphere. Cloaked figures ringed him like silent shadows, each crowned in their own garish motley, each veiled from the world below. Their laughter had long since rotted into silence, but their purpose remained. He turned slowly to face them, that ever-widening grin pulling at lips too pale to be living.
“Welcome, my darlings…” Harrow cooed, voice rippling with delight. “To a brand… new… day.”
His gaze flicked over them, head tilting this way and that like a marionette on broken strings, until it settled on one.
“You.” He pointed, drifting forward. “Pallor.”
The figure stepped forward, hesitant—but expectant.
“You’ve been away a long time, haven’t you?” Harrow said, slinging a spectral arm across her shoulders, drawing her close. “Oh, the Nether was a cold ballroom. And you? You were one of the last dancers. Long… long… Veeery long time. The world you knew? Gone. The governments, the kings, the peasants, the credits, the laws? Gone too. But our mission?”
He tapped her forehead gently with a single finger.
“Still right there. We wake the ones we lost. And to do that, sweet Pallor… we bring the world music.”
He released her, spinning away midair with a dramatic flourish.
“Update their taste for me, would you?”
Pallor bowed deeply, removing her hood in a theatrical sweep. A feminine figure emerged—lithe, clad in harlequin silks the color of ash and ink. Her face was painted in grinning death, her eyes rimmed in darkness. When she rose from her bow, a concertina had already appeared in her hands, forged from violet flame.
The first note cut the sky like a scream.
High above Taris, she played.
And below… the world broke.
Repulsorcraft veered out of control as pilots clawed at their ears, their minds filled with images they couldn’t comprehend—blood, fire, laughter that never ended. Children cried. Adults screamed. The song tunneled into every signal, every frequency. And then—
The graves opened.
One by one. Then all at once.
Bodies, twisted and forgotten, emerged from tombs old and new. Soldiers long-dead, citizens buried yesterday, ossuaries and catacombs torn asunder. Bones marched beside flesh. The streets choked with rot.
Harrow turned, the performance complete.
“Bravo,” he whispered, as he and the Troupe faded from view—slipping between realms like dancers exiting stage left.
All that remained above the Upper City of Taris… was Pallor.
Suspended in the sky.
Playing. Smiling. Waking the dead.

OBJECTIVE I: THROUGH THE VEIL
Location: Upper City, Central Park → Taris Streets
OBJECTIVE II: LIGHT IN THE ASH
Location: Central Park Encampment, Upper City
Location: Upper City, Central Park → Taris Streets
The dead rule the streets.
What began as a haunting melody has become a full-blown nightmare—one from which Taris cannot wake.
Above the city floats a singular figure. Scouts who glimpsed her report robes of shadow, a mask of death, and a concertina that never stops playing. The Dark Side radiates from her like a beacon. But to get close? One must first cross the underworld.
The Mand’alor has issued a clear directive:
Preserve what we can. Save who we can. Do not let this city become another grave.
A landing zone has been secured at the heart of the Upper City—a place once known as Central Park, now purged of the undead. From this foothold, strike teams will advance block by block through the corrupted streets. Their mission: reach the source of the melody, end it if possible, and discover what force is truly responsible for raising the dead.
PvE | Urban horror combat, squad tactics, psychological warfare, and Force-driven mystery!
What began as a haunting melody has become a full-blown nightmare—one from which Taris cannot wake.
Above the city floats a singular figure. Scouts who glimpsed her report robes of shadow, a mask of death, and a concertina that never stops playing. The Dark Side radiates from her like a beacon. But to get close? One must first cross the underworld.
The Mand’alor has issued a clear directive:
Preserve what we can. Save who we can. Do not let this city become another grave.
A landing zone has been secured at the heart of the Upper City—a place once known as Central Park, now purged of the undead. From this foothold, strike teams will advance block by block through the corrupted streets. Their mission: reach the source of the melody, end it if possible, and discover what force is truly responsible for raising the dead.
PvE | Urban horror combat, squad tactics, psychological warfare, and Force-driven mystery!
OBJECTIVE II: LIGHT IN THE ASH
Location: Central Park Encampment, Upper City
Taris is not a warzone. It is a world—and its people have not all fled.
The Central Park encampment serves as more than just a military beachhead. It is a field hospital. A haven. A candle flickering against the dark.
Here, medics work tirelessly to treat the wounded. Volunteers distribute rations. Warriors stand not as conquerors, but as protectors.
This is where we show the strength of Mandalorian iron—not in destruction, but in restoration.
Some among the refugees have knowledge that may aid the mission. Others are simply scared, broken, or on the brink of death. It falls upon those who remain to bring hope, comfort, and order to the chaos.
Humanitarian | Refugee support, medicine, diplomacy, culture-sharing, and heartfelt character moments!
The Central Park encampment serves as more than just a military beachhead. It is a field hospital. A haven. A candle flickering against the dark.
Here, medics work tirelessly to treat the wounded. Volunteers distribute rations. Warriors stand not as conquerors, but as protectors.
This is where we show the strength of Mandalorian iron—not in destruction, but in restoration.
Some among the refugees have knowledge that may aid the mission. Others are simply scared, broken, or on the brink of death. It falls upon those who remain to bring hope, comfort, and order to the chaos.
Humanitarian | Refugee support, medicine, diplomacy, culture-sharing, and heartfelt character moments!





































@Nephtys Nardithi-Verd


















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