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The Crystal Path - Great Hyperlane Contest

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..:: Out of Character Information ::..
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Intent: The Great Hyperlane Contest
Image Credit: N/a
Canon: N/a
Links:
  • Dellalt
  • Sanctuary
  • Lowick
  • Nadiem
  • Lydrax
  • Makeb
  • Orrazerus
  • Kaltes
  • Sprocket
  • Melaniphe
  • Uluktgalieh
  • Zahat'n'ira
  • Knojur
  • Krag
  • Crystalsong

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..:: Hyperlane Information ::..
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Hyperlane Name: The Crystal Path
Hexes Crossed: 19

Start Coordinate:
  • 18,13 (Roughly) - Dellalt

End Coordinate:
  • 5,30 (Roughly) - Crystalsong

Route Points:
  • Dellalt - Starting Point
    Sanctuary
  • Lowick
  • Nadiem
  • Lydrax
  • Makeb
  • Orrazerus
  • Kaltes
  • Sprocket
  • Melaniphe
  • Uluktgalieh
  • Kurah
  • Zahat'n'ira
  • Knojur
  • Krag

[*]Crystalsong - Ending Point

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..:: Hyperlane Characteristics ::..
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Speed: [Very Low (e.g. back routes in the Unknown Regions or Wild Space); Low (e.g. back routes in the Outer Rim or Deep Core); Average; High (e.g. Core Worlds); Very High (e.g. Hydian Way, Corellian Run, Mara Corridor)]
Accessibility: [Describe how easy it is to find this hyperlane. Is it public knowledge? Is it used and accessed by the common space traveler or reserved for specific people? Is it known only to smugglers or corporate officials?]

Route Hazards: [Are there any hazards along its route? Space anomalies or creatures? Dying stars and other stellar phenomena? Raiders and pirates? Is law enforcement strong here? What are the risks of changes in the hyperlane? Risks of accidents while traveling it?]

Rest Stops: [Are safe ports frequent, or are there long lonely stretches between fuel stations and waypoint markers? Are there any notable locations along the way?]

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..:: Description ::..
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[At least a paragraph description of the hyperlane. Some suggested topics to hit include: discovery, the story behind the creation of it, and who primarily uses it and for what purposes. Describe important ports and stops along the lane, as well describe the major hazards one might encounter - if any. Be sure to include the nature of various sections of the hyperlane: are some sections overseen by corporations with tighter security measures? Are others plagued by pirates? Are there areas that tend to get crowded due to high traffic? How about pitstops along the way? The more hexes the Hyperlane crosses, the longer this section should be.]
 
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