AZIS/MORAVOKH
Character
The pale desert sands of Abafar stretch to the horizon, bathed in a uniform orange light. Nothing casts a true shadow here. Beneath the oppressive orange sky (an eternal, featureless glow), a shimmering heat haze blurs distant rocks and a cracked, red-white sun sinks slowly. The wind is hot and dry, carrying the scent of spice and dust. Even at high noon, the light is soft and diffuse, like afterglow; travelers navigate by memory and instinct rather than sun or stars.
The mining town of Pons Ora is built low to the ground, in battered stone and metal. Thick adobe walls are streaked white-red by wind-carried salts. Small lamps flicker outside doorways, purple-blue against the red sand. Here and there a squat guard turret or rhydonium vent rises, stamping the horizon. In this "dusty town", stray rocks become tables and every structure is coated in salt and spice. Underfoot, a crushed white regolith smothers prints — no two travelers ever leave a trace.
Inside the cantina, the air is stale and oily. A few drums hang on the walls, their skins cracked. To one side, a small tank with a sluggish blue-green droid nurse scrolls through data terminals. Patrons from half a dozen species nurse frothy ales; all have weathered faces and dull eyes. In the corner, a silver-tusked Ithorian plucks at an old lute; its melody is faint and minor-keyed. Strange birdcalls echo from outside (large purple lau birds that frequent the dunes), their cries muffled by thick amber glass. The overall smell is a mix of fried bilkroot, damp wood, and recycled air — a far cry from Abafar's harsh open sky, but its heat still makes sweat bead on foreheads.
The mining town of Pons Ora is built low to the ground, in battered stone and metal. Thick adobe walls are streaked white-red by wind-carried salts. Small lamps flicker outside doorways, purple-blue against the red sand. Here and there a squat guard turret or rhydonium vent rises, stamping the horizon. In this "dusty town", stray rocks become tables and every structure is coated in salt and spice. Underfoot, a crushed white regolith smothers prints — no two travelers ever leave a trace.
Inside the cantina, the air is stale and oily. A few drums hang on the walls, their skins cracked. To one side, a small tank with a sluggish blue-green droid nurse scrolls through data terminals. Patrons from half a dozen species nurse frothy ales; all have weathered faces and dull eyes. In the corner, a silver-tusked Ithorian plucks at an old lute; its melody is faint and minor-keyed. Strange birdcalls echo from outside (large purple lau birds that frequent the dunes), their cries muffled by thick amber glass. The overall smell is a mix of fried bilkroot, damp wood, and recycled air — a far cry from Abafar's harsh open sky, but its heat still makes sweat bead on foreheads.