Star Wars Roleplay: Chaos

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The Errant Fleet

Runi Verin

Two pounds shy of a bomb.
THE ERRANT FLEET
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Years have passed, factions come and go, yet war stays the same.

People? They don’t.

People are never the same as they were yesterday. People evolve. Constantly changing, constantly struggling, constantly moving. Question is, in what direction? With the ever shifting lines of the powers that be crowding the skies, it's hard for folk to find a place out there in the black that isn’t ravaged by war.

Enough to make a sane person look beyond the charted lines, right?


That’s where the Errant Fleet steps in. It ain’t there to provide hope in these dark, turbulent times. It’s there to provide people with a life that ain’t mixed up in the usual conflict that’s been carrying on for millenia upon millenia.
Are you a smuggler? Merchant? Mercenary? Salvager? Look, are you someone that is tired of the endlessly warring empires, republics and so called alliances? This place is for you.
We’re the Errant Fleet. We explore. We trade. We make a life out amongst the colder, darker regions of space. We seek out adventures where folk are afraid to tread. Those edges of the holomap that reads ‘Here be Dragons’? Kark, let’s go find them. Push the borders back, push the boundaries back, push the unknown back.
We don’t judge.

We don’t play.

We survive.
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WHAT WE ARE
The Errant fleet is an independent, nomadic convoy of vessels flying the furthest and untamed reaches of the galaxy under one unifying principle: survive, explore and keep on moving.

For all intents and purposes, this faction has no real ambitions towards affecting the map game. Instead we’re more about exploring the story writing opportunities that might otherwise get overlooked in that rush for the next dominion, invasion or ballyhoo. Tales from the fringes of civilised space where life is cheap and plots are plentiful. Tales around the outcasts, the disenfranchised and those trying to scrape a living without someone lording it over them. From smugglers to mercenaries, explorers to prospectors, civilians and everything in between.

We’re looking for people who want to simply write adventures, broaden the codex and generally have somewhere they can take it easy.


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POTENTIAL ROLES

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Quartermasters
First up, you got your quartermasters. Folks responsible for keeping the fleet stocked and loaded for bear. Make no mistake, that ain’t no easy chore. Down right mystical how they manage to scrape, cajole, bribe and threaten just to make sure everyone has a share. They’re savvy fethers, one and all. Know just how to game the system and the people that play it. They also keep the barter economy of the Fleet churning in the right direction.



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Pathfinders
Then you’ve got the folks that like to step beyond the charted lines. Them that venture ahead of the fleet, exploring and identifying the choicest opportunities for trade, salvaging, mining or maybe even where to hold up for a few weeks. Those we call Pathfinders.

Now some of these fethers get by on charm, others on wits… Some just happen to be ornery folk that know their way around a blaster and ain’t afraid to give a demonstration of the fact. Don’t confuse my meaning, though. Pathfinders ain’t your elite. A lot of them are just regular folks, drawn from a variety of backgrounds, that just happen to know how to make it in the big wide galaxy. Some of them I expect are ex-military, some are likely even fugitives from the law, but there are civilians amongst their ranks, too.

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Captains
At the top, you got your captains. Folk that, through a variety of means, have risen to become the leaders of the pack.Closest we got to actual authority within the fleet. Basically it all boils down to the simple concept that it’s their ship, their law. Might be one captain doesn't accept guns on board, might be another one hates cats.Point is, they get to decide what happens on their ship. On the other hand… it's on them to enforce it too.

They’re also in charge of keeping us all on course and that everyone onboard their tubs is taken care of. To do that, they have a seat on the council where they’re expected to represent their crews. Just how much of a voice they have there is determined both by crew size and the obvious benefit their presence brings to the fleet. Obviously a ship that handles our food is gonna have a louder voice than say, your average light freighter.

Everyone Else
That’s pretty much it as far as formal positions go. The Errant Fleet is very lax when it comes to hierarchy, order of law or ranks. This ain't the military. You’ve ultimately got as much clout as your reputation gives ya.

Plus, you better prepared to prove ya money where ya mouth is.



 

Runi Verin

Two pounds shy of a bomb.
FAQ

Do you accept Force Users?
Yes. They might find themselves less welcome on some vessels than others, but the Errant Fleet will generally accept anyone without too many questions involved. Obviously, if your character happens to be a well-known genocidal Sith Lord, that might cause a bit of friction and lead to potential IC ramifications. You know you want to join, Kaine.

Do you have Discord?
Yes, catch us here.

What is the economy like in the fleet?
Your credits are no good here, friend. The Errant Fleet runs on a strictly barter economy, with goods and services being directly exchanged for other goods and services without a formal medium of exchange (i.e. credits, wupiupi or druggats).

What are the ships like within the Fleet?
There’s no real definitive answer for this. We’re going for a real ragtag mixture of civilian vessels that provide a variety of roles within the fleet to start, with perhaps the odd ex-naval corvette or frigate thrown in for good measure.

There are two main vessels that make up the core of the fleet at present; The Stellarwind and Lady Starlight. These are essentially gigantic, ugly floating towns that have been cobbled together and modified countless times over the decades. When stationary, they tend to join together to form a small city where a lot of the inter-ship action can potentially take place. Faction members are encouraged to sub codex entries around these vessels to customise them and give them each a unique sense of flavour.

More larger vessels can and will be added as the roleplay progresses. Again, when and what exactly is added will be down to the storylines and decisions of the players to hopefully create a uniquely organic fleet that people can invest themselves in.

I come complete with a ship. Can I add it to the Fleet?
Sure, just realise that we’re probably not capable of supporting your Impstar-Deuce. Feth, we’re barely capable of supporting what we do have.


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