Star Wars Roleplay: Chaos

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Character The Deluge

The Deluge


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NAME: The Deluge (Rebecca Io)

FACTION: House Io

RANK: Dark Side Diplomat

SPECIES: Shi'ido Sithspawn

AGE: mid to late twenties

SEX: Female

HEIGHT:

WEIGHT:

EYES:
Blue

HAIR: Red

SKIN: Pale/Fair

FORCE SENSITIVE: Yes (Knight Rank)

Theme: "You Only Live Twice" by Nancy Sinatra



STRENGTHS

Diplomat: The Deluge served as a mediator between ordinary Citizens/Civilians, and The Brain Demon she worships, and is the person to talk to if you want to make deals with this powerful, Eldritch Entity. She delights in serving Diplomatically in other areas

Home on the Range: She bears immense Skill with ranged weapons, a holdover from her human life as Rebecca, and often enchants the shots she fires

Fencer: A skilled Double Bladed Lightsaber User and talented at the Light Whip

Door to Before: Skilled in all magics portal related, she can open magic doorways to get into areas and perceived locations and items hidden with The Force, as well as the surest routes to reaching both



WEAKNESSES

Force Voids: Force Voids render her heavily weakened

Nullification Resin: Nullification Resin is Lethal to her physiology and causes necrosis in her flesh, necessitating Force Drain to Fight off and cure the effects

Her Son: The surest way to manipulate her/control her involves anything to do with her son, Thel

Telekinesis Deficiency: A weakness inherent in Brain Demon Cultists and most Force Spawn in general

Neutral Weakness: Has general trouble with most Neutral powers in terms of channeling them


APPEARANCE:

A stunning, red headed woman often wearing a White Catsuit

BIOGRAPHY:

One of the earliest recruits to House Io, Rebecca Hahn (later Rebecca Io) was defined by tragedy when her world of Nar Kreeta fell to the ravages of The Bryn'adul when she was in her teens. Joining a then-nascent House Io after perceiving it as the least likely to take advantage of her refugee status, she would serve aboard the hidden space stations of the fledgling faction, integrating into the culture to the point she met another refugee from Cophrighan, named Danithel Hahn and later married him, bearing him a son also named Danithel. When he was killed in combat, Rebecca despaired, but was persuaded to stay in House Io by the son of no less than its Matriarch, personally crafted by her hands, a Chaplain Nuetralizer named Percival Io. He would stoke her faith and she in turn would stoke his passion for justice. Her faith grew in the House and it's cause to the point she became willing to sacrifice herself in a pivotal battle aboard The Space Station Superweapon, The Avatar of War by unleashing a nuclear weapon next to it with no hope of escape.

But Rebecca's faith was to be rewarded in an extremely twisted way.

The Brain Demon, Goddess of the Cult named after it, took an intense interest in the absolute faith she displayed and whisked her into it's realm seconds before it blew, naming the price of her life being that she must be joined to the Cult. Despite her protests she was forcibly converted by no less than The Amalgam herself and reforged into yet another sadistic Witch named The Deluge, one of the only real mercies she was afforded was that she would be allowed to keep her love for her Son.

But that was not all she kept. The Amalgam kept her memories of Percival intact somewhat as well, and now she thirsts to draw him to her point of view and, in a twisted way, keep him in her life.

PERSONALITY

The Deluge , like all Brain Demon Cultists, takes delight and Joy in cruelty and murder. With Allies, however, she is personable, and deeply resents the idea of betraying them. She enjoys messing with and manipulating Percival in particular, toying with his feelings, and is not quite certain if she still truly feels anything for him but is willing to see where the winds lead her on that subject and is eager to seduce and corrupt him regardless in her now horribly twisted desires for Family and Companions. In one on one conversation, she quiet in tone and never raises her voice, even when angered. This actually makes being around her MORE of a dice roll, because you won't know she is really upset until it's too late.

SHIP:

Percy's Squeeze (House Io Corvette)

KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.

BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.



ROLE-PLAYS:


ITEMS

Mother's Flesh (Brain Demon Catsuit)

Parental Rights (Double Bladed Lightsaber, Red)

Danithel's Vibrosword

Parishioner's Friend (Dashade Sonic Disruptor Pistol)

Child Support (Sith Assassin Pistol)

Chaplain's Crush (Energy Sword)

Love Letter to Percy (Heavy Particle Beam Cannon)

Nar Kreeta's Laugh (Stouker Concussion Rifle)



SKILLS


FORCE

Force Chain Lightning

Deadly Force Power that's capable of chaining lightning between enemies. Requires Significant Cool down after use of about 30 seconds.

Current Rank: 2

Rank 1: Sending powerful, deadly stream of Electricity capable of threatening even the heaviest armor, up to two other people can be chained from the initial victim with up to two lightning bolts trying to hit them.

Rank 2: Can now chain up to four different people from the initial victim

Rank 3: Amount of Lightning bolts doubles from chaining

Rank 4: Can chain up to six victims from the initial one, for a total of 007

Force Fear

Uses the Dark Side to cause strong reactions of fear in an opponent, capable of affecting even the very mentally strong

Current Rank: 2

Rank 1: Cause intense fear in a single victim for a potential duration of a minute if they are unable to successfully resist the effect

Rank 2: Duration of fear effect potentially doubles

Rank 3: Duration tripled

Rank 4: Duration at potentially 007 minutes

Force Wound

Triggers painful but non lethal spasms in the lungs of victims. Useful as a form of Torture. A Wookiee-Stopper. Only useful against a single individual.

Current Rank: 2

Rank 1: Trigger intense spasms that only the moderately physically resilient can withstand

Rank 2: Level of pain potentially increases to blinding. Victim may experience trouble breathing

Rank 3: Level of Pain potentially increases even further. Risk of mental damage from trauma moderate

Rank 4: Severe, potentially mind breaking level of pain

Inflict Pain

Potentially nightmarish levels of pain inflicted telepathically by the Dark Side, capable of affecting a large number of people with potentially debilitating levels of pain for a short time of potentially 14 seconds, a cold down of a minute afterward

Current Rank: 2

Rank 1: Potentially affect up to 007 people

Rank 2: Potentially affect up to 14 people

Rank 3: Potentially affect up 21 people

Rank 4: Potentially affect up to 28 people

Force Plague

Spread a powerful, Dark Side Disease in a single individual, capable of rapidly killing them in hours unless Force Healing is applied to an exhaustive degree (Player Consent only)

Current Rank: 2

Rank 1: Cause a debilitating painful disease that can kill in 35 hours or less

Rank 2: Disease lethal enough to kill in 28 hours or less

Rank 3: Disease Lethal enough to kill in 21 hours or less

Rank 4: Disease lethal enough to kill in 14 hours or less

Force Rage

Strengthens the character, cutting off their ability to feel pain and hardening their body against damage, increasing their strength, speed, and reflexes, but only for 007 minutes, and user will be significantly drained afterwards. And need to wait 21 minutes before using power again. Force Drain will need to be used.

Rank 1: User is severely drained after each use

Rank 2: User is heavily drained. Damage Resistance doubles

Rank 3: User is moderately drained. Damage Resistance triples

Rank 4: Damage Resistance quadruples

Force Resistance (****A*********L------------M--------------D)

Allows character to resist directly applied Force Energy from all types

Initiate: Resist up to 20 percent of the full power of a given Force Attack

Apprentice: Resist up to 30 percent of an attack's full strength

Lord: Resist up to 45 percent of an attack's full strength

Master: Resist up to 75 percent of a Force Attack

Dark Lord: Resist up to 90 percent of a Force Attack

Force Stealth (****A*********L------------M--------------D)

Render the body invisible for a short period of time. Cool down of three minutes per use

Initiate: Become invisible for 1 minute

Apprentice: Become Invisible for 3 minutes

Lord: Become invisible for 007 minutes

Master: Become invisible for 14 Minutes

Dark Lord: Become Invisible for 21 minutes

Force Camouflage (****A*********L------------M--------------D)

Reduce one's presence in The Force for a short period of time, with a cool down period of five minutes between each use. No other Force Power can be used while active

Initiate: Reduce presence to almost nothing for 10 minutes

Apprentice: Reduce presence to almost nothing for 20 minutes

Lord: Reduce presence to almost nothing for 30 minutes

Master: Reduce presence to almost nothing for 40 minutes

Dark Lord: Reduce presence to almost nothing for 70 minutes

Force Jump (****A*********L------------M--------------D)

Used to leap great heights. Very little cool down.

Initiate: Leap one story

Apprentice: Leap one point five stories

Lord: Leap 2 stories and rebound off surfaces

Master: Leap 3 stories

Dark Lord: Leap 4 stories

MAGIC

Spell of Portals (****W*********C*************E**************S)

Spell used to make magic passageways through barriers, such as walls separating one room from another

Initiate: Can form portals through very weak materials

Weaver: Can form portals through weak materials

Caster: Can form portals through strong materials

Elder: Can form portals through very strong materials

Sorceress: Can form portals through Alchemized barriers

Spell of Doorways (****W*********C*************E**************S)

Cast blood magic on a door of human purportions, then cast it on a door located farther away. This will momentarily create a stable passage between the two for up to one minute, with a 14 minute cool down after being used

Initiate: Create stable passageway between two doors separated by the distance of a city block

Weaver: Create stable passage between two doors separated by at least half a city in length

Caster: Create a stable passage between two doors separated by at least a city in length

Elder: One more person can follow the caster through

Sorceress: Two more people can follow the caster through

Spell of Locks (****W*********C-------------E--------------S)

This spell allows The character to momentarily unlock locks they encounter, with a 21 minute cool down per use

Initiate: Unlock simple mechanical locks

Weaver: Unlock basic mechanical and electronic locks

Caster: Unlock Military Grade mechanical and electronic locks

Elder: Undo the locks to Alchemized containers

Sorceress: Undo the lock barriers to protected or hidden Force Nexuses


Spell of Agreements (****W*********C*************E**************S)

Blood spell that seals pacts made between people and The Brain Demon (Player Consent Required)

Initiate: Allowed to seal binding agreements between ordinary people and the Brain Demon

Weaver: Allowed to seal pacts between extraordinary people and The Brain Demon

Caster: Can seal pacts between The Brain Demon, and other entities

Elder: Can amend contracts

Sorceress: Can nullify contracts

Ritual of Mass Darkness (****W---------C--------------E--------------S)

Ritual capable of blanketing a city length and width area in near non-existent lighting for a period of 007 minutes at base level. massive 24 hour cool down afterward

Initiate: Blanket a city in darkness for 007 minutes

Weaver: Duration increased to 14 minutes

Caster: Duration increased to 21 minutes

Elder: Duration increased to 28 minutes

Sorceress: Duration increased to 35 minutes

Spell of Moon Shadow (****W*********C*************E**************S)

Under the Light of a moon, conceal a structure for an indefinite period of time. Must be on a world with a moon. Massive 48 hour cool down after use

Initiate: Conceal a small house

Weaver: Conceal a large house

Caster: Conceal a very large house

Elder: Conceal an extremely Large House

Sorceress: Conceal a gargantuan house

Spell of Moon Blade (****W*********C*************E**************S)

Under the Light of a moon, enchant all carried blades to have additional effects

Initiate: Blade becomes slightly sharper

Weaver: Blade attacks gain incendiary effects

Caster: Sharpness rivals level 3 vibration cell in Vibroweapons

Elder: Blades can cut through Lightsaber resistant materials

Sorceress: Blades can cut through Alchemized Materials

MELEE

Dragon (****A*********L*************M--------------D)

Stava (****A*********L*************M--------------D)

Tiger (****A*********L*************M--------------D)


LIGHTSABER

Single Bladed (****A*********L------------M--------------D)

Double Bladed (****A*********L------------M--------------D)

Light Whips (****A*********L------------M--------------D)

Form 1 (****A*********L------------M--------------D)

Form 6 (****A*********L------------M--------------D)

Form 007 (****A*********L------------M--------------D)

RANGED

Pistols (****A*********L------------M--------------D)

Rifles (****A*********L------------M--------------D)

Repeaters (****A*********L------------M--------------D)

Launchers (****A*********L------------M--------------D)

MISC

Pilot Yachts

Pilot Corvettes


Dominant Personas

The Bundle

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Force Sense

Force Rage

Heavy Force Lightning

Force Empathy

Force Speed

Single Bladed Lightsaber

Double Bladed Lightsaber

Double Bladed Spinning Lightsaber

Form 3

Daggers

Swords
 
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