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Approved Tech The changers armour

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Ravenfire

King of Pumpkins
Moderator
OUT OF CHARACTER INFORMATION
rafael-teruel-sci-fi-portrait-by-rafater.jpg
PRODUCTION INFORMATION
  • Manufacturer: Rex Taff
  • Affiliation: Rex Taff
  • Model: The changers armour
  • Modularity: Limited modularity (Both arms, legs and a shoulder mount)

  • Production: Unique
  • Material: Force Alchemized Phrik electronic components, Reinforced fibre
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Average
  • Resistances
Blasters (And other plasma type weapons): High
- Kinetic: High
- Lightsabers: Very High
- Other: Elements - Low
- Sonic - High
- Emp/Ion - Low

SPECIAL FEATURES
  • Many Pockets
  • Integrated life support Systems
  • Builtin comms
  • HUD in helmet
  • Mag-lock on boots
  • Sonic Dampeners
  • Force alchemy to cause Horror in people
Strengths:
  • Light armour - Allows for Wide Range of Movement
  • Protection from attacks - Protects against range of attacks
  • Lightsabres come at me - Protect from lightsaber strikes
  • Blasters no sweat - Protection from blasters
  • You shall feel Horror - the armour create a field of horror around its user in a 4 meter radius.The effect lasts for 2 minutes after it effects someone. It is expert strength so people with with great mental abilities could resist it.
Weaknesses:
  • The elements hurt - The armour has a weakness to the elements.
  • EMP/ION - This armour is weak against EMP and Ion damage. If hit it will cause the armours systems to shutdown temporarily for 1 minute
  • Force can see me - as it is alchemized using the dark side people using force sense can sense this armour very easily.
  • Sealed not: if the Reinforced fibre is damaged, then the armor would no longer be sealed to the elements.
  • The force isn't working - If they are in a force null field they lose the property to create fear in those around them.
  • Force light - A hit of force light can destroy the force alchemy on the armour.
  • Gaps in me - there are gaps in the armour at the arm pits and the knees where the phirk plates don't cover the areas.
  • Lucky shot - However, fiber armor was far from perfect; and lucky shots managed to pass through.
DESCRIPTION
When Rex returned back to the galaxy he decided he needed some new armour to show his new outlook on life. This armour was forged by Rex himself using force alchemy along with phirk and several other items it was based largely on his old armour system. The Raven Armour which was left behind by Rex when he ran. It is also similar to those armours he made for his lieutenants.

This light armours allow for a wide range of movements while also being good at defending from things across the board. However this lead to them being largely weak against armour piecing systems. To add to this they are alchimezed to help with defence against damage but this also make the users easier to sense. This addition creates a aura of Horror around the users however this can be lost in a force nullification field or destroyed with force light.
 

Netherworld

Well-Known Member
[member="Rex Taff"]



Rex Taff said:
Modularity: Limited modularity
  • How is it modular?


Rex Taff said:
Reinforced fibre
  • Link this material.


Rex Taff said:
Emp/Ion - Average

Rex Taff said:
Faraday Cage
  • These two don't go together. Given your high ratings across the board, I'd like you to remove the Faraday cage and drop the EMP/Ion rating one notch lower.


Rex Taff said:
Force alchemy to cause Horror in people
  • Does the alchemy provide any other benefits besides the Force Horror? What's the duration of this effect? How strong is it?
  • Alchemy increases the weight of the alchemized material by a factor of 2/3. Increase the weight rating of your armor, please.
  • Also, the 10 ft radius needs to be in metric.


Rex Taff said:
The elements hurt - The armour has a weakness to the elements.

Rex Taff said:
Regulates body temperature
  • How does this manifest? Is the user just more exposed to them? Or do systems malfunction?
  • How does the temp regulation come into the picture here?


Rex Taff said:
ack of all Trades Armor: Stands up to a lot in most cases, but weapons that are meant to pierce armors, destroy armors, or otherwise break through armor systems can still do so.
  • Then it should have a lower rating against Kinetic damage. Please make sure these weaknesses/strengths are in line with each other.

  1. What's the plate/phrik coverage on this armor? If it has any weak spots (eg joints or uncovered areas) please include that under weaknesses.
 

Ravenfire

King of Pumpkins
Moderator
[member="Netherworld"]
  • Fixed the modularity
  • Linked the material - it is to an armour but the material is from that armour as said in the wiki page.
  • Dropped the faraday cage, dropped the rating and added a weakness to Ion and EMP
  • It only provides force horror, did doesn't allow the user anything they couldn't already do besides. The effect lasts for 2 minutes after it effects someone. It is expert strength so people with with great mental abilities could resist it.
  • Upped the weight to average
  • Changed it to Four meters in radius
  • As for the elements the user is just more affected by them than a normal suit of armour
  • Dropped the temperature regulation
  • Lost the Jack of Trades weakness
  • Added a weakness to the phirk not covering certain parts of the body
 

Netherworld

Well-Known Member
[member="Rex Taff"]

As with your other armor, the reinforced fibre weakness needs to be added:
However, fiber armor was far from perfect; and lucky shots managed to pass through.

After that, this should be good to go. :)
 
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