Star Wars Roleplay: Chaos

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Approved Starship The Crescent Eye

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isaac_hannaford_07.jpg


OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Seras Rose, Wolfe Deighn Bureau
  • Model: N/A
  • Affiliation: Seras Rose
  • Production: Unique
TECHNICAL SPECIFICATIONS
  • Classification: Light Freighter, Scout
  • Length: 35
  • Width: 20
  • Height: 12
  • Armament: Very Low, Two turreted, Point Defense Laser Cannons
  • Defenses: Very Low
  • Maneuverability Rating: Very High
  • Speed Rating: Extreme
  • Hyperdrive Class: Fast: 1.0 (HIMS Installed
STANDARD FEATURES

Standard Communications Array
Standard Deflector Shield Generator
Standard Ion Engines
Standard Life Support Systems
Standard Navigational Systems
Standard Repulsorlift Engines
Standard Starfighter Weapons
Standard Targeting Systems
Standard Medbay
Can Enter Atmosphere and Land

ADVANCED SYSTEMS
Fiberplast Armor
Reflec
Electromagnetic Shield
Gravitic amplitude modulator
Hyperwave Signal Interceptor
Crystal Gravfield Trap
Magnetic Signature Sensor
MRX-BR Sensor Array
Hyperdrive with HIMS installed
Thrust Trace Dampener
Shroud
Flares

Strengths:

  • [SIZE=10pt]Fast and Furious - The ship was designed for Seras with the express purpose of getting her into and out of any situation she could find herself flying into. Though it may look bulky for its appearance, the Crescent Eye is faster then most Interceptors when it puts its mind to it. The weight saved by using a Fiberplast Hull instead of heavier durasteel is one of the main ways it is capable of reaching such high speeds.[/SIZE]

  • [SIZE=10pt]Stopping for No Man - The HIMS installed onto the hyperdrive keeps the ship from being stopped by interdictor fields as long as they are not overly large. If they do happen to be large enough to catch it, the ship will still be able to come out the other end intact. [/SIZE]

  • [SIZE=10pt]Advanced Sensor Suite - Having taken the sensors off of a MRX-BR Pacifier and using them, along with the addition of Magnetic Signature Sensors and a Crystal Grav Trap, there is not much that will escape the notice of the Crescent Eye.[/SIZE]

  • [SIZE=10pt]Stealth Capabilities: While it does not have any one system that conceals it like a Stygium cloaking device, it does have an array of systems to make detecting it harder. When all of the systems are working together in unison it is exceptionally hard to detect the relatively small ship. Though the right systems can pick it up or it might be detected should it get overly close to a ship with good enough sensors.[/SIZE]

Weaknesses:
  • Glass House - The armor while strong for what it is, is still comparatively fragile when compared to standard durasteel used for freighters. Direct hits from fighter grade weapon systems if they manage to land will have a serious impact both on the hull and the shields itself

  • [SIZE=10pt]Very Limited Firepower - [/SIZE][SIZE=10pt]With the main focus of the Light Freighter being to avoid fighting in the first place, the Crescent Eye has less armament then most fighters.[/SIZE]

  • [SIZE=10pt]Ion Weapons - [/SIZE][SIZE=10pt]With how much the Crescent Eye relies on its speed, maneuverability and its stealth systems to stay alive and avoid the enemy, ion weapons are especially devastating to the ship if it gets hit directly by a blast.[/SIZE]

  • [SIZE=10pt]Not Standard - [/SIZE][SIZE=10pt]If there is one major failing to the Crescent Eye design wise, it is in it’s uniqueness. There is only one of it and the vast majority of its parts are unique. With how expansive the changes were to its sensors and the rest of the ship, if it is damaged and is not capable of getting to a full on space station, the parts simply will not be able to be replaced or jury rigged effectively. [/SIZE]

  • [SIZE=10pt]Sensor Blip[/SIZE][SIZE=10pt] - The Crescent Eye has one flaw in it’s otherwise tight security. Upon dropping out of hyperspace it leave a ‘trail’ just like any other spacecraft does and can be detected at that point consistently.[/SIZE]

Description: The Crescent Eye was first conceived by Seras during the battle of Nibelungen. While their ability to take over and storm Nibelungen and its nearby planets so quickly had been a sight to behold, Seras wanted a more stealthy way to approach the battlefield as well as do reconnaissance on the enemy. But she did not just want it to be stealthy, Seras needed it to be fast and exceptionally agile. Weapons and Firepower were not something she cared about for this ship, rather a dedicated ship that could run any blockade and only had to open up the throttle to outrun a missile. The Shrouded Republic were working on their own means of this and Seras came forward to them with a request. To make a personal freighter for her that could also be the test bed for more designs in the future. But she did not just come with the idea, Seras came with plans, parts and mechanical know how. After the offer was suggested, work got underway.

Instead of using a more ‘standard’ approach to stealth such as a stygium cloaking device, Seras opted to go down the Stealth-X style of stealth. Using simple and relatively strong Fiberplast armor with a coating of Reflec polymer, that stops sensor scans. Functioning in tandem with this is both the Electromagnetic Shielding and the Gravitic amplitude modulator. The Electromagnetic shielding gives the ship another layer of protection against scanners while the gravity modulator can defeat mass detectors trying to find the ship's mass signature.

The Sensors also have significant enhancements over the standard ship board array’s. At its core, the sensor array is from a MRX-BR, a ship which with it’s array could count leaves on a plant from orbit. Tied into the system is a magnetic field sensor, hyperwave signal interceptor and a deployable crystal gravfield trap. The magnetic signature sensor is both for detecting other ships and detecting any trackers planet onto the hull of the ship. The Crystal Gravfield trap is a far more expensive piece of equipment and is more of a ‘just in case’ precaution. THe thought behind the Hyperwave signal interceptor was a bit more thought out then that, given that it was likely that Seras might be using the ship behind enemy lines she wanted a way to be able to detect enemies dropping out of hyperspace into the system. That along with its ability to tap into hyperspace based transmissions made it a valuable addition to the ship.

When it comes to defensive measures, the Crescent Eye has a few tricks up its sleeves. Along with the HIMS system for being safe from interdictors, the ship also includes a shroud and flares. The shroud was a fairly standard type, made to confuse and throw off tractor beams. Though Seras was confidant she could outfly any tractor beam, she was not beyond taking precautions. The Flares are fairly self explanatory and while the ship was made with the intent of just going ‘a bit faster’ if missiles locked on, Seras would rather take the cautionary measure.

The Crescent Eye is capable of carrying sixteen people and has enough supplies to last six months. Cargo Capacity is limited to thirty metric tons, a small amount for a freighter usually but in this case it does not need much carrying capacity. It requires one pilot and two gunners to be fully staffed, though the guns can be fired via an astromech droid as well meaning it can be effectively flown solo. For optimal readings and with how complex the sensor systems are, it also has a dedicated sensors station in the cockpit which while not nessisary, helps take some of the load off the pilot.
 

Progflaw99

Well-Known Member
Seras Rose said:
Advanced Sensor Suit - Having taken the sensors off of a MRX-BR Pacifier and using them, along with the addition of Magnetic Signature Sensors and a Crystal Grav Trap, there is not much that will escape the notice of the Crescent Eye.
I think you meant "Advanced Sensor Suite"*

Otherwise looks good. Tag me once that's done!

Thanks!

[member="Seras Rose"]
 
[member="Seras Rose"]
Without looking at your advanced systems, you are currently over by one rating. After checking your advanced systems, you also have a HIMS and a Crystal Gravfield trap (an advanced sensor) and a Gravitic Amplitude Modulator (special stealth). Please lower two ratings. Based on the weaknesses you've provided, I would suggest Armament and Defense as your weaknesses describe them as something more closely resembling Very low.
 
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