Star Wars Roleplay: Chaos

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Approved Vehicle The Dominator, First Order Repulsorcarrier

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Grand Admiral, First Order Central Command
rRRDmBN.jpg

OUT OF CHARACTER INFORMATION
Intent: To make a big repulsorcarrier.

Image Source: Victor Kam

Canon Link: N/A
Restricted Missions: N/A
Primary Source: N/A

PRODUCTION INFORMATION
Manufacturer: The First Order
Model: HCVr FI-Z6y 'Dominator' Repulsorcarrier
Affiliation: The First Order
Production: Semi-Unique
Material: Quadanium Steel Hull with Trimantium Armor Plating

TECHNICAL SPECIFICATIONS
Classification: Repulsorcarrier
Role: Command Carrier
Size: Extreme (657m)
Weight: Extreme
Minimum Crew: 790
Optimal Crew: 8,640
Propulsion: Repulsorlift
Speed: Slow
Maneuverability Rating: Low

Armament: High
  • 28 x Twin Rapid Fire Laser Cannons (18 dorsal, 10 ventral, arranged in pairs)
  • 8 x FL-88 Fire Linked Heavy Laser Cannon Turrets
  • 6x Multiple Launch Rocket Artillery Batteries
  • 32 x Vertical Launch Missile Tubes
  • 10 x Mk 26 HARM GMWS
  • 4 x Mk 91 Particle Lance Phased Array Turbolasers (mounted forward, under the 'nose')
Defenses: Very High
Squadron Count: None

Passenger Capacity: 8,000+
Cargo Capacity: Extreme

SPECIAL FEATURES
  • Extensive Support, Construction, and Resupply Facilities
  • Internal Hanger and Launch Facilities - Can support four squadrons of strikecraft.
  • Missile Bays
  • Bastion Combat System
  • Molecular Furance
MISC EQUIPMENT
  • Standard Countermeasure Suite– The Dominator features a standard set of flares, chaff, ECM and ECCM for protection against hostile targeting and weaponry.
  • Heavy Redundant Deflector Shield Generators – That first layer or protection. Multiple generators and lots of spare power make this a very resilient craft.
  • Encrypted Communication System - Includes standard battlefield comms and tactical and battlefield datalinks.
  • Combat Scanners and Advanced Targeting Suite - Contains a massive amount of battlefield and planetary scale sensors to act as the lynchpin of any invasion force, disseminating information across an entire theater.
  • Fully Sealed Environment System - For hostile climate operation, whether that be a Zero-G planet or a battlefield where chemical weapon use is anticipated or active.
  • Ionic Defense Suite - Including Cap Drains, Anti-Ion Mesh, and standard EMP reinforcement. A repulsorcraft without power is a formerly floating brick, after all.
Strengths:
  • Command Carrier - The Dominator is designed to act as the center of a an attack force, a huge anchor for the rest of the army, and has extensive command facilities as well as support stations. The Repulsorcarrier can not only support squadrons but can act as a resupply station for an entire offensive. Making ammo, repairing damaged vessels, and so on.
  • Exceptional Defenses - Lots of shields and heavy armor, backed up by Bastion and lots of Mk26's.
  • Vicious Strike - While the offensive armament is not terribly impressive for its size overall (compared to, for example, a space cruiser) the Dominator features a forward battery of four Particle Lances, capable of punching through a capitalship and by extension, incredibly lethal to any target they might hit on the surface of a planet. Being a capital ship weapon mount originally, they have a hard time hitting small or fast targets.
Weaknesses:
  • Large Target - Generally vulnerable to being swarmed by smaller craft, even with its large suite of powerful laser turrets. Needs escorts.
  • Repulsor Vulnerability - The skids are by far the weakpoint of the vessel
  • Not designed for direct combat - The Dominator is massive for a land vehicle, and not really equipped to engage armored vehicles at close range. It works best deployed to the rear, engaging in artillery barrages, supporting friendly forces with a rain of missiles and as a safe place to retreat to.
Description
The Dominator is, if anything, something of an exercise in arrogance for the First Order. There is no requirement in a ground invasion for an ungodly massive cruiser-sized carrier to see things through, not for the First Order or presumably anyone else, but someone thought it would be a good idea anyway. Based off the techniques developed and refined on the Hussar, Cuirassier, and Cossack repulsortanks, the Dominator is similar in basic design structure. Just much, much bigger.

Its armament consists of any array of rapid fire laser turrets and Mk26 HARMs for defense, 8 of the Heavy Fire-Linked Laser turrets featured on the Cuirassier (each of which comparable to the main guns of an AT-AT) a huge rocket artillery battery, 32 VLS tubes for a variety of missiles, including the 60D8H Anti-air Missiles features on the SA-900C Rapture SAM systems, and other more generic variants (Advanced Concussion Missiles, Cluster Warheads, Flechette Warheads, and so on, quad-packed in the cells) and finally a battery of four Mk91 Particle Lances previously only deployed in space.

Much of the internal space of the Dominator is made up of fabrication bays and processing plants, allowing the command carrier to act as a mobile forward resupply base for and extended period of time. This is achieved by virtue of a molecular furnace located in the core of the vessel. So long as it continues to receive raw materials in can continue to produce things, depending on how the fabrication bays are confgiured. While in theory one could make an entire tank, this would take quite a bit of time (useful on an extended campaign but not terribly beneficial in a single battle), and typically the carrier makes repair parts, armor plating, munitions, and other expendables.

The Dominator also spots a large internal hanger with support for four squadrons. More could be carried in a pinch, landing on the top and ferried into the hanger, but this would start to affect how rapidly it can launch, recover, and resupply craft, and isn't viable long-term.

The rocket artillery batteries set to the rear consist of 6 individual 22-tube MLRS launchers each feed by large internal magazines. These batteries are capable of being independently targeted, but when all six are firing in sequence (so-called ripple fire) can project a virtually ceaseless rain of missiles onto a fixed point. This is rather devastating to any sort of fixed defense but doesn't re-target easily, making it generally ineffective (though fairly terrifying) against mobile forces. The Warheads have limited guidance capability and two operating modes, a penetrating dual-mode point detonation fuse and a proximity airburst, allowing them to specialize in either the area denial or target destruction roles detailed above. Despite being much longer ranged and much more powerful than 'normal' missiles they are incapable of being used as anything except a stand-off ground attack weapon.

The repulsorcarrier is not a spaceworthy craft and must be ferried to and from a planet by an appropriate transport. It is also not a 'flying' carrier. It hovers above the ground and can, if necessary, make a small 'leap' of several hundred meters but this is extremely taxing and must be done with care. Overuse could surge power and short out repulsor skids, slowing the vessel down or potentially crippling it.

At present only one such repulsorcarrier has been created, and it is set to see its first deployment on Dagobah
 
Looks pretty solid.



Cyrus Tregessar said:
8 x FL-88 Fire Linked Heavy Laser Cannon Turrets 6x Multiple Launch Rocket Artillery Batteries 32 x Vertical Launch Missile Tubes
These look like nonstandard weapons.

Is the FL-88 basically a vanilla Heavy Laser cannon?

For the warheads, are there any rough equivalents that we could reference to get an idea for their individual power and capabilities? (starfighter-grade concussion missile, MK6 Missile launcher, etc)
 
[member="Cyrus Tregessar"]

My only concern here is the following:



Cyrus Tregessar said:
Armament: Average

Cyrus Tregessar said:
Vicious Strike - While the offensive armament is not terribly impressive for its size overall (compared to, for example, a space cruiser) the Dominator features a forward battery of four Particle Lances, capable of punching through a capitalship and by extension, incredibly lethal to any target they might hit on the surface of a planet.
  • The vast majority of ground-based infrastructure and large vehicles do not have the firepower or defenses to contend with this. Most ground vehicles also do not possess large, heavily powered turbolasers. My concern is that the armament rating does not appropriately gauge the transition of starship weaponry to ground based vehicle.
 
Grand Admiral, First Order Central Command
[member="Jamie Pyne"]

That line is largely a reference to this capability. You're right though that the 'Average' rating is probably a bit low given other ground vehicles. Would raising it to High be sufficient (along with a note that they would struggle to hit fast moving targets)?



Weapon fires as a long coherent beam that strikes the target. Compared to normal turbolasers, it releases less energy on impact and is focused on a much smaller surface area, giving it less damage overall to armor but an increased chance to penetrate armor at a small point. If penetration is achieved the Mark 91 has the potential to release energy inside the target vessel, which can result in catastrophic damage to key systems or wreak havoc on crew. Against shields, it's basically the same as the equivalency number of turbolasers.
 
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