Star Wars Roleplay: Chaos

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The Deets

Google Drive Document Link

Here's what's in here so far if you don't wanna click the link:

Smashball

[SIZE=14.6667px]Currently in revival after the Gulag Plague, smashball is a very violent ball sport that was once played across the Outer Rim Territories.[/SIZE]

[SIZE=14.6667px]Played in teams of five in an oval arena with a ball, the objective is simple. Score more points than the other team. Points are scored by getting the ball into the opposing team's goal. Easy. The rules for handling the ball are fast and loose, with both hands and feet being allowed to handle the ball. Travel with the ball is also uninhabited, any player can move forward, backwards or sideways.[/SIZE]

[SIZE=14.6667px]Teams can play with whatever formation they like but typically always have one member in goals. Although there have been teams in history who had omitted having a player defending the goal to give themselves a number advantage on the turf. This is one strategy, there are various other tactics used in Smashball. The Mighty Tusks are known to employ Park the Star Destroyer in which they go one goal up and then move all their players into defence, creating a near impenetrable wall of Gamorreans. The Nar Shaddaa Nasties are prone to use Take 'Em Out, opting to focus on injuring opponents rather than scoring goals. Each team employs their own strategies to win based upon their team strengths and weaknesses and are constantly trying to think up new tactics in order to win.[/SIZE]

[SIZE=14.6667px]Smashball is a full contact sport. Much like one watches NASCAR for the crashes, and ice hockey for the brawls, smashball is known for its loose rulings and unfiltered violence. It is not uncommon for the players for forget about the ball and just descend into a free-for-all brawl in the heat of the game.[/SIZE]

[SIZE=14.6667px]Players are not regulated in any manner. This means that all genders are eligible to play in the same league, stimulants and drugs are allowed, as are cybernetics and in recent times even Force users have been accepted into the Premier League. Of course one must be cautious with their advantages, as it makes them a priority target to be taken out mid-play.[/SIZE]

[SIZE=14.6667px]Obvious weapons are banned, such as blasters, knives, bats, vibroknucklers and beyond but players have been known to go around this ruling through uniform. It is not uncommon to see durasteel-toe capped boots, sharpened studs or cleats, or unnecessarily padded gloves.[/SIZE]

[SIZE=14.6667px]Game length: [/SIZE][SIZE=14.6667px]40 minutes, with 4 quarters each lasting 10 minutes.[/SIZE]
[SIZE=14.6667px]Scoring System: [/SIZE][SIZE=14.6667px]1 goal = 1 point[/SIZE]
[SIZE=14.6667px]Team size: [/SIZE][SIZE=14.6667px]5 players each side, 5 substitutes allowed.[/SIZE]
[SIZE=14.6667px]Field size:[/SIZE][SIZE=14.6667px] 200 feet by 85 feet with a corner radius of 28 feet (for context, the size of an ice hockey rink).[/SIZE]
[SIZE=14.6667px]Goal dimensions:[/SIZE][SIZE=14.6667px] 8 ft high and 20 ft wide (for context, roughly the size of a soccer goal, slightly narrower).[/SIZE]
[SIZE=14.6667px]Ball dimensions:[/SIZE][SIZE=14.6667px] Circumference 25.5 – 26.5 inches, mass 9.2 – 9.9 ounces (for context, the size of a standard volleyball)[/SIZE]
[SIZE=14.6667px]Turf: [/SIZE][SIZE=14.6667px]Home team stadium dependent. Grass, clay, sand and asphalt fields have all been witnessed in the current Premier League.[/SIZE]

[SIZE=14.6667px]Premier League Teams:[/SIZE]​

[SIZE=14.6667px]The Nar Shaddaa Nasties[/SIZE]​
[SIZE=14.6667px]Lorrd’s Longshots[/SIZE]
[SIZE=14.6667px]Bastion S.C.[/SIZE]​
[SIZE=14.6667px]Corellian Dreadnaughts[/SIZE]​
[SIZE=14.6667px]Empress Teta's Titans[/SIZE]​
[SIZE=14.6667px]The Coruscant Comets [/SIZE]​
[SIZE=14.6667px]The Coruscant Cobras[/SIZE]​
[SIZE=14.6667px]The Coruscant Cannons[/SIZE]​
[SIZE=14.6667px]The Mighty Tusks (Team from Gamorr)[/SIZE]​
[SIZE=14.6667px]Tattooine Krayt Dragons[/SIZE]​
[SIZE=14.6667px]Zealous Zeltrons[/SIZE]​
[SIZE=14.6667px]The Nal Hutta Fire-Krakens[/SIZE]​
[SIZE=14.6667px]Ryloth Roar[/SIZE]​
[SIZE=14.6667px]Onderon Swiftfangs[/SIZE]​
[SIZE=14.6667px]The Alderaan Akk Dogs[/SIZE]​

[SIZE=18.6667px]Rules[/SIZE]
[SIZE=18.6667px](OOC)[/SIZE]​

[SIZE=14.6667px]Standard die: [/SIZE][SIZE=14.6667px]D20[/SIZE]

[SIZE=14.6667px]Modifiers:[/SIZE]
[SIZE=14.6667px]Home Advantage: [/SIZE][SIZE=14.6667px]+3[/SIZE]
[SIZE=14.6667px]Defending Champ: [/SIZE][SIZE=14.6667px]+1[/SIZE]
[SIZE=14.6667px]Winning Streak: [/SIZE][SIZE=14.6667px]+1/+2 (win 2-3 in a row + 1 ; win 4 or more +2)[/SIZE]
[SIZE=14.6667px]Neutralizing: [/SIZE][SIZE=14.6667px]-1 (lose after a win streak, one game penalty)[/SIZE]
[SIZE=14.6667px]Losing Streak: [/SIZE][SIZE=14.6667px]-1/-2 (lose 2-3 games in a row -1 ; lose 4 or more -2)[/SIZE]

[SIZE=14.6667px]Scoring System: [/SIZE][SIZE=14.6667px]Each team rolls their die three times, divides their total by 10 and rounds up decimals. That is the score.[/SIZE]
[SIZE=14.6667px]Example: [/SIZE][SIZE=14.6667px]23 + 23 +23 = 69 ; 69/10 = 6.9 rounded up to 7[/SIZE]
[SIZE=14.6667px]Example2: [/SIZE][SIZE=14.6667px]20 + 20 + 20 = 60 ; 60/10 = 6[/SIZE]
 
The teams aren't fully fleshed out, some of those names are just concepts but I imagine larger planets like Coruscant have at least two teams (much like London has many football teams within).

So feel free to put your input into this thread!
 
Love the thought, and for a role playing game it may be the best option available. My idea I started thinking about at work used a similar system for the dice, but it took in a different set of modifiers that would be based on attributes.

The basic premise of my idea was to make this more of a strategy game. Something where people can role play the action on the field, but the actual game is played on a modifiable checkerboard type of grid. Games would have a set number of posts, and there would be a set number of players/movement per turn. Something like on the checkerboard certain pieces can only move x number of positions. The D6/D20 stuff would be used to determine action outcomes. Player A has this much strength but Player B has a very high Black Value so the rolls would come down to can Player A beat Player B's Block Value, and if he does have a defined roll table for possible outcomes. Is it a tackle? A Fumble? An injury?

It'd really just be a matter of keeping it simple, but allowing players the freedom of strategy so the game takes some skill, but action is balanced through dice rolling to make sure its not just a "Rawr my team is better" "NO, -my- team is better!" ooc drama fest lol.
 

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