Star Wars Roleplay: Chaos

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The Coratanni Cartel

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Criminal Organization Name: Coratanni Cartel

Type: Cartel

Affiliation: None

Alignment: Chaotic Evil

Operations: Spice Trade, Extortion, Fencing(As in The criminal act)


Structure:

Leaders: [member="Slevin Thawne"] & Natalia Thawne
Lieutenants: 3 NPC's
Soldiers: Random NPC's
Recruits: Random NPC's
Specialists: Little Birds+ Clippers

Clippers & The Little Birds | Natalia has amassed a crew of young male and female orphans turned assassins and information gatherers: her Little Birds and Clippers. Natalia treats the Little Birds with maternal affection, has taught them how to fight and instilled in them unquestionable loyalty.

Description:

When it comes to the criminal underworld the Coratanni Cartel is nothing truly unique or innovative. Indeed the Cartel uses many of the same tactics, structure, and business ideals to actually move its operation forward as the Hutt Cartel did. Organized Crime has never really changed over the last several millenia, and the make-up of the Coratanni Cartel reflects this no better than any other organization.

The Cartel is simple in it’s structure.

At it’s head sit Slevin and Natalia Thawne, below them stand three high marked lieutenants, below them stand the soldiers of the Cartel, and below them stand the recruits. There are smatterings of specialized ranks, Natalia’s Little Birds and Slevin’s own specialized thugs, but aside from these the structure of the Cartel is no different than what one might find in a hundred different organizations.

The reason for this is quite simple, why fix what isn’t broken? The issue with the Hutt Cartel and other organized Crime has never been their structure, in fact arguably it is more streamlined than any government bureaucracy. Rather, the Issue has been one of effective leadership, and issue that is solved by the placement of Natalia and Slevin at the head of the Cartel. Together the two make an extremely effective team, giving the Cartel what others so often lacked.

The Coratanni Cartel is an interesting mash-up of crime culture.

The Cartel originally came into being through the simple appropriation of other smaller organizations. It all began with the founding of SIN incorporated and the creation of their Club on Rishi.

The Club was the original piece, Slevin and Natalia stretching their grasp from within it to other organizations. Spice Dealers, thugs, smugglers, and even pirates began enveloped in the web of SIN, and eventually groups and other organizations simply folded under the hand of Natalia and Slevin, figuring that as long as the profits kept coming it was easier, and safer, to simply work under the yolk of these two entrepreneurs. So the Coratanni Cartel grew, encompassing a wide range of business and eventually becoming the singular being of organized Crime on Rishi.

The Coratanni Cartel is as calculated as it is Brutal. The man and woman that head it, Slevin and Natalia Thawne work in tandem with one another. They operate not as a singular leader, but more of a split personality. While Slevin is brutal and swift, Natalia is slow and calculated. While Slevin is often brash and cruel, Natalia is manipulative and deliberate. The two complement each other well, keeping one another in check and making sure that the correct action is always taken.

This ensures that the Cartel always operated on a level.

Plans are created, followed through on, and overseen by either Slevin or Natalia. Operations that require more violence and quick stratagems such as the elimination of a rival gang are taken on by Slevin, while more subtle tasks such as the creation of new Spice Dens is handled by Natalia.

Those thugs that work beneath Slevin and Natalia wear no real identifiers, though a common symbol of the group is a singular skull. This odd, if somewhat common, symbol came about as a tradition from Club SIN. The Club has a night every calendar month where those who paint their faces with the skull of their species receive free drinks. This common party had no real purpose save to draw more people into the club, but eventually as time went on the tradition grew and became associated with the Coratanni Cartel. Now simple skulls sprawl on the wall's of Rishi, marking where the Cartel rules.

The Coratanni Cartel has a brutal reputation for both violence and dominance. There is no question that they will do as they please, when they please. On Rishi it has become clear that the Cartel is in charge of the Underworld, and anyone who questions this meets with a swift end, often at the hand of their own child.

History:


The Coratanni cartel is neither ancient, nor steeped in deep traditions on Rishi. The Cartel is in fact a wholly new development, albeit not a very unique one.

The roots of the Cartel form around two particular people, Natalia and Slevin Thawne. The supposed husband and wife duo came to Rishi not long ago, though at the time they ostensibly visited the world to found a simple nightclub and nothing more. They did as promised, buying up a section of Coratanni and eventually constructing a massive duracrete facility that would become known as Club SIN. The club had no windows, few doors, and was painted with massive neon lights that shone brightly even in the darkest of nights.

The club quickly became a hotspot within Coratanni itself. Pirates, smugglers, thugs, everyone would visit the club in their downtime, whether it was day or night. There was a constant party within the Club, the raving music booming loudly and the lights flashing at all hours of the day. Club SIN became synonymous with Coratanni itself, and eventually it’s owners capitalized on this fame.

At first it began slowly.

Slevin and Natalia began to purchase spice for use within the Club. This was the first step in a long marathon. The spice was bought in mass quantities, each and every week brought in by the distant Hutt Cartel. Eventually the duo moved forward, purchasing the loyalty of the smuggler who delivered their spice. The man and his small group of ships found better profits working directly for the club directly and quickly divulged his suppliers. From there Slevin and Natalia moved on the suppliers.

Through Natalia’s expert guile and Slevin’s honed brutality they managed to appropriate the suppliers Spice Mines, capturing a steady supply of the drug and ensuring that their club cornered the market within Coratanni.

Now backed by soaring profits from a direct line and delivery of spice, Club SIN began to quickly expand.

With their presence in the spice trade and the profits ensuing from that they began to move into other industries. Thugs were hired, trained, and outfitted, quickly spreading across Coratanni town and offering protection to storefronts and other cantinas. Some relented, others ended up dead. Eventually Coratanni town fell to Club SIN, and those who resided their owed allegiance to none other than Slevin and Natalia.

Pirates began to sell their wares to stores owned by Slevin and Natalia, and quickly they too learned that working directly for the duo was much more profitable. Slowly, out of this rising tide The Coratanni Cartel was born. Smugglers, Pirates, Thugs, and killers all lead by the two visionary leaders.

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Territory: Rishi, Coruscant, Zeltros

Coruscant
  • 1313 - Coruscant's biggest Criminal district controlled by the Cartel
  • SIN 99 - Luxury Tower in the heart of the Senate District.
  • The Walk - Entertainment District near the Senate District.
  • Dusk - A dark and seedy night club in the Underworld.
  • Dawn - A Luxury High Class night club.
  • Nikolas' Apartment - An apartment in the Senate District owned by Nikolas Thawne.
  • Akkara Starport - A private starport utilized by the Cartel to smuggle contraband onto Coruscant overseen by Mara Thawne.
Rishi
Zeltros
  • Half Life - A massive theme park on the moon of Zeltros, representing four unique different opportunities.
Other

Members:
  1. Natalia Thawne
  2. Slevin Thawne
 
Tier 6 mod


Sign a contract with another two different major factions OR Tier 5+ companies or workshops.
  1. Shock and Talk - SSB
  2. Nadir
Display growth through three passive expansions of your company.
  1. A case for collaboration
  2. Coruscant cries for liberty
  3. Term Limits
Display growth through three active expansions of your company.
  1. Striking when the Iron is hot
  2. Dead Trees [SJO vs The Cabal]
  3. The Wheel in the Sky Keeps on Turning (Open)
Successfully complete a project of immense proportions.

Coratanni Kids Criminal Expansion
  1. Fighting Tournament - Round1 - Ronen vs The Cartel
  2. Drive My Carida
  3. Down the Road
  4. Drawing Lines
Thawne Children
  • Felix -Primary Agent of SIN, Company Representative, Legitimate face
  • Nayella - Coratanni Lieutenant, Corporate Executive
  • Kara - Coratanni Captain, Operates Ylen, Runs Spice Operations
  • Mara - Coratanni Captain, Technopath Master, Enigmatic Strategist, Runs Financial Institutions
  • Nikolas - Coratanni Lieutenant, Executioner, Fixer
  • Teslyn - Coratanni Lieutenant, Executioner, Spy, Agent
  • Emma - Coratanni Lieutenant, Assassin
  • Lucy - Coratanni Lieutenant, Assassin
  • Verin - Coratanni Lieutenant, Accountant
  • Jerick - Coratanni Lieutenant, Pugalist, Runs Fighting Rings
  • Matthias - Coratanni Enforcer, Soldier

  • Rava - Coratanni Enforcer, Soldier, Pirate

  • Ciruk - Coratanni Enforcer, Soldier, Assassin

Standard Units
  • Coratanni Synthetic Enforcers - The primary military army of the Cartel, defective HRD's from Half life designed to fight as soldiers.
  • Coratanni Runners - Small streetgangs dotting the galaxy made up of young people, controlled by the Cartel
Specialty Forces
  • Coratanni Execution Squads - Highly specialized enforcers who act as special forces for the Cartel, often dealing in extreme brutality.
  • Coratanni Bio-Slicers - Extremely well trained and genetically engineers slicers used by the Cartel.
  • The Sarcina - A small group of Heavy Infantry, former Mandalorians and highly effective.
Personal Units
  • The Uru - A band of 'modern' Tuskens that are loyal to Matthias Thawne

Obtain the permanent sponsorship of a different Tier 6 Company that is not a previous contract.
  1. Business Is Booming - The Mandalorian Empire
 
  • Sign a contract with three player run organizations, one of which must be a major faction OR tier V+ company.​
Shock and Talk - SSB
Business Is Booming - The Mandalorian Empire
Drawing Lines - The Muertos
  • Display six examples of company growth in influence and/or finances OR territorial expansion.​
SIN Arenas
SIN Observatory
The Summer Palace
Drive My Carida
Down the Road
Koru Analytics
  • Display six uses of company operations.
​SINbiote
BCCI
SIK
Socket Spike
Coratanni Bio-Slicers
Ciruk Thawne
  • Complete a Major Contract.
​An Accord - Nadir & Coratanni Sign a pact to work together
 
Company / Workshop: SIN

Modification Made: Tier Up, Adding locations.

Tier Up: 6
  • Sign a contract with three player run organizations, one of which must be a major faction OR tier V+ company.​
Shock and Talk - SSB
To Extend Our Reach to the Stars Above - Helix Syndicate
Drawing Lines - The Muertos
  • Display six examples of company growth in influence and/or finances OR territorial expansion.​
SIN Arenas - Expansion into Mandalorian Empire Territory
SIN Observatory - Technology used to monitor Cartels expansion
The Summer Palace - Expansion into Hutt Territory
Drive My Carida - Gathering information for various Criminal Activities
Down the Road - Gathering information for Coreworld Expansions
Koru Analytics - Passive Spy company utilizing Cartel/SIN funds
  • Display six uses of company operations.
​SINbiote - Product
BCCI - Product
SIK - Product
Socket Spike - Product
Coratanni Bio-Slicers - Engineered beings using Cartel/SIN products
Ciruk Thawne - Engineered Being using Cartel/SIN products
  • Complete a Major Contract.
​An Accord - Nadir & Coratanni Sign a pact to work together

Adding Locations:
Adding locations of subbed Territorial Expansions, SIN Arena's, Summer Palace.

Rationale: SIN has expanded it's territorial gains, product line, and galactic influence. It's time to be Tier 6

New Submission: PLEASE. DEAR GOD PLEASE KEEP THE FORMATTING I WORK REALLY HARD ON IT.

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OUT OF CHARACTER INFORMATION
  • Image Source: I honestly can't find any of the sources for this because it was all PS and mashed together years ago
  • Canon Link: N/A
  • Development Thread: N/A
  • Primary Source: Me, I'm great. Also Illie she's okay.
CORPORATION INFORMATION
  • Corporation Name: SIN Incorporated
  • Headquarters: Rishi & Coruscant
  • Tier: 6
  • Locations:
Main Club: The Rishi Maze
Facilities: Ukio, Nar Kreeta, Rishi, Zeltros, Coruscant, Utapau, Spira, Kowak, Roon, Hypori, Bothawui, Mandalore, Concord Dawn, Cathar, Ylesia, Coratanni Biological Research Facility, Ylen

  • Operations:
Entertainment: Above all and before everything SIN seeks to entertain. The Club was founded on a singular and rather simple principle, aiding those who seek to get lost. The Rishi Maze is filled with the bodies of those who have gone to explore it, lined with the gold and credits of those who found themselves adrift within it. SIN was created to catch those bodies before they could be lead astray. The Club, and the company itself, seeks to be the light one goes through before they see the dark. The club and everything set around it was made with the purpose of parting every passersby with their money, and perhaps more.
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Escort Services: Of course, music and alcohol is at times not enough for those within this galaxy, and for them SIN offers a more earthly delight. Being well aware of the variance within the galaxy and the shifting nature of ones will, the proprietors of SIN have ensured that those who enter into business with them are properly enticed at all times. Through means of will and want SIN seeks to entertain all the dreams of it's patrons.

Haute Couture: The newest division for SIN includes the expansion into manufacture, production, and distribution of Haute Couture. Using quality materials, S.I.N. invites itself to the premier fashionista society to embark on products lines such as clothing, shoes, perfumes, accessories, beauty, and many more.
Wear your S.I.N. proudly.

Agriculture: One of their nest acquisitions includes farmland and pilfered estates on the agriworld of Ukio. This includes growing flora that can be utilized and refined in their pharmecutical diviison into high quality drugs.

Pharmaceuticals: A deal with a local hutt in Nar Kreeta has opened up the opportunity to fine tune into the pharmaceutical sector. S.I.N. utilizes spice as well as other drugs to craft new methods of being able to provide

Robotics: A more recent development has been SIN's seizure of several smaller robotics companies located around the galaxy. These corporations were neither massive nor really on the cutting edge of technological development, through SIN's rather unique influence however they have quickly advanced and become far more efficient than before.

Construction: Through recent developments SIN has found itself producing many of it's own buildings and structures. Though initially utilizing back channels and smaller construction corporations Slevin and Natalia quickly found it far more simple to co-opt these companies into SIN itself. Through their usual methods they managed to take and assimilate these corporations into SIN.

Finance: With money now almost literally flooding into SIN itself, the company has begun to give out small corporate and personal loans. Through guile, deceit, and perfectly legal practices SIN has managed to grow quite the financial arm.

Healthcare: In light of the increasing production of Pharmaceuticals, SIN decided to open another legitimate business venture that they could use as a front for internal medical procedures and needs. While it does serve normal and cosmetic functions, it also provides a place for questionable research and experiments to flourish.

Smuggling: With the expansion into the Coruscant Underworld and control of level 1313 as well as upon a few Coruscant spaceports, the ease to smuggle items in and out of Coruscant to various other SIN locations has increased.This allows for an easier method of transportation while remaining covert.

DESCRIPTION
SIN Incorporated, in short, is the legal name of a corporation that owns one hundreds percent of the SIN nightclub within the Rishi Maze and seeks to expand into further entertainment faculties within the Galaxy.

SIN itself is owned by two separate people who have denied giving their names to the public, though they are often seen within the confines of the main nightclub. Both figures, a male and a female, are enigmatic yet charismatic. Their names are known to but a few, and though they are approachable, more often then not doing so renders a chill down ones spine. Where they intend to take SIN is difficult to tell, yet the Club has gained massive notoriety during the short time that it has been open.

The street outside of SIN are lined with bright lights and ambient music, as one gets closer the music gets louder, much like a sirens song. The doors of SIN are decorated with a massive sign that reads three simple letters on the backdrop of a snake biting its own tail, a figure art carved from its body. The doors themselves are a plush leather that open automatically on approach, holding back a massive boom of electronic music and a roaring crowd. The club itself is expansive, and holds many features that draw customers to it.

The Club is the main attraction of SIN, the star and the very core of its foundation. The massive structure holds what many people would consider to be dreamworthy. Dozens of beautiful women, three separate bar areas, a VIP section, and of course a massive dance floor within the middle of it all. The Club seems to spread out for forever, bright blaring lights deafening music dimming the senses. There are no windows and no sign of a clock anywhere, SIN itself is designed to make one forget themselves, make them leave and spend their time within a dream instead of reality. Every facet of SIN is geared towards this, from their advertising to the decoration of the club.

Yet it is not the club itself that draws people to it, rather it is the people within and what SIN represents.

SIN sits on the entrance of the Rishi Maze, the satellite galaxy that so many are drawn to. Like the Galaxy that surrounds it SIN is a mystery, an enigma. It is the lighthouse before the dark, the bright and shinning globe within the black. In short, SIN has become the last stop of explorers before they enter the Rishi Maze. People from all walks of life pass through SIN, and as they do they find themselves changed, for the better or for worse.

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That is the meaning of SIN.

Being founded within the Rishi Maze, and holding to no laws of god or government, SIN is a Gomorrah among the stars. The company follows no moral code, seeks no oppression, and is content to let the wants of the people run wild. There is no judgement within SIN, no reckoning that will land, those who enter the doors of SIN go to live their dreams and are as free as when they were born.

As the Club expands and the company begins to shift forward SIN seeks to further it's hold within the entertainment industry, as well as the hearts and minds of its patrons.

Over the years SIN has grown to something truly tremendous, becoming more than just a club, but an entire sprawling operation. SIN has become something far more, it has grown into a small corporate empire capable of holding reach in pharmaceuticals, agriculture, and entertainment. The Corporation continues to flourish and grow, seizing opportunity when it can and making partners enough to substantiate even further growth.

All throughout this SIN maintains a face of legitimacy, always hiding, always conducting it's business in the shadows.

RATIONALE
Originally simply called "The Holdover", the business that would become SIN Incorporated was originally a cantina located within the Rishi Maze. The seedy bar was owned by Sal Virin, a Twi'lek with the mind of a crook. Sal founded The Holdover on the edges of the entrance to the Rishi Maze, creating the cantina as a rest spot for travelers looking to get into the Maze and explore it. Of course, Sal never intended for many of them to make it out of his doors. Because so many people went missing within the Rishi Maze Sal saw it as a perfect opportunity to turn his Cantina into a house of kidnapping and murder.

Over the years The Holdover collected many hundreds of people, kidnapping about one in ten people who walked through the doors and outright killing one in twenty. Sal robbed the rich, sold the poor into slavery, and scammed the middle class out of what little money they had.

The Holdover remained a staple of travel to the Rishi Maze despite its mysterious disappearances, becoming well known among people who denoted themselves as explorers.

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That all changed when two travelers came to The Holdover from within the Rishi Maze itself. A man, and a woman, both with smiles on their faces and blood on their fingers. They stepped into The Holdover with a flourish, a predatory nature hanging around the both of them. They quickly spread cheer and charm through the cantina, talking up a storm and telling tales and stories of the Maze. The two caught Sal's attention, and Sal caught the woman's.

Within an hour of their meeting, Sal met his happy end within a chair in the back of The Holdover, a smile on his face and a cut of red across his throat.

The famous cantina closed its doors, Sal disappearing into the dirt and the charismatic man and woman taking his riches. They worked tirelessly, and within a month the cantina opened its doors once again, this time with a single word flashing above its doors "SIN".

Subsidiaries:

Parent Corporation:
  • N/A
 

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